DeletedUser
Now before you flip out, take time to read this thread.
A few weeks ago I was avidly campaigning for the removal of the Golden Gun stacking bonus. Due to one side having the majority of the GGs on World 12, winning forts was easy. At the time the stacking bonus was a problem.
However, due to the hard work of many players on World 12, the battles have evened out again. HP was beefed up in order to counteract the massive 500+ hits that have become a commodity. IHLAG prompted players to get the Gun, and though IHLAG hasn't caught up to The Alliance, it is certainly much more even than it used to be. Battle leaders have altered strategies to take full utilization of the stacking bonus, and have also changed the movement of attacks and defenses to coincide with the changes.
When the stacking bonus is removed, there will be way too much HP on the world. DethHolst will be able to hold the front of the Soldier Tower for ten rounds, easy. Cro and I can rush the flag single handedly, assuming the attackers can make a dint in the massive HP swapping of defenses. Breaking north is impossible, you can easily block the south with the pure HPs running around on World 12, and attacks will not stand a chance from the start.
Battles before the stacking bonus were interesting because there was much less HP on the world. On December 21, 2010, Fort Awesomesauce was a full medium battle with 209,411 HP on the attack and 181,467 HP on the defense. On April 10, 2011, Water Woods Keep was a full medium battle with 274,903 HP on the attack and 276,514 HP on the defense. For the attackers that's a gain of 65,492, or 654.92 HP per player. For the defense that's a gain of 95,047, or 1,131.5119 HP per player. So in four months 160,539 HP has been added to medium battles.
Battles will likely last 55 rounds, and the only chance of the attackers winning will be a flag rush. The defense general doesn't need to be too skilled -- just make sure people swap on the towers, and everything should go fine. A lot of the gameplay that we have grown accustomed to in forts will be nonexistent. Experimenting with the GG bonus and movement is a lot more fun than experimenting with just movement.
So the question stands: Is the removal of the Golden Gun stacking bonus a good solution to the problem, or should we campaign to just leave it as it is?
A few weeks ago I was avidly campaigning for the removal of the Golden Gun stacking bonus. Due to one side having the majority of the GGs on World 12, winning forts was easy. At the time the stacking bonus was a problem.
However, due to the hard work of many players on World 12, the battles have evened out again. HP was beefed up in order to counteract the massive 500+ hits that have become a commodity. IHLAG prompted players to get the Gun, and though IHLAG hasn't caught up to The Alliance, it is certainly much more even than it used to be. Battle leaders have altered strategies to take full utilization of the stacking bonus, and have also changed the movement of attacks and defenses to coincide with the changes.
When the stacking bonus is removed, there will be way too much HP on the world. DethHolst will be able to hold the front of the Soldier Tower for ten rounds, easy. Cro and I can rush the flag single handedly, assuming the attackers can make a dint in the massive HP swapping of defenses. Breaking north is impossible, you can easily block the south with the pure HPs running around on World 12, and attacks will not stand a chance from the start.
Battles before the stacking bonus were interesting because there was much less HP on the world. On December 21, 2010, Fort Awesomesauce was a full medium battle with 209,411 HP on the attack and 181,467 HP on the defense. On April 10, 2011, Water Woods Keep was a full medium battle with 274,903 HP on the attack and 276,514 HP on the defense. For the attackers that's a gain of 65,492, or 654.92 HP per player. For the defense that's a gain of 95,047, or 1,131.5119 HP per player. So in four months 160,539 HP has been added to medium battles.
Battles will likely last 55 rounds, and the only chance of the attackers winning will be a flag rush. The defense general doesn't need to be too skilled -- just make sure people swap on the towers, and everything should go fine. A lot of the gameplay that we have grown accustomed to in forts will be nonexistent. Experimenting with the GG bonus and movement is a lot more fun than experimenting with just movement.
So the question stands: Is the removal of the Golden Gun stacking bonus a good solution to the problem, or should we campaign to just leave it as it is?
Last edited by a moderator: