Guide to Dueling

Has this guide been helpful?

  • Yes, I am winning more duels than ever before.

    Votes: 112 36.7%
  • Yes, it has helped turned my dueling failures into success.

    Votes: 55 18.0%
  • Yes, as a new player, it has helped me to succeed at dueling.

    Votes: 92 30.2%
  • No, my dueling ability remains unchanged.

    Votes: 43 14.1%
  • No, I'm losing more than before.

    Votes: 41 13.4%

  • Total voters
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Eclipse

Guide to Dueling

Best Gear

Melee Duelers:
Headgear: Fancy Felt Hat, Fancy Leather Hat
Clothing: Fancy Dress Coat
Shoes: Fancy Riding Boots
Neckband: Brown Shawl, Mexican Bandana, Golden Buffalo

Range Duelers:
Headgear: Fancy Felt Hat, Fancy Leather Hat
Clothing: Fancy Coat, Black Coat, Fancy Dress Coat
Shoes: Brown Boots, Fancy Boots
Neckband: Fancy Bowtie, Blue Shawl, Black Shawl, Golden Buffalo

Other Items:
Walking Stick
Tequila + Donkey

Skill Distribution

Skill Points Descriptions
Vigor: Increases damage inflicted with a melee weapon
Toughness: Lowers your opponent’s damage
Health Points: No effect in duels, but more HP helps you survive
Dodging: Increases the chance of dodging a shot
Reflex: Lowers your opponent’s damage
Aim: Increases the chance of successfully landing a shot
Shooting: Increases damage inflicted with a range weapon
Appearance: Lowers your opponent's value when attacking
Tactics: Lowers your opponent’s attack value when defending

*The following skill distribution statistics are for dueling and not for jobs.

*Please notice I have provided 2 recommendations for each regular dueler build.

*Skills that are not one of the “main” skills are not listed for each build.

*Attribute/Skills Points received from quests are not included.

*Dueling gear is NOT included in the calculations! The following numbers would be your "base" stats.

*The following assumes you have the best possible gear for your build.

*Please be aware that some builds are probably better than others. The following just lists various proper builds, not which one is better than another.

*You don't need to follow the numbers exactly as they are. Being in the general range should be fine.

--------------------------------------
Click here for a spreadsheet that will automatically calculate your stats based on this guide
Created by b00k


Melee Duelers (Regular)

Attribute Points: Mostly in Strength, Optional in Mobility, Optional in Charisma
Skill Points: Vigor, Dodging, Aim, Appearance, Tactics.

% Distribution:
Attribute Points
70% Strength
30% Charisma

Skill Points
10% Vigor
25% Dodging
25% Aim
20% Appearance
20% Tactics

Scenario 1: Level 70
70 AP = 49 Strength, 21 Charisma
210 SP = 21 Vigor, 52-53 Dodging, 52-53 Aim, 42 Appearance, 42 Tactics

TOTAL
70 Vigor
52-53 Dodging
52-53 Aim
63 Appearance
63 Tactics

Scenario 2: Level 50
50 AP = 35 Strength, 15 Charisma
150 SP = 15 Vigor, 37-38 Dodging, 37-38 Aim, 30 Appearance, 30 Tactics

TOTAL
50 Vigor
37-38 Dodging
37-38 Aim
45 Appearance
45 Tactics

Scenario 3: Level 20
20 AP = 14 Strength, 6 Charisma
60 SP = 6 Vigor, 15 Dodging, 15 Aim, 12 Appearance, 12 Tactics

TOTAL
20 Vigor
15 Dodging
15 Aim
18 Appearance
18 Tactics

OR

% Distribution:
Attribute Points
80% Strength
20% Mobility

Skill Points
30% Vigor
30% Dodging
40% Aim

Scenario 1: Level 70
70 AP = 56 Strength, 14 Mobility
210 SP = 63 Vigor, 63 Dodging, 84 Aim

TOTAL
119 Vigor
77 Dodging
84 Aim

Scenario 2: Level 50
50 AP = 40 Strength, 10 Mobility
150 SP = 45 Vigor, 45 Dodging, 60 Aim

TOTAL
85 Vigor
55 Dodging
60 Aim

Scenario 3: Level 20
20 AP = 16 Strength, 4 Mobility
60 SP = 18 Vigor, 18 Dodging, 24 Aim

TOTAL
34 Vigor
22 Dodging
24 Aim

Melee Duelers (Resistance)

Attribute Points: Mostly in Strength, Optional in Mobility, Optional in Charisma
Skill Points: Vigor, Toughness, Reflex, Aim

