DeletedUser
Proposal:
Adding new character classes and/or an unlocking bonuses system to improve The-West in the future and bring diversity to new worlds.
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New/different character class options:
With the present worlds, the 4 choices are Adventurer, Dueler, Worker, and Soldier. Those four classes can be used interchangeably with new classes for future worlds, or their can be worlds with just the new classes, and no old ones.
Here are 4 new/different classes that I’m thinking of.
It's currently set up for unlocking more bonuses as players level up. This would encourage players to continue playing to achieve those extra bonuses. However, if unlocking more bonuses won't be feasible to implement, then each class can be changed back to normal with 4 bonuses by using the lvl 20 bonus as the forth one.
Fort Specialist
Advantages:
The chance to find a product by surviving in a battle is increased by 10%.
The earned experienced for a fort battle is increased by 10%.
The level needed to use a fort weapon is lowered by 5 levels.
Additional Bonuses:
Level 20: You receive 10 extra bonus points for battles.
Level 60: The time to travel to a fort is reduced by 25%.
Level 80: You receive a 5% increase to all 5 of your battle skills.
Avatars: Cannoneer, Gunslinger, Patriot, Rifleman/woman
Native American
Advantages:
The chance to find a product when working a job is increased by 10%.
The earned experience points for a job are increased by 5%.
The speed on the map is increased by 20%.
Additional Bonuses:
Level 20: The timer to rejoin a town is reduced by 20%.
Level 60: The cost to buy town items is reduced by 10%
Level 80: You receive no cost penalty to buy items from other towns.
Avatars: Chief, Craftsman/Craftswoman, Hunter/Huntress, Warrior
Ranger
Advantages:
The motivation for dueling rises 10% faster.
The level needed to use a weapon is lowered by 3 levels.
You receive 20% more money from a duel.
Additional Bonuses:
Level 20: In duels, you receive a bonus of 10% to your Aim skill.
Level 60: In duels, you receive a bonus of 10% to your Dodging skill.
Level 80: You receive 5% more experience from winning a duel.
Avatars: General, Captain, Major, Sergeant
Pioneer
Advantages:
The motivation for jobs rises 10% faster.
You receive 5% more money while working a job.
The speed on the map is increased by 20%.
Additional Bonuses:
Level 20: The labor points required to perform any job is reduced by 5 points.
Level 60: You may sleep in foreign hotels for free until level 3. (For premium users, level 5)
Level 80: The cost of shifting attribute and skill points decreases 25% faster.
Avatars: Explorer, Miner, Marshall, Outlaw
Mock-Up
Conclusion:
Many players quit/leave the-west for various reasons, but it's no secret there are countless players are step away from the game simply because the daily game schedule becomes tedious, with the redundancy of queuing up the same jobs, dueling the same players, experiencing the same features, etc. every day. In the future, a diverse array of settings/features for new worlds may bring more attention and interest to The-West. Excitement for these new additions may cause players to actively join and populate new worlds.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes
Is this idea appear on any of the Previously Suggested Ideas List? No
Adding new character classes and/or an unlocking bonuses system to improve The-West in the future and bring diversity to new worlds.
--------------------------
New/different character class options:
With the present worlds, the 4 choices are Adventurer, Dueler, Worker, and Soldier. Those four classes can be used interchangeably with new classes for future worlds, or their can be worlds with just the new classes, and no old ones.
Here are 4 new/different classes that I’m thinking of.
It's currently set up for unlocking more bonuses as players level up. This would encourage players to continue playing to achieve those extra bonuses. However, if unlocking more bonuses won't be feasible to implement, then each class can be changed back to normal with 4 bonuses by using the lvl 20 bonus as the forth one.
Fort Specialist
Advantages:
The chance to find a product by surviving in a battle is increased by 10%.
The earned experienced for a fort battle is increased by 10%.
The level needed to use a fort weapon is lowered by 5 levels.
Additional Bonuses:
Level 20: You receive 10 extra bonus points for battles.
Level 60: The time to travel to a fort is reduced by 25%.
Level 80: You receive a 5% increase to all 5 of your battle skills.
Avatars: Cannoneer, Gunslinger, Patriot, Rifleman/woman
Native American
Advantages:
The chance to find a product when working a job is increased by 10%.
The earned experience points for a job are increased by 5%.
The speed on the map is increased by 20%.
Additional Bonuses:
Level 20: The timer to rejoin a town is reduced by 20%.
Level 60: The cost to buy town items is reduced by 10%
Level 80: You receive no cost penalty to buy items from other towns.
Avatars: Chief, Craftsman/Craftswoman, Hunter/Huntress, Warrior
Ranger
Advantages:
The motivation for dueling rises 10% faster.
The level needed to use a weapon is lowered by 3 levels.
You receive 20% more money from a duel.
Additional Bonuses:
Level 20: In duels, you receive a bonus of 10% to your Aim skill.
Level 60: In duels, you receive a bonus of 10% to your Dodging skill.
Level 80: You receive 5% more experience from winning a duel.
Avatars: General, Captain, Major, Sergeant
Pioneer
Advantages:
The motivation for jobs rises 10% faster.
You receive 5% more money while working a job.
The speed on the map is increased by 20%.
Additional Bonuses:
Level 20: The labor points required to perform any job is reduced by 5 points.
Level 60: You may sleep in foreign hotels for free until level 3. (For premium users, level 5)
Level 80: The cost of shifting attribute and skill points decreases 25% faster.
Avatars: Explorer, Miner, Marshall, Outlaw
Mock-Up
Conclusion:
Many players quit/leave the-west for various reasons, but it's no secret there are countless players are step away from the game simply because the daily game schedule becomes tedious, with the redundancy of queuing up the same jobs, dueling the same players, experiencing the same features, etc. every day. In the future, a diverse array of settings/features for new worlds may bring more attention and interest to The-West. Excitement for these new additions may cause players to actively join and populate new worlds.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes
Is this idea appear on any of the Previously Suggested Ideas List? No
Last edited by a moderator: