The Fall From Grace

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THE FALL FROM GRACE

The three cloaked and hooded men strode along the dark and damp stone corridor, lit only at sporadic intervals by small torches, there was no sound apart from their own footsteps, the crackling of the torches and the occasional scream coming from the distance.
The three men kept on walking, as the torches on the walls became more frequent, aside from large niches in the walls that stood in pitch blackness, snarls and growls could be heard coming from the niches, but three men ignored them, the corridor split at a T-junction.
The trio turned left, and continued walking down the corridor, soon it ended in a wooden door, guarded by two hooded men holding fearsome double-ended halberds.
The man in the centre of the trio stepped forward and whispered a few words of an ancient language and the guards instantly stepped aside, one of them opening the door as they did so.
The three men moved through the into a corridor whose walls were lined with human skin, stretched taught over the stone, punctuated by the occasional decaying head, some of the heads had grievous injuries, whilst others were deformed, mutated into an unnatural design.
The corridor came to an end at another door, again guarded by two men.
After whispering the password, the trio passed through the door without trouble, the next corridor was lined with niches, in which stood statues of warriors. All cloaked and hooded, and armed in the same manner as the guards.
Eventually the corridor widened out into a massive room, decorated with corpses spiked to the wall, statues of men, women and children in pain, and various symbols.
Standing beside the walls were a large number of armed guards, standing in the centre of the room stood a large number of cloaked and hooded men, chanting words in an ancient language.
One of the men who was gathered around the centre of the room turned and walked towards the three men.
The central man of the three men moved forwards to greet him.
“Everything is ready my lord.” The man whispered, bowing.
“Good. The ritual can begin.” The other man said, who promptly turned and nodded at another hooded man, who turned and walked into a hidden doorway.
Several minutes later a group of hooded men came out of the hidden door, carrying a life-size wooden puppet.
They carried it to the centre of the room, and placed it in the centre of the four men.
The four men began to chant once more, louder this time, and suddenly, without them touching it, the puppet stood up, and began it’s dance…

High Inquisitor Raerrith strode along the bright stone corridor, the bags under his eyes and the ever increasing wrinkles on his skin showing the signs of the increasing stress the Inquisitors had been put under,
The number of murders in the court had been increasing, and he had no leads whatsoever, and one of his team had been assassinated but a few weeks ago, and now the king had summoned him…what was he going to tell His Majesty?
Raerrith walked through the open double doors into the great hall, in the middle of the room sat the king on his throne.
Raerrith bowed, and waited for the king to speak.
“High Inquisitor Raerrith,” began the king, “How comes the investigation?”
Raerrith paused. “It comes slowly sire, but will no doubt yield results soon.”
“Good. You may go now.”
“Sire.” Raerrith bowed as he stood up, turned and walked out of the chamber.

In a long forgotten age, there was four mighty kingdoms that covered the land, ruled by noble kings, wars were few and far between, and when they did occur, were usually resolved by single combat.
Of course this time of honour and glory could not last, eventually one by one the kingdoms fell to rebellion, plague and strife, their kings murdered, their gleaming citadels burned. Now in their place stood 18 small kingdoms, their borders and rulers constantly changing as wars raged between the new rulers of the land, these new rulers were not the just, chivalrous kings of before, but tyrants who survived by keeping an iron grip on their kingdom, some rulers who came to the throne had illusions of chivalry, and hoped to restore the lands to the glory of old, naturally such rulers did not usually last more than a year, before falling foul to either assassination or a coup.
It is under the service of one of these kings however, that we find our characters, who have little clue of what is about to befall them…

You are all members of High Inquisitor Raerrith’s Inquisitors, you work for King Herenduil, ruler of the kingdom of Turshire.
You effectively act as the king’s bodyguard, eliminating any possible threats to the king.
Recently however, a series of brutal murders has rocked the court, and you have no lead as to who might have committed them, now you and your fellow Inquisitors must attempt to unmask the murderer, and deal out justice.

The setting is low mediaeval, i.e; 12th/13th century.