% Distribution:
Attribute Points
100% Strength

Skill Points
20% Toughness
55% Reflex
25% Aim

Resistance Formula: Toughness + .5 Reflex (Against Melee); Reflex + .5 Toughness (Against Range)

Scenario 1: Level 70
70 AP = 70 Strength
210 SP = 42 Toughness, 115 Reflex, 53 Aim

TOTAL
70 Vigor
112 Toughness
115 Reflex
53 Aim

Scenario 2: Level 50
50 AP = 50 Strength
150 SP = 30 Toughness, 82 Reflex, 38 Aim

TOTAL
50 Vigor
80 Toughness
82 Reflex
38 Aim

Scenario 3: Level 20
20 AP = 20 Strength
60 SP = 12 Toughness, 33 Reflex, 15 Aim

TOTAL
20 Vigor
32 Toughness
33 Reflex
15 Aim


Range Duelers (Regular)

Attribute Points: Mostly in Dexterity, Optional in Mobility, Optional in Charisma
Skill Points: Dodging, Aim, Shooting, Appearance, Tactics

% Distribution:
Attribute Points
80% Dexterity
20% Charisma

Skill Points
45% Shooting
10% Aim
25% Dodging
20% Appearance
0% Tactics

Scenario 1: Level 70
70 AP = 56 Dexterity, 14 Charisma
210 SP = 94-95 Shooting, 21 Aim, 52-53 Dodging, 42 Appearance, 0 Tactics

TOTAL
150-151 Shooting
77 Aim
52-53 Dodging
56 Appearance
14 Tactics

Scenario 2: Level 50
50 AP = 40 Dexterity, 10 Charisma
150 SP = 67-68 Shooting, 15 Aim, 37-38 Dodging, 30 Appearance, 0 Tactics

TOTAL
107-108 Shooting
55 Aim
37-38 Dodging
40 Appearance
10 Tactics

Scenario 3: Level 20
20 AP = 16 Dexterity, 4 Charisma
60 SP = 27 Shooting, 6 Aim, 15 Dodging, 12 Appearance, 0 Tactics

TOTAL
43 Shooting
22 Aim
15 Dodging
16 Appearance
4 Tactics

OR

% Distribution:
Attribute Points
80% Dexterity
20% Mobility

Skill Points
55% Shooting
15% Aim
30% Dodging

Scenario 1: Level 70
70 AP = 56 Dexterity, 14 Mobility
210 SP = 115-116 Shooting, 31-32 Aim, 63 Dodging

TOTAL
171-172 Shooting
87-88 Aim
77 Dodging

Scenario 2: Level 50
50 AP = 40 Dexterity, 10 Mobility
150 SP = 82-83 Shooting, 22-23 Aim, 45 Dodging

TOTAL
122-123 Shooting
62-63 Aim
55 Dodging

Scenario 3: Level 20
20 AP = 16 Dexterity, 4 Mobility
60 SP = 33 Shooting, 9 Aim, 18 Dodging

TOTAL
49 Shooting
25 Aim
22 Dodging

Range Duelers (Resistance) Not recommended, but be my guest

Attribute Points: Mostly in Dexterity, Optional in Mobility, Optional in Charisma
Skill Points: Toughness, Reflex, Aim, Shooting

% Distribution:
Attribute Points
100% Dexterity

Skill Points
15% Shooting
0% Aim
45% Toughness
40% Reflex

Resistance Formula: Toughness + .5 Reflex (Against Melee); Reflex + .5 Toughness (Against Range)

Scenario 1: Level 70
70 AP = 70 Dexterity
210 SP = 31-32 Shooting, 0 Aim, 94-95 Toughness, 84 Reflex

TOTAL
101-102 Shooting
70 Aim
94-95 Toughness
84 Reflex

Scenario 2: Level 50
50 AP = 50 Dexterity
150 SP = 22-23 Shooting, 0 Aim, 67-68 Toughness, 60 Reflex

TOTAL
72-73 Shooting
50 Aim
67-68 Toughness
60 Reflex

Scenario 3: Level 20
20 AP = 20 Dexterity
60 SP = 9 Shooting, 0 Aim, 27 Toughness, 24 Reflex

TOTAL
29 Shooting
20 Aim
27 Toughness
24 Reflex

*To calculate based on my percentages, you need to take your level and multiply it by 3 to get your total SP, and take your level for the total AP. Then multiply those numbers by the percentages I suggested to determine how many points you should have in each skill.


Character Classes: Dueler vs. Soldier




Dueler Advantages:
  • The speed on the map is increased by 10%. - Who Cares
  • The motivation for dueling raises faster. It is increased 20% faster. - Big Deal
  • You receive 10% more money in a duel. - ooo 1 more dollar!

Soldier Advantages:
  • For each skill point given to the skill health points you receive an additional 5 health points for your character. - Thumbs Up
  • The level needed to use a weapon is lowered by 3 levels. - Hell Yes!
  • In duels you receive a bonus of 50% to your tactic skill. - It's Christmas!
Soldier Class > Dueler Class


How to defeat Resistance Duelers (Getting Updated)

To defeat a resistance dueler:

  • Have very high vigor/shooting, probably at least double your opponent’s toughness or reflex. No one knows the damage formula.
  • Have high dodge and hope to dodge each round, but make sure to have enough aim and shooting/vigor so you can hit at least once when attacking. When defending, hope they miss every round.
  • Have high tactics if defending. High enough tactics would potentially cause a resistance dueler to miss every round.
  • Become a resistance dueler yourself. The jobs are fairly decent. By level 70, Luck jobs include Firefighter, Evangelizing, Transport Ammo, Trading with Indians, Grave Robber. Money jobs include Drilling for Oil, Silver Mining, Iron Mining. Experience jobs include perhaps Constructing Manor-House, Constructing Ranch House, Evangelizing.
Range Dueler(Regular - Soldier Class - Defensive Build)
Attribute Points: Mostly in Dexterity, Some in Charisma
Skill Points: Dodging, Aim, Shooting, Tactics

% Distribution 1:
Attribute Points
70% Dexterity
30% Charisma​

Skill Points
45% Shooting
18% Aim
29% Dodging
8% Tactics​

Case Scenario 1: Level 70
70 AP = 49 Dexterity, 21 Charisma
210 SP = 94-95 Shooting, 37-38 Aim, 60-61 Dodging, 16-17 Tactics​

TOTAL
143-144 Shooting
86-87 Aim
60-61 Dodging
55-57 w/ soldier's bonus - Tactics

With Range Dueling Gear: (w/ Fancy Felt Hat, Fancy Coat, Brown Boots, Fancy Bow tie ~Approximately)​

TOTAL
185 Shooting
97-98 Aim
86-87 Dodging
96-98 Tactics

---------------------------------​

The information provided is really nothing more than just my own opinion, but the information can't be too far off.​

If anyone notices any mathematical mistakes in the skill distribution section, please let me know.

 
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Eclipse

The following are alternate set-ups derived from the the original builds in the first post. Some of these builds are just variations of the above, while others are actually better. I have made minor notes after each build to indicate the gains/losses compared to the original. Also, please be aware it's assumed you picked the soldier class for the builds that use appearance/tactics. Please keep in mind that these builds are only guides to a strong dueling set-up. It's not necessarily advised that you copy them exactly as they are. They will guide you to where your skills should be, and you need to adjust them on your own based on your situation and/or your gear.

Click here for a spreadsheet that will calculate your stats based on the following builds

Created by b00k


Melee Duelers (Regular)


Attribute Points: Split Strength/Charisma
Skill Points: Vigor, Dodging, Aim, Appearance, Tactics

% Distribution:
Attribute Points
50% Strength
50% Charisma

Skill Points
20% Vigor
25% Dodging
25% Aim
15% Appearance
15% Tactics

Scenario 1: Level 70
70 AP = 35 Strength, 35 Charisma
210 SP = 42 Vigor, 52-53 Dodging, 52-53 Aim, 32 Appearance, 32 Tactics

TOTAL
77 Vigor
52-53 Dodging
52-53 Aim
67 Appearance
67 Tactics

More Vigor, Appearance, Tactics (Aim, Dodging)
Less HP

OR

% Distribution:
Attribute Points
100% Strength

Skill Points
20% Vigor
40% Dodging
40% Aim

Scenario 1: Level 70
70 AP = 70 Strength
210 SP = 42 Vigor, 84 Dodging, 84 Aim

TOTAL
112 Vigor
80 Dodging
88 Aim

More Dodging, HP
Less Vigor

Melee Duelers (Resistance)

Attribute Points: Mostly in Strength
Skill Points: Vigor, Toughness, Reflex, Aim

% Distribution:
Attribute Points
100% Strength

Skill Points
15% Toughness
60% Reflex
25% Aim

Resistance Formula: Toughness + .5 Reflex (Against Melee); Reflex + .5 Toughness (Against Range)

Scenario 1: Level 70
70 AP = 70 Strength
210 SP = 32 Toughness, 125 Reflex, 53 Aim

TOTAL
70 Vigor
102 Toughness
125 Reflex
53 Aim

More Reflex
Less Toughness

Range Duelers (Regular)

Attribute Points: Mostly in Dexterity, Optional in Charisma
Skill Points: Dodging, Aim, Shooting, Appearance, Tactics

% Distribution:
Attribute Points
100% Dexterity
0% Charisma

Skill Points
40% Shooting
5% Aim
25% Dodging
30% Appearance
0% Tactics

Scenario 1: Level 70
70 AP = 70 Dexterity
210 SP = 84 Shooting, 10 Aim, 53 Dodging, 63 Appearance, 0 Tactics

TOTAL
154 Shooting
80 Aim
53 Dodging
63 Appearance
0 Tactics

More Shooting, Aim, Appearance
Less Tactics

OR

% Distribution:
Attribute Points
100% Dexterity
0% Mobility

Skill Points
50% Shooting
10% Aim
40% Dodging

Scenario 1: Level 70
70 AP = 70 Dexterity
210 SP = 105 Shooting, 21 Aim, 84 Dodging

TOTAL
175 Shooting
91 Aim
84 Dodging

More Shooting, Aim, Dodging

Range Duelers (Resistance)

Attribute Points: Mostly in Dexterity
Skill Points: Toughness, Reflex, Aim, Shooting

% Distribution:
Attribute Points
100% Dexterity

Skill Points
15% Shooting
0% Aim
38% Toughness
47% Reflex

Resistance Formula: Toughness + .5 Reflex (Against Melee); Reflex + .5 Toughness (Against Range)

Scenario 1: Level 70
70 AP = 70 Dexterity
210 SP = 32 Shooting, 0 Aim, 80 Toughness, 98 Reflex

TOTAL
102 Shooting
70 Aim
80 Toughness
98 Reflex

More Reflex
Less Toughness
 
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Eclipse

Dueling FAQ’s

Please read Denisero’s dueling starter guide for basic information.
Click Here

How is the dueling level calculated?
Click Here

What is the most important dueling skill?
There isn’t one skill that stands alone as most important. Dueling requires a combination of skills.

Can I duel a banned player?
Yes, until that player’s account is deleted.

What happens to me when I get KO’d?
You lose all of your money and energy. You are automatically returned to your town to sleep in the highest level hotel.

What’s better? Melee or Range?
Neither one is better. Both are equal. It’s up to players’ opinions.

Are the left hand weapons (guns) used in duels?
No. A left handed weapon (gun) is used only for fort battles.

Can other players duel me?
Yes. As long as you are in a town, not sleeping, and not KO’d, and not at a fort after signing up for a battle, you can be dueled.

How do I avoid being dueled?
Leave town or go on 48 hour KO.

Someone dueled me, beat me, and gained 0 Exp. How is that possible?
The player who dueled you is a zero motivation dueler, which means they duel for no experience. They can duel you because with 100% motivation, they would gain experience from beating you.

I’m in a town, but I can’t duel other players. Is this a bug?
No, you need to have the mortician constructed in your town.

I want to duel, but when I look at another town’s saloon, it says “duel not possible for 48 hours” next to everyone’s name! What’s going on?
You are KO’d, so you cannot duel anyone and will see the same message in every single saloon until you come off of 48 Hour KO.

Is there such a thing as dueling etiquette in-game, where i'm not allowed to duel workers/adventurers?
No. You can duel whoever you want.

I'll add more as I find more or if you know of any, please post. Thank you.
 
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Eclipse

Minor Updates:
I have completed the "how to defeat resistance duelers section"
I tweaked some percentages and numbers for the regular range build.
Added a bit more color.

It would be nice if any and all dueling questions are posted here instead of in the general section so I can add them to the dueling FAQ's.

If anyone would like me to cover and address any other dueling topics, please post and I will do my best to put something together. I will only be around for 10 more days until I leave from full-time to part-time playing, and it'll be rare to see me around on the forums anymore, so catch me while you still can ;)
 
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realm of deceit

Well-Known Member
Just a bump for you to incorporate the new duelling tweaks in version 1.22 when it comes out.

Makes things a lot harder for resistance duellers and benefits those who decide to sacrifice jobs by pumping aim/dodge to good effect.

Your calculations and skill distributions for all the types are pretty accurate by the way.

My build (or previous before i gave up duelling) is not quite right but cant give that away :p
 

Eclipse

Yea I guess i'll have to recalculate the numbers for resistance duelers, but I think the devs are going to end up overturning the change and maybe introduce something else perhaps. Someone brought it up in the beta forums, so we'll see.

