Victor Kruger
Well-Known Member
lulu takes more time off than me. frankly i'm jealous
Don't be bud your slacking is already legendary
lulu takes more time off than me. frankly i'm jealous
So some actual feedback from my currently rather limited perspective:
Having a high level that'll take a long time to work towards is not a bad thing inherantly. But it should never need to be a 10+ year grind to get towards max level. That is just plain crazy. Also the fact that clothing is per level stats has and will warp pvp more insanely towards the higher levels. The game feels like character builds don't matter in the slightest, with clothing set bonuses and jobs unlocking at certain levels regardless of LP.
I think there needs to be a proper catchup mechanic for the lower-mid levels. Even something like an event with xp potions giving a (relatively) large flat amount opposed to %, to at least make it pretty easy for folks to hit 120 or so? Or player retention is bound to suffer more than it already does.
The quest xp and money rewards for the new levels are ridiculously small. And if the jobs are twice as difficult the rwards should be more than just 20% over the current best jobs, especially with the LP pickaxe system in jobs. As they need to be somewhat worth doing, or skilling towards unlocking the higher gains.
As per (Colorado) Fort Battles, lower levels will be contributing less than ever and can't do much about it without levelling up for like a year. But as long as sides are pretty even it currently feels like either side can win, the leaders just need to be adapting their tactics better (and not just sitting fish in a barrel). Though some weapon sets do seem a bit ridiculously overpowered and need to be equally spread to stand a chance of balance.
And since it does take so long to level up, there probably should be a way to change class baked into the game. A 1 time mid level quest, or 3k bond item with a long ass cooldown or something. Sure it'd probably lead to a tonne more duelers atm, but it could keep players around more - which the game sorely needs.
The art for the new NPCs is a really poor design choice that doesn't fit in, looks plastic.
So some actual feedback from my currently rather limited perspective:
Having a high level that'll take a long time to work towards is not a bad thing inherantly. But it should never need to be a 10+ year grind to get towards max level. That is just plain crazy. Also the fact that clothing is per level stats has and will warp pvp more insanely towards the higher levels. The game feels like character builds don't matter in the slightest, with clothing set bonuses and jobs unlocking at certain levels regardless of LP.
I think there needs to be a proper catchup mechanic for the lower-mid levels. Even something like an event with xp potions giving a (relatively) large flat amount opposed to %, to at least make it pretty easy for folks to hit 120 or so? Or player retention is bound to suffer more than it already does.
The quest xp and money rewards for the new levels are ridiculously small. And if the jobs are twice as difficult the rwards should be more than just 20% over the current best jobs, especially with the LP pickaxe system in jobs. As they need to be somewhat worth doing, or skilling towards unlocking the higher gains.
As per (Colorado) Fort Battles, lower levels will be contributing less than ever and can't do much about it without levelling up for like a year. But as long as sides are pretty even it currently feels like either side can win, the leaders just need to be adapting their tactics better (and not just sitting fish in a barrel). Though some weapon sets do seem a bit ridiculously overpowered and need to be equally spread to stand a chance of balance.
And since it does take so long to level up, there probably should be a way to change class baked into the game. A 1 time mid level quest, or 3k bond item with a long ass cooldown or something. Sure it'd probably lead to a tonne more duelers atm, but it could keep players around more - which the game sorely …
after level 100 players could be offered the opportunity to trade in 10x5% wisdom potions to go back to being greenhorns (and then choose another class)
suddenly every world would turn into 50% soldiers 50% duellers
Since I have not seen a bug free update in 10+ yrs, I am sure that will not come to pass. Things like that are outside of the box thinking, much less within the skill set of this game I fear.Solution to that would be able to choose 4 class bonus skills from all classes, after lvl 100 would be the perfect time to allow that.
Since I have not seen a bug free update in 10+ yrs, I am sure that will not come to pass. Things like that are outside of the box thinking, much less within the skill set of this game I fear.
Some people would like to play according to the rules? I have nothing against you personally, but hope you're not talking about yourself as you should've been banned ages ago for insulting pretty much everyoneSome good ideas, but you guys are actually acting like Inno has a dev for this game. Always good to blue-sky ideas, but Inno took years to change a 1 to a 2, don't get your hopes up
Atm we seem to be facing a moderator (goober & jerry) enforced reshuffle on colo, sad to see, Some people would actually just like to play the game, according to the rules, without mod pressure to turn a world into their version of the west. Jerry & Goober, both players there, pressuring how the alliances should be aligned. And if you disagree, you get cut out of that loop. In the old days, mods had no influence on the worlds they play, so why has that changed? The rule was there for a reason, and that reason hasn't suddenly disappeared.
Then after level 100 players could be offered the opportunity to trade in 10x5% wisdom potions to go back to being greenhorns (and then choose another class)
The proposal looks nice on first glance. But it seems to favor low HP players, be it damage or resistance player. Anyway, it's unlikely they will implement any of the many FF formula related ideas.Another possible way to keep this from killing FF participation by the lower level players: Make the max damage taken per shot inversely scaled by level
I love the game always have always will thank everyone for being awesome staff
So we are still deep into the testing phase of version 2.184, and version 2.185 is already on beta.We are still looking for your comments and positive or negative feedbacks regarding the new update 2.184 .
Also your improvements ideas will be noted.
yeah fair enough, it's a patch at best, not a full version update.Thats ofc very disconcerting but sadly not a shock or surprise lulu, however 2.185 is just the usual change to enable least event sets to be sold and tbh id have been shocked had they updated or dealt with the pvp xp issues, or anything else from 2.184 yet... proactive has never been one of innos strong points imo.