i want to start by saying thank you. i had loads of fun last night and played for over 4 hrs none stop. there are things that need fixing or changing but dont change too much its really fun.
# i didnt like the idea of having an advantage by owning county, its should be same so they can be retaken and taken over and over. keep it simple, if you make it too complex it wont work or be as much fun.
## the rules must be explained better, i.e. when updates take place ext. i found it confusing at first when nothing seemed to happen after dueling chinese but now i understand i like it.
### do you think the flag stations would be better as "quest giver" locations than towns?
you would get two choices at the station: DUEL or FLAG.
- pick DUEL and you duel the Chinese player (btw they need to be a bit harder to duel!). win 6 duels to win the county. i like the way you change the colour of clothes so would be nice to keep that somehow. (also can i ask when you ko Chinese how long are they out for?)
- pick flag and you get choice RED or BLUE then move to next station as is now.
Thanks again for the fun,
MRM
Hi MRM,
If a county has been taken i.e. win 6 duels in sequence to turn the GM clothing color to match your team, the county belongs to your team. However, if your opponent has 6 duels wins in sequence, they can take that county from you.
Some of the rules did change, and my fault for not making participants aware of these changes. But this was only a test run, everything is bound to change. But of course, with the final release, there will be a proper set of rules and guidelines available. For the testing purpose, it was to see how it would work rather than just making it work.
As for your third point, not impossible because a GM event is a temporary feature run solely on one language server and not across all language servers. Because of this, we will not be able to make actual quest givers but I do have a trick up my sleeve to achieve something similar.
If it's possible that Chinese change gear right after the duel that will be great help and make it more fun. This motivate each team for more team work and you would know more about how good other team duellers are doing which will motivate you to do better.
It is possible but we only had three people behind all the characters. The workload is tremendous at the moment having to keep tabs on everything happening.
Changes to the event that will be made will be a smaller playing area rather than using the whole map plus reducing the number of stations to visit.
The idea here is to reduce the vast spaces between players so there is also interaction between them rather than having a marathon around the map. The purpose of allowing players to duel whomever they wanted was in fact to have them have mini wars against each other. But the map was too big to get this right.
Other than that, Chinese players received many duels. They will be made a lot stronger so that only an experience dueller will be able to atually beat them while other team members concentrate on other aspects of the event.
Also if score of each team can be updated in each 8 hour and opponent(s) know it too it will really boosts each team's effort specially if the difference not be that much.
In the actual event, this will be displayed. I was planning to display them for the test, but having the test only running for a 24 hour period seemed pretty much pointless.
I disagree with this, might be easier for a pure dueler, but the event needs to be open and attractive to all levels who might not find them so easy to beat. I propose keeping the Chinese skill levels about the same, but perhaps give them MUCH more HP so they don't get KOed so easily.
If the Chinese are too weak, you can duel them every 10 minutes and ultimately KO them in about 4 duels. Not ideal especially if you have two teams trying to gain the same county. Having a stronger opponant is a better choice for us to stop too many duels hitting a chinese at a time. Not that there is anything wrong with it, just helps us not changing county ownership every 5 minutes.
It would be very cool to have a score card that opened at the end of the event showing individual score and team score. Just like we have in the fort battles.
It's a plan so far. We do have a detailed scoring system we used to calculate each teams score. This will be annouced at the end of each event along with the prizes
ok this bit is for Da Twista only please! i dont want any more arguments or discussions with my team mates
I haven't looked at your market logs, due to the amount of trades that did happen in the last 24 hours it's going to be too much of a mission to find. We didn't change anything or do anything, if you did indeed purchase it from the correct station, it will be there at that station for you to pick up. Something that was mentioned by one of the teams was to confuse the other by also placing bandanas up on the market. Of course buying the wrong bandana wouldn't yield any points.
yes i like this idea and achievements too
Achievements would be nice to have, but this is a temporary event run on one server. No development time to create new content or features will be allocated. Well not so much as content as we did get the fortune cookie made, but that's an item and not an actual entry into a player's profile.
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It was fun from our side too, it was a lot of work, I stayed up for us sorting out player and chinese accounts. It is a tremendous amount of work to run something like this so your patience will be appreciated. When the next event runs, we will have a lot more hands helping out.
I do thank you for the feedback thus far, keep it coming in.
For now, there is no set date for the next event, we will when we run the next one, take the test players for yet another test run. Those whom didn't bother will not be considered and replaced with players that couldn't get in due to number limits.
For now, we are reworking a few things, our main goals are to get majority of players into the same area for more interaction, make flag collecting harder and we will be increasing the Chinese strength.
P.S. Excuse any spelling errors in this post, I'm exhausted and need some sleep :unsure: