We are currently planning on updating the game to the version 2.214 on Tuesday, January 16th .
Please keep in mind that the date, time and content of the update are subject to change.
Rupert Walker's coat
Rupert Walker's coat was possible to sale, however it's needed to complete repeatable quest. We have changed settings to prevent selling the item which blocks players form finishing the quest.
Old set item bonuses
We have changed bonuses from static to dynamic (per level) for items and set bonuses for old items and sets listed below:
Icon | Name | Old bonus | New bonus |
---|---|---|---|
| Frank Eaton's Rifle | Damage: 250 - 350 +2 Dexterity +2 Charisma +5 Dodging +1 Tactics +1 Appearance | Damage: 250 - 350 +0.02 Dexterity (per level) +0.02 Charisma (per level) +0.28 Dodging (per level) +0.15 Tactics (per level) +0.15 Appearance (per level) |
| Frank Eaton's Tomahawk | Damage: 101 - 139 +2 Charisma +2 Aiming +4 Tactics +4 Appearance | Damage: 101 - 139 +0.02 Charisma (per level) +0.19 Aiming (per level) +0.26 Tactics (per level) +0.26 Appearance (per level) |
| Frank Eaton's Colt | Damage: 101 - 139 +2 Charisma +2 Aiming +4 Tactics +4 Appearance | Damage: 101 - 139 +0.02 Charisma (per level) +0.19 Aiming (per level) +0.26 Tactics (per level) +0.26 Appearance (per level) |
| Frank Eaton's Necktie | +1 Charisma +8 Dodging +15 Tactics | +0.01 Charisma (per level) +0.34 Dodging (per level) +0.42 Tactics (per level) |
| Frank Eaton's Jacket | +1 Dexterity +1 Charisma +10 Dodging +10 Aiming +10 Tactics +12 Appearance | +0.01 Dexterity (per level) +0.01 Charisma (per level) +0.38 Dodging (per level) +0.38 Aiming (per level) +0.38 Tactics (per level) +0.39 Appearance (per level) |
| Frank Eaton's Shoes | +2 Dexterity +2 Charisma +9 Dodging +10 Tactics | +0.02 Dexterity (per level) +0.02 Charisma (per level) +0.36 Dodging (per level) +0.38 Tactics (per level) |
| Frank Eaton's Belt | +15 Dodging +5 Aiming +15 Appearance | +0.42 Dodging (per level) +0.28 Aiming (per level) +0.42 Appearance (per level) |
| Frank Eaton's Pants | +1 Charisma +15 Aiming +5 Tactics +10 Appearance | +0.01 Charisma (per level) +0.42 Aiming (per level) +0.28 Tactics (per level) +0.38 Appearance (per level) |
| Traditional Bavarian Necktie | +1 Mobility +1 Dexterity +10 Construction +5 Reflex +5 Leadership | +0.01 Mobility (per level) +0.01 Dexterity (per level) +0.38 Construction (per level) +0.28 Reflex (per level) +0.28 Leadership (per level) |
| Traditional Bavarian Jacket | +1 Strength +1 Mobility +10 Health Points +10 Leadership +10 Trading | +0.01 Strength (per level) +0.01 Mobility (per level) +0.38 Health Points (per level) +0.38 Leadership (per level) +0.38 Trading (per level) |
| Traditional Bavarian Shoes | +1 Dexterity +1 Charisma +5 Health Points +5 Reflex +5 Hiding +5 Leadership | +0.01 Dexterity (per level) +0.01 Charisma (per level) +0.28 Health Points (per level) +0.28 Reflex (per level) +0.28 Hiding (per level) +0.28 Leadership (per level) |
| Traditional Bavarian Girdle | +1 Strength +1 Mobility +5 Construction +10 Reflex +10 Setting Traps | +0.01 Strength (per level) +0.01 Mobility (per level) +0.28 Construction (per level) +0.38 Reflex (per level) +0.38 Setting Traps (per level) |
| Traditional Bavarian Pants | +1 Mobility +1 Dexterity +5 Toughness +5 Health Points +10 Hiding +5 Trading | +0.01 Mobility (per level) +0.01 Dexterity (per level) +0.28 Toughness (per level) +0.28 Health Points (per level) +0.38 Hiding (per level) +0.28 Trading (per level) |
| Brewery buffalo | +1 Mobility +1 Dexterity +5 Toughness +5 Setting Traps | +0.01 Mobility (per level) +0.01 Dexterity (per level) +0.28 Toughness (per level) +0.28 Setting Traps (per level) |
| Oktoberfest Mug | +1 Mobility +1 Dexterity +5 Construction +5 Trading | +0.01 Mobility (per level) +0.01 Dexterity (per level) +0.28 Construction (per level) +0.28 Trading (per level) |
| King Fisher's Necklace | +1 Charisma +7 Horseback Riding +8 Shooting +10 Repairing | +0.01 Charisma (per level) +0.32 Horseback Riding (per level) +0.34 Shooting (per level) +0.38 Repairing (per level) |
| King Fisher's Jacket | +1 Strength +1 Mobility +10 Trading +10 Horseback Riding +15 Shooting +15 Vigor | +0.01 Strength (per level) +0.01 Mobility (per level) +0.42 Vigor (per level) +0.38 Horseback Riding (per level) +0.42 Shooting (per level) +0.38 Trading (per level) |
| King Fisher's Boots | +1 Strength +1 Mobility +1 Dexterity +1 Charisma +10 Vigor +9 Horseback Riding | +0.01 Strength (per level) +0.01 Mobility (per level) +0.01 Dexterity (per level) +0.01 Charisma (per level) +0.38 Vigor (per level) +0.36 Horseback Riding (per level) |
| King Fisher's Belt | +8 Vigor +4 Horseback Riding +15 Shooting +17 Repairing | +0.34 Vigor (per level) +0.26 Horseback Riding (per level) +0.42 Shooting (per level) +0.46 Repairing (per level) |
| King Fisher's Pants | +1 Dexterity +15 Construction +10 Shooting +9 Trading | +0.01 Dexterity (per level) +0.42 Construction (per level) +0.38 Shooting (per level) +0.36 Trading (per level) |
| King Fisher's Rifle | Damage: 250 - 350 +1 Strength +1 Charisma +5 Construction +7 Shooting +11 Repairing +5 Leadership | Damage: 250 - 350 +0.01 Strength (per level) +0.01 Charisma (per level) +0.28 Construction (per level) +0.32 Shooting (per level) +0.39 Repairing (per level) +0.28 Leadership (per level) |
| King Fisher's Silver Dagger | Damage: 101 - 139 +1 Strength +1 Charisma +4 Vigor +2 Shooting +4 Repairing | Damage: 101 - 139 +0.01 Strength (per level) +0.01 Charisma (per level) +0.26 Vigor (per level) +0.19 Shooting (per level) +0.26 Repairing (per level) |
| King Fisher's Firearm | Damage: 101 - 139 +1 Strength +1 Charisma +2 Vigor +4 Shooting +4 Repairing | Damage: 101 - 139 +0.01 Strength (per level) +0.01 Charisma (per level) +0.19 Vigor (per level) +0.26 Shooting (per level) +0.26 Repairing (per level) |
| George McJunkin's Necktie | +1 Charisma +7 Hiding +10 Setting Traps +8 Leadership | +0.01 Charisma (per level) +0.32 Hiding (per level) +0.38 Setting Traps (per level) +0.34 Leadership (per level) |
| George McJunkin's Jacket | +1 Strength +1 Mobility +10 Health Points +10 Dodging +10 Hiding +12 Setting Traps | +0.01 Strength (per level) +0.01 Mobility (per level) +0.38 Health Points (per level) +0.38 Dodging (per level) +0.38 Hiding (per level) +0.39 Setting Traps (per level) |
| George McJunkin's Boots | +2 Strength +2 Mobility +9 Health Points +10 Setting Traps | +0.02 Strength (per level) +0.02 Mobility (per level) +0.36 Health Points (per level) +0.38 Setting Traps (per level) |
| George McJunkin's Belt | +15 Health Points +5 Dodging +15 Hiding | +0.42 Health Points (per level) +0.28 Dodging (per level) +0.42 Hiding (per level) |
| George McJunkin's Pants | +1 Mobility +15 Dodging +15 Setting Traps | +0.01 Mobility (per level) +0.42 Dodging (per level) +0.42 Setting Traps (per level) |
| George McJunkin's rifle | Damage: 250 - 350 +2 Strength +2 Mobility +5 Health Points +1 Hiding +1 Setting Traps | Damage: 250 - 350 +0.02 Strength (per level) +0.02 Mobility (per level) +0.28 Health Points (per level) +0.19 Hiding (per level) +0.19 Setting Traps (per level) |
| George McJunkin's Hunting Knife | Damage: 101 - 139 +1 Mobility +1 Dexterity +4 Swimming +4 Setting Traps +2 Leadership | Damage: 101 - 139 +0.01 Mobility (per level) +0.01 Dexterity (per level) +0.26 Swimming (per level) +0.26 Setting Traps (per level) +0.19 Leadership (per level) |
| George McJunkin's Revolver | Damage: 101 - 139 +1 Mobility +1 Dexterity +4 Swimming +4 Setting Traps +2 Leadership | Damage: 101 - 139 +0.01 Mobility (per level) +0.01 Dexterity (per level) +0.26 Swimming (per level) +0.26 Setting Traps (per level) +0.19 Leadership (per level) |
| Jeremiah Johnson's tie | +1 Mobility +8 Dodging +15 Hiding | +0.01 Mobility (per level) +0.34 Dodging (per level) +0.42 Hiding (per level) |
| Jeremiah Johnson's waistcoat | +1 Mobility +1 Dexterity +10 Dodging +10 Hiding +12 Setting Traps +10 Leadership | +0.01 Mobility (per level) +0.01 Dexterity (per level) +0.38 Dodging (per level) +0.38 Hiding (per level) +0.39 Setting Traps (per level) +0.38 Leadership (per level) |
| Jeremiah Johnson's boots | +2 Mobility +2 Dexterity +9 Dodging +10 Setting Traps | +0.01 Mobility (per level) +0.02 Dexterity (per level) +0.36 Dodging (per level) +0.38 Setting Traps (per level) |
| Jeremiah Johnson's belt | +15 Dodging +15 Hiding +5 Leadership | +0.42 Dodging (per level) +0.42 Hiding (per level) +0.28 Leadership (per level) |
| Jeremiah Johnson's pants | +1 Dexterity +15 Setting Traps +15 Leadership | +0.01 Dexterity (per level) +0.42 Setting Traps (per level) +0.42 Leadership (per level) |
| Jeremiah Johnson's rifle | Damage: 250 - 350 +2 Mobility +2 Dexterity +5 Dodging +0.15 Hiding +0.15 Setting Traps | Damage: 250 - 350 +0.02 Mobility (per level) +0.02 Dexterity (per level) +0.28 Dodging (per level) +0.15 Hiding (per level) +0.15 Setting Traps (per level) |
| Jeremiah Johnson's hunting knife | Damage: 101 - 139 +1 Mobility +1 Dexterity +2 Dodging +4 Hiding +4 Setting Traps | Damage: 101 - 139 +0.01 Mobility (per level) +0.01 Dexterity (per level) +0.19 Dodging (per level) +0.26 Hiding (per level) +0.26 Setting Traps (per level) |
| Jeremiah Johnson's revolver | Damage: 101 - 139 +1 Mobility +1 Dexterity +2 Dodging +4 Hiding +4 Setting Traps | Damage: 101 - 139 +0.01 Mobility (per level) +0.01 Dexterity (per level) +0.19 Dodging (per level) +0.26 Hiding (per level) +0.26 Setting Traps (per level) |
| Elfego Baca's bandana | +1 Charisma +7 Stamina +10 Hiding +8 Shooting | +0.01 Charisma (per level) +0.32 Stamina (per level) +0.38 Hiding (per level) +0.34 Shooting (per level) |
| Elfego Baca's vest | +1 Strength +1 Dexterity +10 Stamina +15 Swimming +15 Leadership +10 Trading | +0.01 Strength (per level) +0.01 Dexterity (per level) +0.38 Stamina (per level) +0.42 Swimming (per level) +0.42 Leadership (per level) +0.38 Trading (per level) |
| Elfego Baca's boots | +1 Strength +1 Mobility +1 Dexterity +1 Charisma +9 Stamina +10 Leadership | +0.01 Strength (per level) +0.01 Mobility (per level) +0.01 Dexterity (per level) +0.01 Charisma (per level) +0.36 Stamina (per level) +0.38 Leadership (per level) |
| Elfego Baca's belt | +4 Stamina +17 Hiding +15 Swimming +8 Leadership | +0.26 Stamina (per level) +0.46 Hiding (per level) +0.42 Swimming (per level) +0.34 Leadership (per level) |
| Elfego Baca's pants | +1 Mobility +15 Vigor +10 Swimming +9 Trading | +0.01 Mobility (per level) +0.42 Vigor (per level) +0.38 Swimming (per level) +0.36 Trading (per level) |
| Elfego Baca's rifle | Damage: 250 - 350 +1 Mobility +1 Dexterity +5 Vigor +11 Hiding +7 Swimming +5 Shooting | Damage: 250 - 350 +0.01 Mobility (per level) +0.01 Dexterity (per level) +0.28 Vigor (per level) +0.39 Hiding (per level) +0.32 Swimming (per level) +0.28 Shooting (per level) |
| Elfego Baca's axe | Damage: 101 - 139 +1 Strength +1 Charisma +4 Hiding +4 Swimming +2 Leadership | Damage: 101 - 139 +0.01 Strength (per level) +0.01 Charisma (per level) +0.26 Hiding (per level) +0.26 Swimming (per level) +0.19 Leadership (per level) |
| Elfego Baca's revolver | Damage: 101 - 139 +1 Strength +1 Charisma +4 Hiding +4 Swimming +2 Leadership | Damage: 101 - 139 +0.01 Strength (per level) +0.01 Charisma (per level) +0.26 Hiding (per level) +0.26 Swimming (per level) +0.19 Leadership (per level) |
| Will Munny's bandana | +1 Charisma +15 Hiding +8 Aiming | +0.01 Charisma (per level) +0.42 Hiding (per level) +0.34 Aiming (per level) |
| Will Munny's coat | +1 Mobility +1 Charisma +10 Hiding +10 Aiming +12 Setting Traps +10 Leadership | +0.01 Mobility (per level) +0.01 Charisma (per level) +0.38 Hiding (per level) +0.38 Aiming (per level) +0.39 Setting Traps (per level) +0.38 Leadership (per level) |
| Will Munny's boots | +2 Mobility +2 Charisma +10 Hiding +9 Aiming | +0.02 Mobility (per level) +0.02 Charisma (per level) +0.38 Hiding (per level) +0.36 Aiming (per level) |
| Will Munny's belt | +15 Aiming +15 Setting Traps +5 Leadership | +0.42 Aiming (per level) +0.42 Setting Traps (per level) +0.28 Leadership (per level) |
| Will Munny's pants | +1 Charisma +5 Hiding +10 Setting Traps +15 Leadership | +0.01 Charisma (per level) +0.28 Hiding (per level) +0.38 Setting Traps (per level) +0.42 Leadership (per level) |
| Will Munny's rifle | Damage: 250 - 350 +2 Dexterity +2 Charisma +1 Hiding +5 Aiming +1 Setting Traps | Damage: 250 - 350 +0.02 Dexterity (per level) +0.02 Charisma (per level) +0.15 Hiding (per level) +0.28 Aiming (per level) +0.15 Setting Traps (per level) |
| Will Munny's sabre | Damage: 101 - 139 +2 Charisma +4 Hiding +4 Setting Traps +2 Leadership | Damage: 101 - 139 +0.02 Charisma (per level) +0.26 Hiding (per level) +0.26 Setting Traps (per level) +0.19 Leadership (per level) |
| Will Munny's revolver | Damage: 101 - 139 +2 Charisma +4 Setting Traps +2 Leadership +4 Hiding | Damage: 101 - 139 +0.02 Charisma (per level) +0.26 Hiding (per level) +0.26 Setting Traps (per level) +0.19 Leadership (per level) |
| Valentinus' bull ribbon | +1 Charisma +8 Dodging +15 Trading | +0.01 Charisma (per level) +0.34 Dodging (per level) +0.42 Trading (per level) |
| Valentinus' decent shirt | +1 Dexterity +1 Charisma +10 Stamina +10 Dodging +12 Hiding +10 Aiming | +0.01 Dexterity (per level) +0.01 Charisma (per level) +0.38 Stamina (per level) +0.38 Dodging (per level) +0.39 Hiding (per level) +0.38 Aiming (per level) |
| Valentinus' boots | +1 Strength +1 Mobility +1 Dexterity +1 Charisma +10 Stamina +9 Dodging | +0.01 Strength (per level) +0.01 Mobility (per level) +0.01 Dexterity (per level) +0.01 Charisma (per level) +0.38 Stamina (per level) +0.36 Dodging (per level) |
| Valentinus' holey belt | +15 Dodging +5 Aiming +15 Trading | +0.42 Dodging (per level) +0.28 Aiming (per level) +0.42 Trading (per level) |
| Valentinus' leather pants | +1 Dexterity +5 Stamina +10 Hiding +15 Aiming | +0.01 Dexterity (per level) +0.28 Stamina (per level) +0.38 Hiding (per level) +0.42 Aiming (per level) |
| Valentinus' long gun | Damage: 222 - 338 +3 Strength +2 Mobility +9 Dodging +8 Trading | Damage: 222 - 338 +0.02 Strength (per level) +0.02 Mobility (per level) +0.36 Dodging (per level) +0.34 Trading (per level) |
| Valentinus' holey tomahawk | Damage: 91 - 139 +1 Mobility +1 Dexterity +4 Stamina +4 Hiding +2 Aiming | Damage: 91 - 139 +0.01 Mobility (per level) +0.01 Dexterity (per level) +0.26 Stamina (per level) +0.26 Hiding (per level) +0.19 Aiming (per level) |
| Valentinus' ivory revolver | Damage: 91 - 139 +1 Mobility +1 Dexterity +4 Stamina +4 Hiding +2 Aiming | Damage: 91 - 139 +0.01 Mobility (per level) +0.01 Dexterity (per level) +0.26 Stamina (per level) +0.26 Hiding (per level) +0.19 Aiming (per level) |
| Valentinus' blazoned stallion | Speed: +150% +1 Strength +1 Mobility +1 Charisma +2 Dodging +2 Aiming | Speed: +150% +0.01 Strength (per level) +0.01 Mobility (per level) +0.01 Charisma (per level) +0.19 Dodging (per level) +0.19 Aiming (per level) |
| Valentinus' letter bag | +8 Stamina +8 Hiding +8 Trading | +0.34 Stamina (per level) +0.34 Hiding (per level) +0.34 Trading (per level) |
| Winter charm | +1 Strength +1 Mobility +1 Dexterity +1 Charisma +23 Stamina +22 Horseback Riding +22 Reflex +22 Fine Motor Skills | +0.01 Strength (per level) +0.01 Mobility (per level) +0.01 Dexterity (per level) +0.01 Charisma (per level) +0.55 Stamina (per level) +0.55 Horseback Riding (per level) +0.55 Reflex (per level) +0.55 Fine Motor Skills (per level) |
| Winter coat | +4 Strength +4 Mobility +4 Dexterity +4 Charisma +24 Reflex +23 Hiding +24 Fine Motor Skills +20 Repairing | +0.026 Strength (per level) +0.026 Mobility (per level) +0.026 Dexterity (per level) +0.026 Charisma (per level) +0.56 Reflex (per level) +0.55 Hiding (per level) +0.56 Fine Motor Skills (per level) +0.54 Repairing (per level) |
| Winter boots | +2 Strength +2 Mobility +2 Dexterity +2 Charisma +24 Swimming +22 Shooting +14 Animal Instincts | +0.02 Strength (per level) +0.02 Mobility (per level) +0.02 Dexterity (per level) +0.02 Charisma (per level) +0.56 Swimming (per level) +0.55 Shooting (per level) +0.42 Animal Instincts (per level) |
| Winter belt | +19 Hiding +22 Swimming +22 Animal Instincts | +0.51 Hiding (per level) +0.55 Swimming (per level) +0.55 Animal Instincts (per level) |
| Winter pants | +4 Strength +4 Mobility +4 Dexterity +4 Charisma +22 Stamina +20 Horseback Riding +22 Shooting +26 Trading | +0.026 Strength (per level) +0.026 Mobility (per level) +0.026 Dexterity (per level) +0.026 Charisma (per level) +0.55 Stamina (per level) +0.54 Horseback Riding (per level) +0.55 Shooting (per level) +0.56 Trading (per level) |
Old bonus | New bonus | |
---|---|---|
Frank Eaton's Weapons | ||
2 items | +3 Charisma +10 Dodging +10 Aiming +20% Speed +20% Regeneration | +0.02 Charisma (per level) +0.38 Dodging (per level) +0.38 Aiming (per level) +20% Speed +20% Regeneration |
Frank Eaton's Clothes | ||
2 items | +10 Tactics +10 Appearance | +0.38 Tactics (per level) +0.38 Appearance (per level) |
3 items | +15 Dodging +10 Tactics +10 Appearance | +0.42 Dodging (per level) +0.38 Tactics (per level) +0.38 Appearance (per level) |
4 items | +30 Aiming | +0.57 Aiming (per level) |
5 items | +20 Charisma | +0.042 Charisma (per level) |
6 items | +20% Regeneration | +20% Regeneration |
Traditional Bavarian Outfit | ||
2 items | +1 Strength +1 Mobility +1 Dexterity +1 Charisma +2 Construction +2 Toughness +2 Health points +2 Reflex +2 Hiding +2 Setting traps +2 Leadership +2 Trading | +0.01 Strength (per level) +0.01 Mobility (per level) +0.01 Dexterity (per level) +0.01 Charisma (per level) +0.19 Construction (per level) +0.19 Toughness (per level) +0.19 Health points (per level) +0.19 Reflex (per level) +0.19 Hiding (per level) +0.19 Setting traps (per level) +0.19 Leadership (per level) +0.19 Trading (per level) |
3 items | +1 Strength +1 Mobility +1 Dexterity +1 Charisma +2 Construction +2 Toughness +2 Health points +2 Reflex +2 Hiding +2 Setting traps +2 Leadership +2 Trading | +0.01 Strength (per level) +0.01 Mobility (per level) +0.01 Dexterity (per level) +0.01 Charisma (per level) +0.19 Construction (per level) +0.19 Toughness (per level) +0.19 Health points (per level) +0.19 Reflex (per level) +0.19 Hiding (per level) +0.19 Setting traps (per level) +0.19 Leadership (per level) +0.19 Trading (per level) |
4 items | +1 Strength +1 Mobility +1 Dexterity +1 Charisma +2 Construction +2 Toughness +2 Health points +2 Reflex +2 Hiding +2 Setting traps +2 Leadership +2 Trading | +0.01 Strength (per level) +0.01 Mobility (per level) +0.01 Dexterity (per level) +0.01 Charisma (per level) +0.19 Construction (per level) +0.19 Toughness (per level) +0.19 Health points (per level) +0.19 Reflex (per level) +0.19 Hiding (per level) +0.19 Setting traps (per level) +0.19 Leadership (per level) +0.19 Trading (per level) |
5 items | +1 Strength +1 Mobility +1 Dexterity +1 Charisma +2 Construction +2 Toughness +2 Health points +2 Reflex +2 Hiding +2 Setting traps +2 Leadership +2 Trading | +0.01 Strength (per level) +0.01 Mobility (per level) +0.01 Dexterity (per level) +0.01 Charisma (per level) +0.19 Construction (per level) +0.19 Toughness (per level) +0.19 Health points (per level) +0.19 Reflex (per level) +0.19 Hiding (per level) +0.19 Setting traps (per level) +0.19 Leadership (per level) +0.19 Trading (per level) |
6 items | +1 Strength +1 Mobility +1 Dexterity +1 Charisma +2 Construction +2 Toughness +2 Health points +2 Reflex +2 Hiding +2 Setting traps +2 Leadership +2 Trading | +0.01 Strength (per level) +0.01 Mobility (per level) +0.01 Dexterity (per level) +0.01 Charisma (per level) +0.19 Construction (per level) +0.19 Toughness (per level) +0.19 Health points (per level) +0.19 Reflex (per level) +0.19 Hiding (per level) +0.19 Setting traps (per level) +0.19 Leadership (per level) +0.19 Trading (per level) |
7 items | +1 Strength +1 Mobility +1 Dexterity +1 Charisma +2 Construction +2 Toughness +2 Health points +2 Reflex +2 Hiding +2 Setting traps +2 Leadership +2 Trading | +0.01 Strength (per level) +0.01 Mobility (per level) +0.01 Dexterity (per level) +0.01 Charisma (per level) +0.19 Construction (per level) +0.19 Toughness (per level) +0.19 Health points (per level) +0.19 Reflex (per level) +0.19 Hiding (per level) +0.19 Setting traps (per level) +0.19 Leadership (per level) +0.19 Trading (per level) |
8 items | +2 Strength +2 Mobility +2 Dexterity +2 Charisma +2 Construction +4 Toughness +2 Health points +2 Reflex +4 Hiding +2 Setting traps +2 Leadership +4 Trading | +0.02 Strength (per level) +0.02 Mobility (per level) +0.02 Dexterity (per level) +0.02 Charisma (per level) +0.19 Construction (per level) +0.26 Toughness (per level) +0.19 Health points (per level) +0.19 Reflex (per level) +0.26 Hiding (per level) +0.19 Setting traps (per level) +0.19 Leadership (per level) +0.26 Trading (per level) |
