Earlier today, I made a change to the Melee Resistance Build. I changed the AP and SP distribution. I'm not exactly sure what I was thinking before, but 100% in Strength is the best way to go. This opens up more SP to use and gives the most toughness/reflex, more than what I originally had there. I apologize for not seeing/fixing this sooner and hope players don't have to respec too much if you're following the guide.
For the resistance build, there have been questions as too what that build should look like now due to the new resistance cap. From what I've seen so far, though limited, it appears the build should still be a solid option and remain the same. Even though players who used to hit resistance duelers for 0 damage can now hit for like 30 damage per hit, the total damage inflicted should still be relatively low enough that 1 or 2 hits from a resistance dueler would still be enough to win. However, duelers with high shooting might now have a even better chance to win. Nevertheless, the resistance build should remain unchanged; however, moving some points from toughness into aim might be a good idea, seeing as how melee duelers have less vigor than range duelers have shooting. Basically, don't be afraid of the resistance build even with the damage cap.