Character Sheet:
Name: (self-explanatory, if you need help, try; http://rinkworks.com/namegen/fnames.cgi?d=1&f=0)
Age: (again, self-explanatory)
Gender: (self-explanatory)
Occupation: (your role as an Inquisitor, i.e thief, mage etc)
Equipment: (what you’re carrying)
Appearance (what you look like)
Bio: (your character’s background, how they came to be an Inquisitor, etc)

ATTRIBUTES:

Below is a modified version of Alawa’s character creation mechanism that was modified by Braet, and now further modified by me, the system is used to define a characters abilities, i.e, if you haven’t got enough points in it on your sheet, you can’t do it in the RP, and beware, I will be checking your attributes each time that you do something that requires on of the skills listed below.

Attributes are broken into Physical, Social, and Mental.

PHYSICAL: The core movement abilities of your character

Strength: Brute physical power
Dexterity: Familiarity with your body’s capabilities in motion
Stamina: The combination of physical and mental fortitude

SOCIAL: How well you character interacts and is perceived by others

Charisma: How well you present yourself to others
Manipulation: How well you can garner response through deceit and trickery
Appearance: How attractive you are to others

MENTAL: Your mental capabilities

Perception: Conscious and intuitive capabilities to notice details
Intelligence: How smart you are (duh)
Wits: Mental reaction to given situations

Abilities are broken down into three categories

TALENTS: A listing of talents, most are self-explanatory

Alertness: Recognizing specific details
Athletics: Running, climbing, jumping, swimming
Brawl: Fighting with your fists
Dodge: Not getting hit by stuff
Empathy: The understanding the emotions of others'
Expression: The ability to convey meaning through written word or oratory
Intimidation: The ability to gain information or action through threat
Intuition: Gut feelings
Leadership: The ability to motivate through force of personality
Streetwise: Understanding the vernacular of the underbelly of society
Subterfuge: Lying
Performance: Ability to entertain audiences

SKILLS: A listing of skills, most are self-explanatory

Animal Ken: Understanding animal behaviour
Crafts: The ability to construct or repair
Tracking: Your ability to track people or animals using only the signs they’ve left
Riding: Your ability to ride a horse (Or similar animal)
Shooting: Your ability to use missile weapons such as Bows, Crossbows and Javelins
Melee (Small Weapons): Your Skill with single handed weapons such as Swords, Axes, Knives, Clubs etc
Melee (Large Weapons): Your Skill with Large two handed Weapons such as Spears, Glaives, Two Handed axes and swords, etc
Thievery: Your ability to pick peoples pockets and crack locks without being caught
Stealth: Sneaking and hiding
Survival: The knowledge required to adapt enough to continue breathing
Discipline: Your ability to stay focused on the task at hand despite the distractions all around you

KNOWLEDGES: List of knowledge’s, most are self-explanatory

Academics: (Can Read 1, Fully Literate 2, Formal Schooling 3, Academic 4, Scholar 5)
Herbalist: Your Knowledge on plants and how to create potions, poisons and poultices from them
Enigmas: Ability to solve puzzles
Trade: How to get the best deal when buying or selling things
Investigation: Combination of formal investigative procedure and common sense
Sorcery: Your ability (Or Perceived ability) to cast spells and/or resist their affects.
Linguistics: How quickly you can pick up and learn a foreign language
Medicine: Healing
Occult: Knowledge of the supernatural, legends, and myth
Research: How to find a sought answer
Science: The application of science (this is medieval science, think Alchemy)

That's the list of attributes (which can not be altered) and Abilities (which can be within reason. I know I couldn't list it all)
Attributes and abilities are ranked 1 through 5. As a general belief the numbers can be described as such; 1 poor, 2 average, 3 good, 4 exceptional, 5 outstanding.

Attributes: All categories begin with a base of 1. You are given the following breakdown of points to allocate between the three main attributes (Physical, Social, Mental). They are 7/5/3. That means you can put 7 points into one main attribute, and then 5 in the second most important to you, and finally 3 in the least important. As an example;
I have a soldier. I believe physical, mental, and lastly social to be how I rank importance. I spend 7 points in physical. I have 1 in each category already. So I spend 2 in strength, 3 in dexterity, and 2 in stamina so my final categories would be Strength 3, Dexterity 4, and Stamina 3. Then I would spend 5 points in mental, and lastly 3 in social. Hope it makes sense.

