MAIN PURPOSE
Enabling players to combine the products into a usable items
HOW DOES IT WORK NOW?
no system implemented right now, doesn`t work at all
HOW IT CAN BE IMPLEMENTED?
This can be solved by adding a structure (workshop) where players may buy recipes.
Recipes tells what products shall be used to create (craft) a particular item.
Use of a recipe adds an item to the list, under a new button "workshop" (I think it should be added below "quests" and above "town")
A player opens that "workshop" button, sees all of learned recipes, chooses an item to be created, checks the necessary products and prresses "create" button
(see the attachment, I found it in similar game)
ITEMS
Created items are divided into: clothing, boots, headgear, weaponry, and usable items (like healing powders, coffee or bread).
Clothing, boots, headgear adds a random bonuses to skills, or stats (just like now),
50% for 1 skill bonus 10 points max
25% for 2 skill bonus 10 points max in each skill
15% for 3 skill bonus 10 points max in each skill
10% for 4 skill bonus 10 points max in each skill
Usables, vanishes when used and adds points to:
HitPoints (red bar), Stamina (blue bar), or both of those. To avoid abusuing those shall be used once per 24 hours. (of course you cannot use the same item, because it vanishes used once, just like coffee to drink it again you will have to make one)
Problems
Gathering products: some players may find it difficult to gather all of necessary products to craft an item, and a soltuion would be auctioning of those; (all "trade" posts in this thread) the auction is open and a playes sees olny the last bid and timer of the auction.