Your build was quite good if I remember correctly :p
 

klondike

Regarding Best Gear.

Shouldn't "Quarter Horse" be added [and perhaps Indian set] should be added???

The faster you can get from base to the enemy town & back, the less time the enemy has to duel you. [Indian set minus mustang is fastest way to travel].

Also have you done any research into the Charlatan / Indian / Mexican sets regarding dueling bonuses??? Mexican set gives "good" bonuses EARLY in the game, while Indian set includes LOTS of dodging.
 

Sk8erMan

Regarding Best Gear.

Shouldn't "Quarter Horse" be added [and perhaps Indian set] should be added???

The faster you can get from base to the enemy town & back, the less time the enemy has to duel you. [Indian set minus mustang is fastest way to travel].

Also have you done any research into the Charlatan / Indian / Mexican sets regarding dueling bonuses??? Mexican set gives "good" bonuses EARLY in the game, while Indian set includes LOTS of dodging.
I think he is aware of those sets. This is his guide. You don't need to follow it. It just shows people how to distribute there points and wat the best gear is. Not the best set for dueling is. Although i will agree with you on the indian set and the charlatan set both has some very nice bonuses.
 

Eclipse

Regarding Best Gear.

Shouldn't "Quarter Horse" be added [and perhaps Indian set] should be added???

The faster you can get from base to the enemy town & back, the less time the enemy has to duel you. [Indian set minus mustang is fastest way to travel].

Also have you done any research into the Charlatan / Indian / Mexican sets regarding dueling bonuses??? Mexican set gives "good" bonuses EARLY in the game, while Indian set includes LOTS of dodging.
Quarter Horse? This is for dueling, not traveling speed.

The charlatan set does give good bonuses, but only if you have the entire set, which isn't worth using in a duel. The other two sets are weak for dueling. Do you really see duelers walking around with the Mexican set and Indian set on to duel other players? This guide if for overall dueling.
 

Harsha..

Well-Known Member
your guide is amazing...you've put in loads of time into making it!

i've a doubt, can you oblige?
i am thinking of going with 5 skills in one world

- Shooting, aim, appearance, dodging and health

what do you think of this combination?
will it help me a lot, to be a perfect dueler?

thanks!
 

Eclipse

Thanks. It's here to help. I only spent like 6 hours on it...

I really don't think you should put points into Health...
Eventually, when you can afford all the best gear, you'll get some health bonuses from the gear. And if you choose a soldier class, you'll get an extra HP bonus.

If you really want the HP, maybe you could consider putting half and half into Tactics and HP, but that might spread you out too much. I really would not recommend putting any skill points into health to go straight to the point.
 

Harsha..

Well-Known Member
Thanks. It's here to help. I only spent like 6 hours on it...

I really don't think you should put points into Health...
Eventually, when you can afford all the best gear, you'll get some health bonuses from the gear. And if you choose a soldier class, you'll get an extra HP bonus.

If you really want the HP, maybe you could consider putting half and half into Tactics and HP, but that might spread you out too much. I really would not recommend putting any skill points into health to go straight to the point.
Thanks!

i'm going to change my plans...unfortunately, i choose dueling class, before i read your guide :(

if i use 4 skills, now

High shooting
High aim
medium appearance
medium doding

will it be enough?
 

Eclipse

I'm not really sure.

Maybe you could take a look at the regular range dueler build I provided...
Look at the first skill distribution under Range Dueler (Regular)
 
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Harsha..

Well-Known Member
yes, i've taken a look, i'll try to go with the combinations you suggested
would you like to know the results, after sometime?
 

Maverickk

Hi Hot

Great guide, many thanks for that (helped me alot) Im still trying to reallocate points for my guys due to this guide.

One part I am stuck on was the distrubution of points in a Soldier range dueler, ive copied it below, but you say to put AP into most dex and some in mobility but your % guide below it shows Dex and Charisma.

Im confused sorry

Thanks in advance

Range Dueler(Regular - Soldier Class)
Attribute Points: Mostly in Dexterity, Some in Mobility
Skill Points: Dodging, Aim, Shooting, Tactics

% Distribution 1:
Attribute Points
70% Dexterity
30% Charisma"
 

Incarnatus

Case Scenario 1: Level 70
70 AP = 49 Dexterity, 21 Charisma
210 SP = 94-95 Shooting, 37-38 Aim, 60-61 Dodging, 16-17 Tactics

Charisma is mentioned again there so i guess the advice to put AP into mobility is a mistake.
 

Maverickk

Np

Thanks for clearing that up. I do misread all the time so thought I better check :)
 
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