King Fisher's Clothes | ||
2 items | +10 Construction +10 Horseback riding | +0.38 Construction (per level) +0.38 Horseback riding (per level) |
3 items | +10 Shooting +10 Leadership | +0.38 Shooting (per level) +0.38 Leadership (per level) |
4 items | +15 Vigor +20 Repairing +10 Trading | +0.42 Vigor (per level) +0.54 Repairing (per level) +0.38 Trading (per level) |
5 items | +5 Strength +5 Mobility +5 Dexterity +5 Charisma | +0.026 Strength (per level) +0.026 Mobility (per level) +0.026 Dexterity (per level) +0.026 Charisma (per level) |
6 items | +10% Experience from jobs, duels and fort battles | +10% Experience from jobs, duels and fort battles |
King Fisher's Weapons | ||
2 items | +1 Strength +1 Mobility +1 Dexterity +1 Charisma +23 Vigor +5 Leadership +11 Trading +20% Money from jobs and duels | +0.01 Strength (per level) +0.01 Mobility (per level) +0.01 Dexterity (per level) +0.01 Charisma (per level) +0.55 Vigor (per level) +0.28 Leadership (per level) +0.56 Trading (per level) +20% Money from jobs and duels |
George McJunkin's Clothes | ||
2 items | +10 Health points +10 Setting traps | +0.38 Health points (per level) +0.38 Setting traps (per level) |
3 items | +10 Health points +15 Hiding +15 Setting traps | +0.38 Health points (per level) +0.42 Hiding (per level) +0.42 Setting traps (per level) |
4 items | +10 Hiding | +0.38 Hiding (per level) |
5 items | +10 Strength +10 Mobility | +0.042 Strength (per level) +0.042 Mobility (per level) |
6 items | +25.000000 Resistance (Fort battle bonus) | +25.000000 Resistance (Fort battle bonus) |
George McJunkin's Weapons | ||
2 items | +1 Strength +1 Mobility +1 Dexterity +10 Health points +10 Dodging +3.000000 Multiplayer Defense (Fort battle bonus) +2.000000 Multiplayer Defense (Fort battle sector bonus) | +0.01 Strength (per level) +0.01 Mobility (per level) +0.01 Dexterity (per level) +0.38 Health points (per level) +0.38 Dodging (per level) +3.000000 Multiplayer Defense (Fort battle bonus) +2.000000 Multiplayer Defense (Fort battle sector bonus) |
Jeremiah Johnson's clothing | ||
2 items | +10 Hiding +10 Setting traps | +0.38 Hiding (per level) +0.38 Setting traps (per level)cv |
3 items | +15 Hiding +15 Setting traps +15 Leadership | +0.42 Hiding (per level) +0.42 Setting traps (per level) +0.42 Leadership (per level) |
4 items | +20 Dodging | +0.54 Dodging (per level) |
5 items | +10 Mobility +10 Dexterity | +0.042 Mobility (per level) +0.042 Dexterity (per level) |
6 items | +35.000000 Resistance (Fort battle bonus) | +35.000000 Resistance (Fort battle bonus) |
Jeremiah Johnson's weapons | ||
2 items | +1 Mobility +1 Dexterity +1 Charisma +10 Dodging +10 Leadership +25.000000 Resistance (Fort battle bonus) | +0.01 Mobility (per level) +0.01 Dexterity (per level) +0.01 Charisma (per level) +0.38 Dodging (per level) +0.38 Leadership (per level) +25.000000 Resistance (Fort battle bonus) |
Elfego Baca's clothing | ||
2 items | +10 Vigor +10 Shooting | +0.38 Vigor (per level) +0.38 Shooting (per level) |
3 items | +10 Stamina +10 Trading | +0.38 Stamina (per level) +0.38 Trading (per level) |
4 items | +20 Hiding +10 Swimming +15 Leadership | +0.54 Hiding (per level) +0.38 Swimming (per level) +0.42 Leadership (per level) |
