Minor Ideas Suggestions

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DeletedUser

Idea title: Center Mini-map Option
Details of idea: Add an option to center the mini-map on yourself, so instead of showing one county, it shows your county and the 3 nearest counties with yourself at the center. Alternatively, remove the centering icon and automatically center the mini-map on yourself or the area that you have selected.
Visual Aid: I'm not sure I'm happy with the position of the centering icon (in the upper left corner), but I couldn't see any good place to put it. On the "after" pic, I probably should have made the borders a little more pronounced.

gKrrD.png

Before Centering

O6QR8.png

After Centering

Reasons for submitting: I would have killed for this when I was a member of Bulls-Eye in w6, a town which was located in the very center of the map, and it was before forts, so town was base. Every day you'd have to check up to four sectors to find the closest job, unless you remembered where it was located.

It's still a hassle to find the closest location for a job when you're around the corner of a county. Being able to center the mini-map on yourself would let you see ALL of the closest jobs, not just the closest in the currently selected county.
 
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DeletedUser21816

Suggestion of cleaning up the job lists a bit:

Why is Beaver hunting not like all other hunting jobs Hunting beaver?
Same thing for hunt puma, hunt rattlesnakes, pick blueberries, pick Indigo and all the mining jobs.
Why not have it simpler where you have subcategories in the "main" job appliance like Hunting > Beaver of Mining > Iron etc...
Here's a list of things i found could use a subcategory, if anyone thinks of other, be my guest.

Hunting > | Picking > | Mining > | Harvesting > | Construct/Build >
Beaver|Agaves|Coal|Fields|Bridge|MoTTo Town|NL4|727411| link
Buffalo|Beans|Granite|Potatoes|casino|MoTTo Town|NL4|651042| link
Coyote|Berries|Iron|Pumpkins|Irrigation system|MoTTo Town|NL4|50| link
Grizzly bear|Blueberries|Lead||Manor-house|
Puma|Corn|Saltpeter||Mission|- Inferno -|RO2|31876|?
Rattlesnakes|Cotton|Silver||Railroad station|- Inferno -|RO2|31876|?
Turkey|Indigo|Sulfer||Range house|- Inferno -|RO2|13944|?
|Sugar cane|||Windmills|- Inferno -|RO2|13944|?
|Tobacco||||- Inferno -|RO2|13944|?
|Tomatoes||||- Inferno -|RO2|13944|?
 

DeletedUser

End of Minor Ideas #14, start of Minor Ideas #15.
Please see [thread=46978]this[/thread] post for discussion on Minor Ideas #14.
Also, if there were any ideas not posted that y'all would really like to see then plese comment here & i will see about including them next time. :)
 

HelenBack

Well-Known Member
Idea title: Reward TEAMWORK in fort battles

Details of idea: Change the chest award system to focus more on those who work as a team... Those who work together should be rewarded. For instance, those who swap to allow another team member to live... Use of the swapping system could be part of the calculation to decide who gets chests/cash.
Visual Aid: N/A.
Reasons for submitting:
This would enhance the game play for those who go to fort battles to win the battle at all costs. It would make people work as a team rather than individuals who snipe and allow the rest of their team to "die". I think more people would go to the fort battles if they could be rewarded for actually following orders... working as a team... and winning the battle. After all... It is supposed to be a "TEAM" effort right?
;)
 

DeletedUser

super yes...technically, one could argue that this is a major idea since there are scads of snipers out there lol. I'm not sure how the calculations would change though, might be difficult to do so.

End of Minor Ideas #14, start of Minor Ideas #15.
Please see [thread=46978]this[/thread] post for discussion on Minor Ideas #14.
Also, if there were any ideas not posted that y'all would really like to see then plese comment here & i will see about including them next time. :)

there were several posts about expanding ingame forum capabilities from what I remember. (#415-417, 419)
 
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DeletedUser9470

Idea title: Reward TEAMWORK in fort battles

Details of idea: Change the chest award system to focus more on those who work as a team... Those who work together should be rewarded. For instance, those who swap to allow another team member to live... Use of the swapping system could be part of the calculation to decide who gets chests/cash.
Visual Aid: N/A.
Reasons for submitting:
This would enhance the game play for those who go to fort battles to win the battle at all costs. It would make people work as a team rather than individuals who snipe and allow the rest of their team to "die". I think more people would go to the fort battles if they could be rewarded for actually following orders... working as a team... and winning the battle. After all... It is supposed to be a "TEAM" effort right?
;)

♥ awesome idea
 

DeletedUser

Use of the swapping system could be part of the calculation to decide who gets chests/cash.

It would have to take more than just swapping into account or it would be exploitable, making unnecessary swaps just for boxes. Even health wouldn't be enough because you could have two people with low health swapping in a safe spot for boxes.

It would make people work as a team rather than individuals who snipe and allow the rest of their team to "die".

An unfair generalization about sniping. I do it with low health and understand LOS enough to do it without ever getting shot. Is fighting on when one shot will kill you really so cowardly?

Edit: Not that I don't agree with the concept of boxes for team work, it's just hard to quantify.
 
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DeletedUser

Seems rather complex and there's no way to codify for every situation. Perhaps if there were identifiable general trends in battles to clearly differentiate teamwork and lack thereof.
 

HelenBack

Well-Known Member
It would have to take more than just swapping into account or it would be exploitable, making unnecessary swaps just for boxes. Even health wouldn't be enough because you could have two people with low health swapping in a safe spot for boxes.

Good point... Maybe they can throw into the equation... a distance from the enemy and within LOS of the enemy. Although that would probably be pretty tricky to code.