Abilities: All three categories start with nothing in any of the ranks. You can spend the following 13/9/5. Just like attributes, take a moment to look at all the available abilities and rank your categories in order of importance. Your most important logically should have 13 points spent in it, then your second 9, and finally 5 in the least important. There are several abilities that do not require any specialized knowledge to use, Athletics being the first I saw. I can run, but have never been formally trained in real nuance, so I'd have just base dexterity to fall back on. There are others that you have to have at least one rank to perform. Medicine seems to be a good one to use as an example. If you have no training in first aid... you can leave my dangling broken arm alone until somebody who does know what to do comes along thank you very much.

Complex eh? It's easy once you grasp the process. Three more rules;
First, you can only have one rank of 5 on your entire sheet. I don't care if it's attribute or ability. You may have two ranks of 4 anywhere on your sheet. All other ranks must be 3 or less.
Second... you get 11 free points to spend wherever you want on your sheet. Attributes cost 5 points each rank. Abilities cost 2 points each rank. So, example, you could pick two attribute ranks, or five abilities, or one attribute and three abilities.
And Third; My own Jack Of All Trades rule, to prevent any player using the system to create a really powerful melee fighter that can cast massive spells, I will use the following rule; If you have a 5 or 4 in either the Shooting, Melee (Small Weapons), or Melee (Large Weapons) categories then you may not put any of your points into Sorcery, This rule is in force for the reason I have already given, and because in this setting Sorcery is a very rare and skilled art.

MAGES: You may only have a limited number of spells and magic items (up to 10 spells and up to 5 magic items), these spells & magic items MUST be listed on your character sheet under Equipment, along with their effects, keep the spells realistic, such as Deflect Missiles, Fireball, Freeze etc etc, no ‘Destroy army with flick of wrist’ or ‘Cause giant tidal wave’, and remember, casting magic is exhausting!

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RULES:
No god-modding, no meta-gaming, no killing off other player characters without prior permission, etc etc, and unlike my previous RPs, this one is OP driven, which means I’m in charge, and so if you post something that doesn’t fit, then I’ll PM you and ask you to edit it.
And finally, we welcome new players, do if the RP's already well underway, but you want to join, then feel free to join, just PM me your character and I'll work it into the story.

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Name: High Inquisitor Raerrith
Age: 43
Gender: Male
OCCUPATION: High Inquisitor
Height: 5 foot 10
Appearance: A medium sized man, with close cut black hair with patches of grey appearing, he has large bags under his eyes, and wrinkled skin.
He wears dark green leggings, and a crimson tunic, which lies underneath a coat of mail, on his back he wears a light brown cloak, pinned to his chest by a golden brooch inlaid with his family’s coat of arms, attached to his belt is a pouch, his eating knife, and his broadsword.
Bio: Born to the house of Raerrith, he grew up amidst a civil war that nearly destroyed the kingdom, his family had taken the side of the as yet uncrowned Herenduil, Duke of Cruickhaven. At his coming of age Raerrith fought alongside his father under the service of Herenduil, he proved himself to be a skilled warrior, fighting at the Crossing of the Valkeryie River, the battle of Rilwor, the attack on Agerd, and the siege of Beall.
After the war ended and Herenduil took power, Raerrith was give the privilege of High Inquisitor, since he has gathered together a team of experts to help protect the king.

PHYSICAL: 7
Strength: 3
Dexterity: 3
Stamina: 3

SOCIAL: 3

Charisma: 2
Manipulation: 2
Appearance: 2

MENTAL: 5

Perception: 3
Intelligence: 3
Wits: 3

TALENTS: 9

Athletics: 2 (3)
Brawl: Fighting with your fists 2
Intimidation: 2
Leadership: 3 (4)

SKILLS: 13

Riding: 2 (3)
Melee (Small Weapons): 4
Melee (Large Weapons): 5
Discipline: 2 (3)

KNOWLEDGES: 5

Academics: 2 (3)
Investigation: 3
Research: 3
 
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DeletedUser31931

(OOC: you're missing ocupation tiger although I guess it is in the name, also you haven't done the attribute system either. Also PM me if I've done it wrong. Only my third time I think and I haven't done it in a while.)
Name: Oren Smil (the name generator is my new toy.)
Age: 24
Gender: Male
Occupation: Tracker, (Both Swordsmen and Archer.)
Equipment: Hand and a half sword, Shield, Bow, Quiver of Arrows, Horse which he owns called Thunderflash.
Appearance: Tall man with short black hair to complement his brown eyes. He has a scar that runs along his chest where he was once nearly cut open in a fight. He wears long leggings and what would be the equivalent of a tank top (it has a name in Latin was still used in this period of history but I've forgotten the name, my apologies) with chain-mail as a base layer for his whole body, he also wears a long cape when in the forest.
Bio:Born after the end of the civil war he was born in the forest and learned to hunt from a young age. He saved a noble-man's life from a ravage bear at the age of seventeen. It turned out that this noble man was an inquisitor and Oren helped him to solve the case showing keen skills of investigation and tracking. Oren was taken on as an inquisitor who specialised in following the trail and finding the footprints to the end and then killing the man. He tends to use brute force in interrogations and has earned himself a reputation as a man not to be messed with. Underneath his surly attitude though he is a nice guy who is good friends with the other inquisitors.

Attributes (EDIT: I have added in the one you start with according to Tiger's explanation):

PHYSICAL: 7 The core movement abilities of your character

Strength: 4 Brute physical power
Dexterity: 3 Familiarity with your body’s capabilities in motion
Stamina: 3The combination of physical and mental fortitude

SOCIAL: 3 How well you character interacts and is perceived by others

Charisma: 2 How well you present yourself to others
Manipulation: 2 How well you can garner response through deceit and trickery
Appearance: 2 How attractive you are to others

MENTAL: 5 Your mental capabilities

Perception: 3 Conscious and intuitive capabilities to notice details
Intelligence: 3 How smart you are (duh)
Wits: 2 Mental reaction to given situations

Talents: 13

Alertness: 2 Recognizing specific details
Athletics: 3 Running, climbing, jumping, swimming
Brawl: 3 Fighting with your fists
Dodge: 2 Not getting hit by stuff
Empathy: 0 The understanding the emotions of others'
Expression: 0 The ability to convey meaning through written word or oratory
Intimidation: 2 The ability to gain information or action through threat
Intuition: 1 (plus one bonus point) Gut feelings
Leadership: The ability to motivate through force of personality
Streetwise: Understanding the vernacular of the underbelly of society
Subterfuge: Lying
Performance: Ability to entertain audiences

Skills: 9

Animal Ken: 0 Understanding animal behaviour
Crafts: 0 The ability to construct or repair
Tracking: 3 Your ability to track people or animals using only the signs they’ve left
Riding: 1 Your ability to ride a horse (Or similar animal)
Shooting: 1 (plus one bonus point) Your ability to use missile weapons such as Bows, Crossbows and Javelins
Melee (Small Weapons): 1 (plus one bonus point) Your Skill with single handed weapons such as Swords, Axes, Knives, Clubs etc
Melee (Large Weapons): 1 (plus one bonus point) Your Skill with Large two handed Weapons such as Spears, Glaives, Two Handed axes and swords, etc
Thievery: 1 Your ability to pick peoples pockets and crack locks without being caught
Stealth: 1 Sneaking and hiding
Survival: The knowledge required to adapt enough to continue breathing
Discipline: Your ability to stay focused on the task at hand despite the distractions all around you


Knowledge: 5

Academics: 2 (Can Read 1, Fully Literate 2, Formal Schooling 3, Academic 4, Scholar 5)
Herbalist: Your Knowledge on plants and how to create potions, poisons and poultices from them
Enigmas: 1 (+1 bonus point) Ability to solve puzzles
Trade: How to get the best deal when buying or selling things
Investigation: 2 Combination of formal investigative procedure and common sense
Sorcery: Your ability (Or Perceived ability) to cast spells and/or resist their affects.
Linguistics: How quickly you can pick up and learn a foreign language
Medicine: Healing
Occult: Knowledge of the supernatural, legends, and myth
Research: How to find a sought answer
Science: The application of science (this is medieval science, think Alchemy)
 
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DeletedUser28032

Name: Gabriel Briccone
Age: 28
Gender: Male
Occupation: Thief, Conman and Master of Whispers
Equipment: Stiletto dagger, Crossbow (and bolts), Rope and Grapnel, climbing spikes, Lock picks, Small phial of acid
Appearance: 5’10” with straight shoulder length black hair with an athletic build and olive skin. His left eye is brown and right is a milky white colour and practically blind with a large scar running across it and another curls down the left hand side of his cheek to stop under the centre of his lips.

The middle three fingers of his left hand have been cut short at the first knuckle making them the same length.
He dresses in a variety of clothing ranging from peasants garb to priests robes and even guardsmen uniforms on occasion. However when not working wears a black and white doublet with matching breeches, knee length boots and a pair of white leather gloves.
Bio: Legends of Gabriel’s early life and origin are as many and varied as his disguises; one story says that he was raised in a Braavosi orphanage before joining a gang of thieves another says he is the youngest son of a Lyseni nobleman who ran away in order to join an assassins guild only to lose the taste for blood meanwhile another speaks of a legendary thief known only as “La Gazza Ladra”.

Whatever the truth about his past what is known is that Gabriel is a master thief and conman that has spent the vast majority of his life taking and tricking what he required from others.
However upon his arrival within the city he ran a foul of the palace guards who promptly locked him away only to find him gone the following morning along with their payroll though it didn’t take the inquisition long to track him down despite his change of name and appearance and drag him back to the dungeons.
It was within those dark, dank cells that he was given a choice; work for the inquisition or spend the rest of his days chained to a wall…he chose the inquisition where at least in return for a blind eye turned to some of his extracurricular activities he utilises his skills to root out the kings enemies.

ATTRIBUTES:

PHYSICAL: 3
Strength:2
(5pts)
Dexterity: 3
Stamina: 2

SOCIAL: 7
Charisma:3
Manipulation:4
Appearance: 3

MENTAL: 5
Perception: 3
Intelligence:2
Wits:3

TALENTS: 9

Alertness: 1 Recognizing specific details
Athletics: 1
(2pts) Running, climbing, jumping, swimming
Dodge: 2 (
2pts)Not getting hit by stuff
Intimidation: 2 The ability to gain information or action through threat
Streetwise: 3 Understanding the vernacular of the underbelly of society
Subterfuge: 2 Lying

SKILLS: 13

Shooting: 2 Your ability to use missile weapons such as Bows, Crossbows and Javelins
Melee (Small Weapons): 2 Your Skill with single handed weapons such as Swords, Axes, Knives, Clubs etc
Thievery: 5 Your ability to pick peoples pockets and crack locks without being caught
Stealth: 4
(2pts) Sneaking and hiding
Discipline: 1 Your ability to stay focused on the task at hand despite the distractions all around you

KNOWLEDGES: 5

Academics: 1 (Can Read 1, Fully Literate 2, Formal Schooling 3, Academic 4, Scholar 5)
Enigmas:2 Ability to solve puzzles
Trade: 1 How to get the best deal when buying or selling things
Investigation:1 Combination of formal investigative procedure and common sense

 

DeletedUser13682

Name: Detective Guardsman Daniel Thayer Blackburn
Age: 29
Gender: Male
OCCUPATION: Detective/ Royal Guardsman
Height: 6’4”
Appearance: Tall man, wearing Roman military style (buzzed) black hair, dark gray eyes, wears imported khaki pants with dark brown tunic and black naval boots, usually wears calvary breastplate, and spagenhelm. Over all this he has a cloak pinned with badge of King. Main weapon is a falchion with a poignard backup. Has a dress uniform of bright blue pants and tunic, dark blue overcoat, dark blue beret, and black dress boots with ceremonial claymore.
Bio: Born to a guardsman, that was the path chosen for Daniel since birth. He has trained hard to be a fighter, and it shows. But he also has the uncanny ability of deduction, a seemingly innate ability to catch the criminal.
After this ability was discovered in Daniel’s 24th year of life, he was assigned to High Inquisitor’s Raerrith’s crack team. Daniel mostly feels elated with this, but having to work with a known thief, especially one that sometimes impersonates guardsmen

PHYSICAL: 7
Strength: 3
Dexterity: 2
Stamina: 2

SOCIAL: 3

Charisma: 0
Manipulation: 2
Appearance: 1

MENTAL: 5

Perception: 2 (3)
Intelligence: 2 (3)
Wits: 3

TALENTS: 5

Brawl: 1
Intimidation: 2
Empathy: 2

SKILLS: 9

Tracking: 2
Melee (Small Weapons): 5
Discipline: 2

KNOWLEDGES: 13

Academics: 3
Investigation: 5
Research: 3
Occult: 2
 

Deleted User - 819397

Name: Saphir Ortion Gneiss (Dist the Reaper)
Age: 35
Gender: Male
Occupation: Strategist, magic animator
Equipment: His chair (more on that in a moment), several "experiments"
Appearance 5'9", shoulder-length white hair, wearing a dark red jacket with flamboyant collar extending past his head, similar to a flower, with light purple pants and gray shoes. Glasses designed to reflect light, hiding his eyes.
Bio: Saphir was born in the far north. He was a bit of a loner, but was soon revealed to be a genius, figuring out complex problems that even some adults didn't know the answers to at a young age. He found out he had an aptitude for magic, but only when it came to animating other things. Be it a golem made of mud or a suit of armor, he could use his spark to bring it to life. As such he integrated this into his studies, coming up with more and more elaborate ways to combine his knowledge of physics and life in general with his magic, eventually incorporating strategy into it all to become well rounded in practical fighting.

It was then the accident happened. No one is sure what exactly happened (and Saphir never confided in anyone), but the result was he became paralyzed from the waist down. This ended his dream of being a mage in any army, and the loss of the use of his limbs slowly drove him insane. Eventually he was banished from his hometown and wound up in Turshire's asylum, though he could never remember how he ended up there.

In time, he returned to sanity, though not entirely...he remained paranoid, and he had several quirks left over. With his (general) return to reason, he came back to his studies, making himself an ornate chair (more like a throne) and animating it to fly. He seldom leaves this chair now, so it almost appears that it's part of him. With his return to his studies, he was eventually recruited into the Inquisitors to be a strategist and animator of objects when necessary, though so far a use hasn't been found for that.

ATTRIBUTES:

PHYSICAL: 3

Strength: 1
Dexterity: 2
Stamina: 3

SOCIAL: 5

Charisma: 2
Manipulation: 3
Appearance: 2

MENTAL: 7

Perception: 2 (5)
Intelligence: 5
Wits: 3

TALENTS: 9

Alertness: 3
Intimidation: 3
Subterfuge: 3

SKILLS: 5

Crafts: 3
Discipline: 2

KNOWLEDGES: 13

Academics: 4
Enigmas: 3
Investigation: 3
Sorcery: 3 (6)
Science: 3
 
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DeletedUser

High Inquisitor Raerrith strode along the stone corridor, he turned and walked through a doorway into the Inquisitorial headquarters, in the centre of the room stood a large solid oak table, sitting around it were the Inquisitors.
Raerrith slid into a high-backed oak chair and looked around at the others.
"So, Inquisitor Shyther's," Raerrith nodded at an inquisitor sat on the far end of the table. "hunch on Baron Greylock and Lord Roe have been disproved, they both have solid alibis. Does anyone have any ideas as to where we go from here? We haven't got any leads, and we're running out of time." He said solemnly, tailing off, waiting for one of the inquisitors to make a suggestion.
 

DeletedUser31931

"Do we have any idea where they could be based?" Oren said having heard Raerrith speak "If we can find their base we might find a clue. I'd say it'd be somewhere secluded. Maybe Inquisitor Briccone would know where?" Oren turned to Briccone "Where in the city would you hide if you were committing serial murder?"
 

DeletedUser28032

Sat with his booted feet resting upon the long table Gabriel danced a single copper coin across his knuckles with a slightly bored look in his one good eye.
"I wouldn't...I would hide in plain sight; dress myself as a travelling merchant, pilgrim, stable boy and then rent rooms within every tavern and *****house I could find" he replied to Oren's question his eye never leaving the coin as it continued to dance back and forth across his gloved hand "I can ask a few of my contacts and see if anyone has disappeared, though without a description I would probably be chasing shadows" why couldn't it have been a thief? Thieves were easier, he could ask the fences and the gang leaders who would no doubt for the right coin point him to the nearest tavern.
However a killer didn't need any of those things and if he was using multiple identities then it could take Gabriel weeks to stumble upon a pattern after all it had been the same method he'd employed although admittedly there were only so many one eyed men in town.
 

DeletedUser31931

Oren sighed, "They're good, they come and leave a trail of bodies in their wake, what about if we trace the victim's steps from when they were last seen and what people knew what they were doing. Every victim has family, find the family find out what the victim was doing and investigate. What do you think sir?" this last remark was addressed to Raerrith.
 

