But how would you know if "this" battle is a "fake" or not. And thinking i wont attend that one for sure.
Is it when a specific player has declared that battle or what ?
I am all for trying to make this better. But from my point of view.
Neither of these can be achieved without coding, so it's next to impossible to achieve, and it's usually 1 or 2 leaders who dig all of the "legit" battles.The easiest solution to fix Colorado(and how unfair it might sound) is allowing only the members 2 alliance with most players (Regulators and Storm Riders) to be able to dig between 19:00 and 00:00 server time and restricting the battles to 3 per day, that way the 1-man towns will be able to dig and not get banned and the rest will be enjoying 1 "good" battle per day so everyone will be happy.
Another solution can be to give a dig cooldown on the player, 1-week cooldown so 1-man towns won't be able to try and destroy the fun for everyone
There was very likely ban evasion through new accounts the last time it happened, so I agree it won't solve the problem in any way, just means we need to learn a new name.i think most of the people here are aware that probably banning the players isn't a solution. i don't agree with banning them either, unless there's literally no other solution.
I feel like this is a semi-viable solution, but a lot of work for yourself and the team that you shouldn't have to do every single day, and if a battle was moved, it would be unfair to judge attendance.Then i could move the declared times
I don't remember warnings ever working in the past, the griefing usually only lasted a few months at most before they got bored, but it's been years of this.Then i could give warnings out to this / these persons and maybe by then, hinder some of these "fake battles"
Would it be possible to restrict any player from being able to dig for 47 hours? Even if it was for the whole world and restricted ALL players... If the same main leader digs, it's usually every 48 hours. Each side takes a turn... It shouldn't affect the prime battles of the day.
Colorado has definitely had the best battle balance record of all worlds... This world has been willing to work together on keeping a reasonable balance and adjusted to maintain that balance by moving towns or forts to the other side as necessary. I'm on most worlds and have played for... um... how long has it been? lol Just as w8 opened...Been thru a lot on all worlds... Winning side, losing side, no side... And seen a lot of turmoil, unbalanced battles, etc. Colorado holds 1st place for maintaining balance. Kudos Colorado!
Another idea would be if Naughty, Roffo or Doc would like to dig a REAL battle... Maybe they could contact one of the alliances to make arrangements to use their Prime Time dig time and request their support. Then they could have a real battle and possibly win a fort for their alliance.![]()
why not join colorado and join storm rider alliance or regulators alliance , to see how we work each other to balance battles and numbers and digs ?
in past diggo and da twista was in colorado too
in my point first step to solve this can be like this :
first dig by a town be 50k
secound dig by a same town in next 72 hour of his dig be something like 500.000$ :/ so trolls will not have money to dig next
after 72 hour pass , it can return for 50k ...
Mate are kidding? we can see last forts dug buy you and 2 other matesYour pricing structure only allows monopolies to stay in power, it is a sick idea to be rigging the game in this manner.
My solution to "just move the battle times" Was when you the players see, that if you make 3 battles right after each other, they will just be moved.
Then it might work that the "fakers" stop making a new battle 5 minutes after a "real" battle has been declared.
At least this is my thought on how to work around this issue.
An individual who digs but fails to attend ("no show digs") should be blocked from digging again for 24 hours, with an additional 24h for each subsequent offense, i.e. 2nd offense 48h ban, third offense 72h ban and so on.