Are you reading what I type or just blindly trying to come up with insults?
I'm all for duelling. I feel it's a major part of the game. If I didn't, I wouldn't be sitting here putting up with all the kids who just want to attack everyone who's trying to help solve the balancing issue. I've thrown out plenty of ideas, all of which had negative responses (and some positive). And then you have certain individuals who basically say "if you're not a fighter, then shut up" every chance they get.
The response you jut gave to me has no merit towards the issue at hand. I post to numerous threads on this topic because not everyone reads the same thread. If there are certain individuals who feel they have to chase my heels throughout every thread nipping away like a scotch terrier, then that's on them.
I'm trying to find a solution. Granted, most of the other people have given up from all the trolling going on, but I happen to enjoy this game and want to be able to recommend it to friends who refuse to play games that focus solely on combat. The West has so much potential that's being lost because a few poeple found they could abuse a flaw in the system. Along come people like myself who want to fix the flaw and we're accused of being "carebears" and complaining about there being combat when our whole point is we WANT duelling, but we want a system that's balanced so as to attract more players.
Finding excuses to keep a system imbalanced is pretty sad. Not everyone's 15 and on all day long. Not everyone wants to fight. Not everyone duels for the same reasons. This game has a large demographic, and that needs to be accepted. And a solution still needs found to improve the duelling system.
The current dueling system is fairly balanced, with a slight edge to the duelers, that's it.
Soldiers probably enjoy the biggest advantage during dueling, given the same experience level and assume no equipment restriction as soldiers only need to spend little on tactic and still enjoy the same benefit (50% tactic bonus), they get to use better weapon 3 levels early (all these are assuming no premium advantage), they enjoy extra HP per health point = pumping up healthpoint helps soldier even more to last longer in high level dueling.
Duelers enjoy a lot of advantage, duel whomever they want in town that is not asleep or killed recently.
The problem for duelers do not manifest themselves until probably level 40-60 range.
Dueler's income is more erratic, as they gain duel level and neglect their exp level, their skill point total will fall further behind workers who focus on exp level = more skill points.
Duel is all about skill points + equipment you use. Better weapons deal more damage resulting in more deadly duels in high level.
It sucks being a worker and being dueled, but there are ways to avoid that, look at W1 high level exp players, some chose to stay townless. If you die, you get 48 hours of "can't be dueled" time, use that time wisely.
As workers level up, they can gradually outduel some of those duelers who used to grief them because they have more exp level = more skill points. They probably also have better equipment than some of those crappy duelers who can't afford better equipment.
Dueling is more like lottery, actually, stock market. It's a gamble and smart duelers reign supreme over workers.
Workers endure death, lower exp + cash initially but as you start to hit those 60% exp, cash jobs, the gap between dueler and worker's daily income start to narrow and eventually, workers may surpass duelers (that's my experience in W1 when I talk to various top ranked worker & duelers).
High dueling level duelers have less targets. Workers tend to have very low dueling level in comparison to their exp level.
Workers who endure the short & intermediate period of pain, build up, then switch to dueling can do quite well.
The #1 exp player in W1 caused a lot of drama as far as I know.
The #2 exp player in W1 happen to be the leader of a huge huge family of towns, supposedly 30 towns joined that "empire". I was told he ordered all the duelers in the empire to knock out the #1 exp player, Holysatan, because Holysatan rely on both job + duel to gain exp to stay ahead of #2 player, Midgrin, leader of the very definition of "family" towns. If Holysatan cannot duel, that'll slow Holysatan down more, giving Midgrin a chance to catch up.
Alas, most of the duelers he sent against Holysatan seem to add exp to holysatan instead. One of the few duelers who actually defeated Holysatan recently left due to another internal..."implosion" (search W1 forum for MadAlice & Midgrin drama, it was quite colorful)