DeletedUser
I've gone through West forums on Polish server to find out about this new phenomenon.
A number of fort battles has been pre-arranged to exploit battle awarding system. It was already known, that battles for large forts attracts betters items drops. Also less players survives, better items are. It wasn't a big issue till now. Items obtained rarely topped up to high values that legendary weapons could be found.
Thanks to Polish it appears the actual rewarding formula is: take all money spent(lost) during the battle, and divide it amongst survivors. So what they do? "The fort battle for the wealthiest" (as translated!) is being called. Battle moderators write a scenario, who is attackig, who is defending, who is going to die (lay out cash) and who survives to take a prize. Which are legendary weapons, 3rd key(s), or other v.expensive items like golden buffalo etc. They have to calculate all money to be spent and lost from players during the battle and make sure value per survivor is set in a range 9000-10000. Once battle is over, prizes been hand out, next scenario is written where losers become winners and vice versa.
I hope I don't have to elaborate how much this unbalance the game. Long awaited 3rd key seems to be no needed anymore, as you can get shiny weapons without it. Legendary weapons will become casual soon, making quests nearly pointless now. It destroys competition on many levels.
I would like all people concerned by what's going on to take part in this discussion and find a ways to limit the damage been made. Personally I will vote to clear droppable atribute out of all legendary weapons, and 3rd key. They say there are other ways to get it. Let's find them.
Ideas proposed in discussion (update):
-make legendary weapons available through quest only
-change fort battles rewards from money based
-take drops away from fort battles
-introduce gambling instead
-do nothing cause it doesn't unbalance the game
A number of fort battles has been pre-arranged to exploit battle awarding system. It was already known, that battles for large forts attracts betters items drops. Also less players survives, better items are. It wasn't a big issue till now. Items obtained rarely topped up to high values that legendary weapons could be found.
Thanks to Polish it appears the actual rewarding formula is: take all money spent(lost) during the battle, and divide it amongst survivors. So what they do? "The fort battle for the wealthiest" (as translated!) is being called. Battle moderators write a scenario, who is attackig, who is defending, who is going to die (lay out cash) and who survives to take a prize. Which are legendary weapons, 3rd key(s), or other v.expensive items like golden buffalo etc. They have to calculate all money to be spent and lost from players during the battle and make sure value per survivor is set in a range 9000-10000. Once battle is over, prizes been hand out, next scenario is written where losers become winners and vice versa.
I hope I don't have to elaborate how much this unbalance the game. Long awaited 3rd key seems to be no needed anymore, as you can get shiny weapons without it. Legendary weapons will become casual soon, making quests nearly pointless now. It destroys competition on many levels.
I would like all people concerned by what's going on to take part in this discussion and find a ways to limit the damage been made. Personally I will vote to clear droppable atribute out of all legendary weapons, and 3rd key. They say there are other ways to get it. Let's find them.
Ideas proposed in discussion (update):
-make legendary weapons available through quest only
-change fort battles rewards from money based
-take drops away from fort battles
-introduce gambling instead
-do nothing cause it doesn't unbalance the game
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