Tobacky don't grow here ya big silly goose/labor limit

DeletedUser

Instead of having all jobs spread all throughout the map, I think it would be more fitting to have specific jobs in specific areas. For example, the southeast could be the only place in the map for tobacco, while the south central area is ideal for beans. That way trade is more and location of towns are more important. A SE city would probably sell a lot of tobacco for other items while the northern towns would sell berries and such. Some other jobs could still be spread all throughtout, like putting up posters or gravedigging.

Another idea would be have jobs that go away and respawn later, so that there some sort of economic cycle in the game. People can't just constantly harvest grain and continually sell it. Too much grain should cause the price to go down, and the food and resources should rot after awhile to keep the amount of any resource on the market at a stable level. Without this, everyone would just pick the job with the biggest payout and inflation would turn the west into a giant black hole of worthless money.

The final idea would be a limit to people working a specific place and that the job disappear after a while, that way the place of jobs change in a given area and people are keeping on their heels.

Discuss.
 

DeletedUser

My awesome MS Paint editing skills

Capture-1.jpg

Black - cutting trees, prospecting

Red - cutting trees, Picking Corn, Tanning Deer skin

Green - digging graves...DEAD ZONE!:D

Pink - Picking Beans, Picking Sugarcane, Stream Fishing

Tan - Hunting Turkey, Harvesting Fields, tending pigs, tending sheep

Orange - Picking Berries, picking corn, Stone Mining

Blue - Picking Cotton, Picking Tobacco, Tanning Deer Skin

Purple - Picking Cotton. Picking Sugarcane, Stream Fishing

Yellow - Picking Berries, Stone Mining
------------------------------
I want this to be an idea of what I mean for my first idea, some jobs overlay (i.e. Stream Fishing in the pink and purple) while others are only in one area (prospecting in Black). The jobs I didn't put up are what I feel are pretty universal throughout the west.
 

DeletedUser

No offence, but I really don't like this idea. You're meant to be in a close community with your town and stay near, but if you have to spend 2 hours moving to a different quadrent to do jobs it'll ruin that.

There's also 69 jobs so your ms paint doesn't really cover them all.
 
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DeletedUser

Lmao im with Morthy on that one.

Really not-thought-through idea.
Imagine walking for 15 hours between each different job t_t

PS.
Morthy ftw
 

DeletedUser

No offence, but I really don't like this idea. You're meant to be in a close community with your town and stay near, but if you have to spend 2 hours moving to a different quadrent to do jobs it'll ruin that.

If jobs are everywhere then town placement doesn't really matter. You shouldn't expect to do all jobs, and the only reason you're changing jobs is for quests. I don't know how many quests there are or if they are as important later in the game but I do know it's going to be pretty boring sticking to the same area. The intent to more a world that isn't completely independent. One town can't just gain everything it needs and just go about its business. If you want something that isn't close to you, you either travel the distance or you rely on trade.

There's also 69 jobs so your ms paint doesn't really cover them all.
Phil said:
The jobs I didn't put up are what I feel are pretty universal throughout the west.

That also wasn't a definite thing, the picture was more of an example. The regions aren't based on the sections of the map but are free form.
 

DeletedUser

No offence, but I really don't like this idea. You're meant to be in a close community with your town and stay near, but if you have to spend 2 hours moving to a different quadrent to do jobs it'll ruin that.

There's also 69 jobs so your ms paint doesn't really cover them all.

seconded, although this isn't reality, it enhances game play having them spread out like they are.
 

DeletedUser

:(I agree with you Morthy it's good to have them spread out and if each job is in the same spot that would be alot of time going from one side of the map to the other:rolleyes:
 

DeletedUser

I think jobs in specific areas is a fantastic idea. then you have a reason to build your town in a specific area. With the jobs just spread out I haven't really moved more then 1 square on the map. Was curious as to why there was such a big map if everything is in one area.
 

DeletedUser

No offence, but I really don't like this idea. You're meant to be in a close community with your town and stay near, but if you have to spend 2 hours moving to a different quadrent to do jobs it'll ruin that.

There's also 69 jobs so your ms paint doesn't really cover them all.

Agreed.But you can make some job more available in one area and less in another?This way people will have some fav. job and will work on those skills.May be we will see some farmer town,trapper town or things like that.
 

DeletedUser

But you still can't see most of the jobs. And later you found out that all the good ones are in the other end of the map. That would be pointles. Stick with the current system, its good enough.
 

DeletedUser

I do like the idea of finding certain jobs in certain places that makes the trade feature more realistic. Seasons as well would be a nice touch.

Things like posters, newspapers, railroad, etc. These can be found anywhere. Especially gravedigging, since there's just so much land to dump your dead bodies, or float them down stream. :)
 

DeletedUser

Actually you got a point in there. There should be jobs you can do everywhere, like the one you said. But certain things, like harvesting different crops, hunting and other things assosiated with natural location, should be spreaded around the map
 

DeletedUser

well I think that the jobs should be closer together I'm already sick of waiting 2 hours to do a specific job:(
 

DeletedUser

I really like this idea too. There will be more strategy and you could become a specialist in something with your skills more easily.

Only point im wrong if its theres only a job in a specific area. For morale it wouldnt be the best thing.

In fact everyone know that in southern united states there was alot of plantation and things like this and by example in canada it was more for hunting than anything else. I like this idea.
 

DeletedUser

I don't really like the idea due to it overcomplicating the game...

However, if jobs were more prominent in certain areas but not limited to certain areas I think it would be quite good
 

DeletedUser

they would lose alot of new players. one of the first quests is tabaco picking if they are on the opposite side of the map then that means like 50 hours to wait before they can actualy start playing the game. if this happend i would leave this game
 

DeletedUser

HEEEYYYYY there WFA!

And I like the concept, but it's a bit flawed in practice.. Maybe if there's a beginner's area that's really small, and has all the different things needed for the original quests.. Then, later on, when they reach a certain level they get kicked out of it into the rest of the world..
 

DeletedUser

Agreed.But you can make some job more available in one area and less in another?This way people will have some fav. job and will work on those skills.May be we will see some farmer town,trapper town or things like that.
I like that and put a limit Say 10 people that be work at that job at once Would be nice
 
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