5 items | +5 Strength +5 Mobility +5 Dexterity +5 Charisma | +0.026 Strength (per level) +0.026 Mobility (per level) +0.026 Dexterity (per level) +0.026 Charisma (per level) |
6 items | +25% Money from jobs and duels | +25% Money from jobs and duels |
Elfego Baca's weapons | ||
2 items | +1 Strength +1 Mobility +1 Dexterity +1 Charisma +5 Shooting +23 Leadership +11 Trading +100 labor points | +0.01 Strength (per level) +0.01 Mobility (per level) +0.01 Dexterity (per level) +0.01 Charisma (per level) +0.28 Shooting (per level) +0.55 Leadership (per level) +0.39 Trading (per level) +100 labor points |
Will Munny's clothing | ||
2 items | +10 Hiding +10 Setting traps | +0.38 Hiding (per level) +0.38 Setting traps (per level) |
3 items | +10 Hiding +15 Aiming +10 Setting traps | +0.38 Hiding (per level) +0.42 Aiming (per level) +0.38 Setting traps (per level) |
4 items | +30 Leadership | +0.57 Leadership (per level) |
5 items | +20 Charisma | +0.05 Charisma (per level) |
6 items | +35.000000 Damage (Fort battle sector bonus) | +35.000000 Damage (Fort battle sector bonus) |
Will Munny's weapons | ||
2 items | +3 Charisma +10 Aiming +10 Leadership +15.000000 Damage (Fort battle sector bonus) | +0.02 Charisma (per level) +0.38 Aiming (per level) +0.38 Leadership (per level) +15.000000 Damage (Fort battle sector bonus) |
Valentine's clothing set | ||
2 items | +15 Dodging +10 Aiming | +0.42 Dodging (per level) +0.38 Aiming (per level) |
3 items | +10 Aiming +15 Trading | +0.38 Aiming (per level) +0.42 Trading (per level) |
4 items | +15 Stamina +15 Hiding +10 Aiming | +0.42 Stamina (per level) +0.42 Hiding (per level) +0.38 Aiming (per level) |
5 items | +5 Strength +5 Mobility +5 Dexterity +5 Charisma | +0.026 Strength (per level) +0.026 Mobility (per level) +0.026 Dexterity (per level) +0.026 Charisma (per level) |
6 items | +10% Regeneration | +10% Regeneration |
Valentine's gear | ||
2 items | +1 Strength +1 Mobility +1 Dexterity +1 Charisma | +0.01 Strength (per level) +0.01 Mobility (per level) +0.01 Dexterity (per level) +0.01 Charisma (per level) |
3 items | +4 Stamina +4 Dodging +4 Hiding +4 Aiming +4 Trading | +0.26 Stamina (per level) +0.26 Dodging (per level) +0.26 Hiding (per level) +0.26 Aiming (per level) +0.26 Trading (per level) |
4 items | +1 Strength +1 Dexterity +2 Charisma +20% Speed +20% Money from jobs and duels | +0.01 Strength (per level) +0.01 Dexterity (per level) +0.02 Charisma (per level) +20% Speed +20% Money from jobs and duels |
Winter Gear | ||
2 items | +10 Stamina +10 Hiding | +0.38 Stamina (per level) +0.38 Hiding (per level) |
3 items | +10 Reflex +10 Swimming | +0.38 Reflex (per level) +0.38 Swimming (per level) |
4 items | +10 Fine motor skills +15 Repairing +20 Trading | +0.38 Fine motor skills (per level) +0.42 Repairing (per level) +0.54 Trading (per level) |
5 items | +5 Strength +5 Mobility +5 Dexterity +5 Charisma | +0.026 Strength (per level) +0.026 Mobility (per level) +0.026 Dexterity (per level) +0.026 Charisma (per level) |
6 items | +15% Experience from jobs, duels and fort battles | +15% Experience from jobs, duels and fort battles |
Quest "Bread for the dead"
As an old bug some players weren't able to finish repeatable version of this quest any more. We have made adjustments and from now the problem should be solved.
We hope you like the changes this update brings to the game. As always we are looking forward to your feedback!
Best regards,
Your The West Team