DeletedUser16008
VOTING:
Going to a vote no more changes are allowed to post #1 for 2 weeks.
After 2 weeks if the poll receives more than 80.00% of the vote it will be shipped off to the developers to decide its fate.
Thanks.
Good Feather
Proposal
Limit the amount of times a player can use a quest KO to "hide" in game, preferrably stop it altogether.
Current Workaround
As players take part in the fort battle and wish to be a part of a town it is becoming increasingly popular to abuse the Questline KO option also once lvl 99 to stay "safe" and even while respeccing to quest in peace while staying in town and getting all the benefits it brings.
At present anyone, especially fort fighters have a free hand to wander from fort to fort and stay safe from dueling etc by Quest KO every 48 hrs while enjoying all town benefits. People should not be allowed to abuse this loophole indefinitely, it unbalances the gameplay..
Details
REMOVE 48hrs quest KO all together and treat it just like other NPC duels
I realize restricting the amount of times a Quest NPC may not be practical so in order to make it available to do as many times as is needed to win its probably better to do away with the 48 safety pass altogether
Abuse Prevention
I really see no way especially if the Quest KO is done away with that players can continue to abuse this loophole.
Summary
The game allows you to build whatever toon you wish including a pure hp or fort fighter which is all fine, however the present protection on a permanent basis from dueling and also Bounties etc is not the way Quest KO was intended and has become a norm on some worlds.
It is high time this was addressed, you wish to be involved in a town progress and forts ? Then you should also have all of the considerations that normal members have to deal with, that includes being open to being dueled. If you wish not to be dueled there is a simple answer the devs included and thats to leave town.
It is not right that in theory a whole town can run around Quest KO indefinitely and be free to do as they wish with absolutely no risk whatsoever yet gain all of the benefits a town brings... Its having your cake and eating it which is not the way things were intended to be im sure.
Do away with the Quest 48 safety pass altogether
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Is this idea appear on any of the Previously Suggested Ideas List? Yes/No
Going to a vote no more changes are allowed to post #1 for 2 weeks.
After 2 weeks if the poll receives more than 80.00% of the vote it will be shipped off to the developers to decide its fate.
Thanks.
Good Feather
Proposal
Limit the amount of times a player can use a quest KO to "hide" in game, preferrably stop it altogether.
Current Workaround
As players take part in the fort battle and wish to be a part of a town it is becoming increasingly popular to abuse the Questline KO option also once lvl 99 to stay "safe" and even while respeccing to quest in peace while staying in town and getting all the benefits it brings.
At present anyone, especially fort fighters have a free hand to wander from fort to fort and stay safe from dueling etc by Quest KO every 48 hrs while enjoying all town benefits. People should not be allowed to abuse this loophole indefinitely, it unbalances the gameplay..
Details
REMOVE 48hrs quest KO all together and treat it just like other NPC duels
I realize restricting the amount of times a Quest NPC may not be practical so in order to make it available to do as many times as is needed to win its probably better to do away with the 48 safety pass altogether
Abuse Prevention
I really see no way especially if the Quest KO is done away with that players can continue to abuse this loophole.
Summary
The game allows you to build whatever toon you wish including a pure hp or fort fighter which is all fine, however the present protection on a permanent basis from dueling and also Bounties etc is not the way Quest KO was intended and has become a norm on some worlds.
It is high time this was addressed, you wish to be involved in a town progress and forts ? Then you should also have all of the considerations that normal members have to deal with, that includes being open to being dueled. If you wish not to be dueled there is a simple answer the devs included and thats to leave town.
It is not right that in theory a whole town can run around Quest KO indefinitely and be free to do as they wish with absolutely no risk whatsoever yet gain all of the benefits a town brings... Its having your cake and eating it which is not the way things were intended to be im sure.
Do away with the Quest 48 safety pass altogether
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Is this idea appear on any of the Previously Suggested Ideas List? Yes/No
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