DeletedUser

"Try that, it could be our only hope." (OOC: why am I putting in Star Wars references on all the RPs, the Phantom Menace in Tiran, and now our Only Hope!) Raerrith replied to Briccone.
Raerrith turned to Oren, "We've been doing that since the start, and that's gotten us nowhere, we've been running around in circles, the only connection between the victims is that they've all been influential, weapons merchants, noblemen, and of course our last victim, an Inquisitor."
 

DeletedUser31931

"What do they all have in common?" Oren said with a smile "Other than that. Well, let's see, they vanish off the streets before turning up dead. Who says that they weren't interrogated? Make the marks look like the killer wounds. Our killer is up to something, but those three could give him vital information. The weapon merchants, he could break into the storehouse and steal more weapons for himself or if it's a group they could be getting more weapons for a group and the noblemen would have info on the king's duties. And maybe the inquisitor to see how close we were to catching them. I say we perform an extensive sweep of all the taverns and chat to all the bar keepers. Although you can try your best to fit in if you're an outsider people will notice. Ask if there have been rows in the taverns or strangers who don't usually go to the tavern in there. Any sign of a lead and we report back before chasing it up. What do you think sir? I think it's better than sitting round here trying to think of something whilst he or she or they prepare to claim their next victim. Why don't we see if they had other links. E.g. Information. Come on, we just have to make a list and cross things off until we come across a half cross. Any sign of a weak alibi follow it up. What do you say?" Oren finished now deadly serious. He wanted this killer and he wanted them now.
 

DeletedUser13682

Daniel sat in his chair, listening to the ideas, and smoking long leaf in a pipe. The murders had worried him some; not only had he been unable to stop them, he had very little information from the murders themselves. A series of murders, death dealt to noblemen of the High Court. Listening to the suggestions, Daniel also thought about what he might say. Eventually, he spoke. “I believe that the murderer or murderers may be somebody in the court. Not necessarily another nobleman, hoping to gain more power, but maybe a servant or other worker of the court. Everybody who had access to all the noblemen killed, as well as anybody who was in the castle for any reason up to two days before the murders must be taken in at once. If we can’t find them due to disappearance, then our suspicions should be raised even more, and the finding of that person should be given a very high priority.

“I also suggest we have a team go over all the evidence recovered at the murders very carefully. We might find clues in there that were missed during the initial examinations. Remember, the answer is in the details. We must break everything down into as much detail as possible to discover the real answers to this problem. If we don’t act fast, another nobleman, or the king himself may fall to Death’s embrace. I add this suggestion; we increase guard details on every remaining member of the court, though I feel that may not stop the murderer or murderers.”
 

Deleted User - 819397

Dist leaned forward in his chair, which hovered just above the ground, lacking legs. "Put more guards on all the court members?" he asked incredulously. His voice was was quite high pitched, and when he got worked up it had a crazed edge to it, reminiscent of his time in the asylum. "If you do that, you'll send the entire government into uproar...no one will trust anyone, and you might as well hand the assailant their victory right then and there. No, we need to do this without further alarming the court. They're concerned enough without us freaking them out. No, I like the idea of Briccone trying to find them while the rest of us re-examine the facts. We'll still accomplish a lot, and without alarming the people we need focused and able to work."

(OOC: Ok, I didn't take Dist from my own mind...just like Joshua, I took him from a game. I can't accurately describe his voice, so the following Youtube Video is from the game. Skip to 14:00 and watch the scene with Dist in it...once the fight starts (or when you're sick of it) you can stop. For this one, I just took the character's name and appearance. I made up the paralyzation to explain the chair (it's never really explained why he uses it in the game, though there are several options) and aside from him being smart, the rest is my rendition of him. He was never truly insane (I think), and his personality is going to be a bit different. I do like the voice, though, so that's what I'm going with there. http://www.youtube.com/watch?v=larW0WKQaRs )
 

DeletedUser

Raerrith sat and listened to the others as they talked. Eventually they seemed to come to a conclusion; "Right, Briccone, go and do your stuff around the town, take Oren for backup. Dist, Daniel and I will re-examine all the facts, whilst Inquisitor Shyther will covertly examine security. Is everyone good with that?" Raerrith stated.
 

DeletedUser31931

Oren smiled. He enjoyed Briccone's company, the two were similar of sorts and Briccone was teaching Oren a few tricks to help stay unseen. "Yes Sir." he awaited Briccone's reply and made ready to move off.
 