An unfair generalization about sniping. I do it with low health and understand LOS enough to do it without ever getting shot. Is fighting on when one shot will kill you really so cowardly?

Actually... I've sniped while low on HP... Usually below 500hp I'll hang back a bit... less than 100, I'll be at the back lines. The issue is mainly the ones with >3k HP who are hiding behind those with <500 HP so they can get as many hits in as they can... while everyone else around them tries their best and dies because the leader asked everyone to fill a tower, and no one with high hp does. Those are the same people who still have most if not all of their HP at the end (unless the enemy mows down all the others and s/he's the last one standing).
;)
 

DeletedUser

Idea title: Create chat room
Details of idea: You would be able to make a group name and add people to that group to talk to and make the group public or private. a private chat room would be invitation-only, while people could join a public chat room at their discretion.
Reasons for submitting: Allows talking outside the confines of town, alliance, and county chats w/o being as extensive as a world chat. Public chat allows for different people to talk about a common topic of interest and would increase social interaction b/t players.
 

Red Falcon

Well-Known Member
Changing the name of 'White Horse'

Idea title: Use an actual breed of horse for the white horse.
Details of idea: White is a possible coat color for some breeds of horse and is not actually a breed of horse in itself. At least not as far as I know. This can be fixed simply by changing the name (And possibly the appearance) of the white horse to something like...Hanoverian, Fresian, Gypsy Vanner, Oldenburg, Belgian Warmblood, Thoroughbred, Paint Horse, or another one of these breeds. Of course, the specs of the horse can stay the same.
Visual Aid: Sorry. No visual aid available for this idea.
Reasons for submitting: To make the game a little more realistic and interesting, since all of the other riding animals are actual horse breeds and not something called White Horse.
 

DeletedUser

Idea title: Merchant accord to level
Details of idea: Make Merchand acord to level and with this i mean, if you are level 20 put items on that merchant between level 1-40 - if you are level 40, put items betwenn 1 - 60 , if you are level 60, put items betwen 1- 80 and soo on.
Reasons for submitting: Makes merchat more usefull, as an ex. on briscoe im level 105 and i see a back rags on merchant and yeah its prety useless for me, and other day in other worl where im level 36 , it appears fancy soft leg guards, same thing, would be show items accord to your level and items can be useful
 

DeletedUser9470

Idea title: Merchant accord to level
Details of idea: Make Merchand acord to level and with this i mean, if you are level 20 put items on that merchant between level 1-40 - if you are level 40, put items betwenn 1 - 60 , if you are level 60, put items betwen 1- 80 and soo on.
Reasons for submitting: Makes merchat more usefull, as an ex. on briscoe im level 105 and i see a back rags on merchant and yeah its prety useless for me, and other day in other worl where im level 36 , it appears fancy soft leg guards, same thing, would be show items accord to your level and items can be useful
big no, dont see the point, if you dont want to buy black rags, dont buy them!
wtf???

Idea title: Use an actual breed of horse for the white horse.
Details of idea: White is a possible coat color for some breeds of horse and is not actually a breed of horse in itself. At least not as far as I know. This can be fixed simply by changing the name (And possibly the appearance) of the white horse to something like...Hanoverian, Fresian, Gypsy Vanner, Oldenburg, Belgian Warmblood, Thoroughbred, Paint Horse, or another one of these breeds. Of course, the specs of the horse can stay the same.
Visual Aid: Sorry. No visual aid available for this idea.
Reasons for submitting: To make the game a little more realistic and interesting, since all of the other riding animals are actual horse breeds and not something called White Horse.
no - I prefer the other horse = set item idea.
Idea title: Create chat room
Details of idea: You would be able to make a group name and add people to that group to talk to and make the group public or private. a private chat room would be invitation-only, while people could join a public chat room at their discretion.
Reasons for submitting: Allows talking outside the confines of town, alliance, and county chats w/o being as extensive as a world chat. Public chat allows for different people to talk about a common topic of interest and would increase social interaction b/t players.

yes
 

DeletedUser

Idea title: Merchant accord to level
Details of idea: Make Merchand acord to level and with this i mean, if you are level 20 put items on that merchant between level 1-40 - if you are level 40, put items betwenn 1 - 60 , if you are level 60, put items betwen 1- 80 and soo on.
Reasons for submitting: Makes merchat more usefull, as an ex. on briscoe im level 105 and i see a back rags on merchant and yeah its prety useless for me, and other day in other worl where im level 36 , it appears fancy soft leg guards, same thing, would be show items accord to your level and items can be useful

I don't see how that would stop you from getting black rags. The way you described it, it wouldn't stop black rags at all, but higher level items.
 

DeletedUser

Idea title: Players on vacation mode in duel menu
Details of idea: Don't show them.
Reasons for submitting: Sleeping players, KOed players, even allies, who can be dueled, are not shown. The only players I know of who are shown but cannot be dueled are players on vacation mode.
 

DeletedUser9470

Idea title: Players on vacation mode in duel menu
Details of idea: Don't show them.
Reasons for submitting: Sleeping players, KOed players, even allies, who can be dueled, are not shown. The only players I know of who are shown but cannot be dueled are players on vacation mode.

yes
imo is common sense, all those who you cant duel shouldnt be displayed.
people who have signed up to forts show up in that menu, they should be cleared as well.
 

DeletedUser

Idea Title: Quantity in the markets
Details of Idea: To be able to sell items in bundles
Reason for submitting: Sometimes it is easier to be able to sell more than one item in the market at the time. Especially the products
Changes: at the moment you must select the item you want to sell, assign price, time for auction and the market you want to sell it to. all this process takes time and it would be easier to sell it all at once.
Has it been suggested previously?: I did research and didnt find anything that matched this idea
 
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