DeletedUser
Possibility 1:
Do Not Implement Them!
It doesn't matter if they're only applied to new worlds.
1. Gear sets were implemented, requiring more space for items that you wouldn't already necessarily keep as best items for jobs. New items also have a collectibility factor encouraging people to keep them.
2. Forts require us to hoard products that will be required to build them.
3. It hurts all levels. Inventory limits would encourage lower level players to completely ignore prior advice to hang onto products that you'll need for future quests, may need for quests that haven't been implemented yet, and all items and products, even if they don't need them, since they can't be lost dueling or passing out on the job.
It hurts mid level players who have a higher range of best job items before they can use the higher level items that are the best items for a large number of jobs.
It hurts high level players who have no other way to save money with a $12k bank limit. Personally, on the worlds where I have mercenary work, I'll have to sell whiskey almost every day, since doing the job four hours each day gives almost a full stack of whiskey (8/10).
Possibility 2:
There has to be some way around it, and not just upgrading your backpack, unless the highest upgrade allows unlimited items.
1. Increase bank limits. I don't care what the specific limit is or how it's implemented, but it needs to be greatly increased, i.e. either unlimited or maybe $100k, for a maxed bank, whether it be for the current level 10, level 15, or level 20 doesn't really matter as long as something is done. I have to think some kind of increase already intended, with the Gatling gun costing $30k, but it's yet to be seen in Beta.
2. Allow for storage of items in the bank or in a new town building. If it's in the bank, it can be increased with the level, with a maxed bank allowing unlimited storage.
3. Increased stacks. This is not my favorite option, because it would only make a minor difference, but it's better than nothing. Make all products stackable in stacks of 100, 255, or unlimited. Make all other items stackable.
Do Not Implement Them!
It doesn't matter if they're only applied to new worlds.
1. Gear sets were implemented, requiring more space for items that you wouldn't already necessarily keep as best items for jobs. New items also have a collectibility factor encouraging people to keep them.
2. Forts require us to hoard products that will be required to build them.
3. It hurts all levels. Inventory limits would encourage lower level players to completely ignore prior advice to hang onto products that you'll need for future quests, may need for quests that haven't been implemented yet, and all items and products, even if they don't need them, since they can't be lost dueling or passing out on the job.
It hurts mid level players who have a higher range of best job items before they can use the higher level items that are the best items for a large number of jobs.
It hurts high level players who have no other way to save money with a $12k bank limit. Personally, on the worlds where I have mercenary work, I'll have to sell whiskey almost every day, since doing the job four hours each day gives almost a full stack of whiskey (8/10).
Possibility 2:
There has to be some way around it, and not just upgrading your backpack, unless the highest upgrade allows unlimited items.
1. Increase bank limits. I don't care what the specific limit is or how it's implemented, but it needs to be greatly increased, i.e. either unlimited or maybe $100k, for a maxed bank, whether it be for the current level 10, level 15, or level 20 doesn't really matter as long as something is done. I have to think some kind of increase already intended, with the Gatling gun costing $30k, but it's yet to be seen in Beta.
2. Allow for storage of items in the bank or in a new town building. If it's in the bank, it can be increased with the level, with a maxed bank allowing unlimited storage.
3. Increased stacks. This is not my favorite option, because it would only make a minor difference, but it's better than nothing. Make all products stackable in stacks of 100, 255, or unlimited. Make all other items stackable.