DeletedUser

Several minutes later, Briccone and Oren moved out of the room, on their own mission, as did Inquisitor Shyther.
Raerrith summoned one of the servants, and told him to fetch some parchment.
The servant did as he was told, and brought the assembled Inquisitors several scraps of parchment, quills and inkpots.
"So," Raerrith began, "Let us look at the facts. we have eleven murders over the past month, the first, a month ago to the day, was the murder of Estardor, a powerful weapons merchant. this was just outside the castle gates in a backalley. from there on sporadically over the next few weeks nine noblemen were murdered, Baron Woyray, Baron Arroth, Baron Tinnel, Count Dantaii, Lord Areang, Lord Kelm, Lord Awer, Duke Coiten and Duke Burale respectively, nothing connects them, except that they were murdered in order of court standing, lowest to highest, all wree murdered in or around the castle keep, and finally, last week, Inquisitor High Mage Nybairn was murdered in the keep next to the king's throneroom, all the murders were committed at midnight, and appear to have been committed using a dagger. No physical evidence of any kind was found at the crime scenes, interveiwing the families and friends of the victims led to hour hunches on Lord Roe and Baron Greylock, which have been disproved. Any thoughts?" He finished after his speech.
 

DeletedUser28032

Flicking the coin high into the air and deftly catching it in a gloved hand, Gabriel gets up from the table giving Raerith a small nod the head as he spoke "As you wish my lord" beckoning Oren to follow him he walks out of the stone meeting room leaving the others to discuss the matter further. Gabriel preferred working alone because generally it meant there was only one person to look out for, no one could betray you and more importantly you didn't have to split the loot once the job was done. However if he had to be lumbered with somebody Oren was better than most he seemed to lack the snobbish and often elitist attitude shared by the other inquisitors toward him not that it worried the reformed...well...maybe not reformed but certainly less active thief.
"Follow me, don't ask silly questions and if I see you write down a single name I will remove your fingers" Gabriel calmly instructed Oren as he stepped out onto the streets, it had taken him a long time to build up such an expansive network of contacts and he didn't want it destroyed because someone was foolish enough to reveal their identities.
"We'll try the Rose and Lance down in the merchants district first" Gabriel said more thinking aloud than actually speaking to his partner, he was still unused to the idea of actually having somebody following him.
It was Gabriel’s hope that due to the nature of the victims that he'd be able to gather more information by going to one of the more wealthier districts of town first, that and the slums didn't really come alive until after it was dark.
 

DeletedUser31931

Oren heard Gabriel's instructions and said "ok." he heard where they were going and nodded. He caught up with Gabriel and said "Who do we talk to?" as they carried on walking.
 

DeletedUser28032

"We don't" Gabriel replied quietly as turned the corner onto the merchants district, entire streets of neat and orderly shops and the expensive houses belonging to the owners, regular patrols by the city guards forcing out the beggars and other undesirables into the neighbouring districts "I want you to speak with the barman and the regulars whilst I go around the back and speak with my contact in private" if the maid even caught sight of Oren she'd clam up and deny even her own name out of fear of losing her job something that Gabriel could understand the merchants district was a cushy number.
Pushing open the taverns door, a large elaborately painted sign depicting a Knight on horseback carrying a lance in one hand and a Rose in the other hanging over the door, Gabriel entered the smell of expensive drink greeting him as soon as he entered.
Dressed in his black and white outfit Gabriel easily passed as a rake or a libertine and so the clientele paid him no heed as he walked in. Flicking a small silver coin over to the barman he then proceeds to walk behind the bar and into the kitchens with the right bribe he could walk into the kings bedchambers if he so desired.
 

DeletedUser13682

As his idea was struck down, Daniel formed arguments supporting his side. The time for argument had never come, though, and the final sentence was passed. He was to reexamine with a couple of the other inquisitors. He guessed it was fine, if it helped the investigation, but the safety of the remaining noblemen was still worrisome. After arriving at the library with Dist and Raerrith, and listening to the information, Daniel spoke up. "What type of dagger is it? A long and thin one, or shorter, and broader? That might help us narrow down its origin, and we can maybe find out where the dagger was created. Then, that will narrow down the identity of our killer."
 
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