Changelog 2.214

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iulianp

The West Team
In-Game Supporter
2.214.png


We are currently planning on updating the game to the version 2.214 on Tuesday, January 16th .
Please keep in mind that the date, time and content of the update are subject to change.

features.png

Rupert Walker's coat
Rupert Walker's coat was possible to sale, however it's needed to complete repeatable quest. We have changed settings to prevent selling the item which blocks players form finishing the quest.
rupert_walkers_coat.png


Old set item bonuses
We have changed bonuses from static to dynamic (per level) for items and set bonuses for old items and sets listed below:
Icon​
Name​
Old bonus​
New bonus​
octoberfest_fort_weapon_1.png
Frank Eaton's RifleDamage: 250 - 350
+2 Dexterity
+2 Charisma
+5 Dodging
+1 Tactics
+1 Appearance
Damage: 250 - 350
+0.02 Dexterity (per level)
+0.02 Charisma (per level)
+0.28 Dodging (per level)
+0.15 Tactics (per level)
+0.15 Appearance (per level)
octoberfest_weapon_melee_1.png
Frank Eaton's TomahawkDamage: 101 - 139
+2 Charisma
+2 Aiming
+4 Tactics
+4 Appearance
Damage: 101 - 139
+0.02 Charisma (per level)
+0.19 Aiming (per level)
+0.26 Tactics (per level)
+0.26 Appearance (per level)
octoberfest_weapon_ranged_1.png
Frank Eaton's ColtDamage: 101 - 139
+2 Charisma
+2 Aiming
+4 Tactics
+4 Appearance
Damage: 101 - 139
+0.02 Charisma (per level)
+0.19 Aiming (per level)
+0.26 Tactics (per level)
+0.26 Appearance (per level)
octoberfest_neck_1.png
Frank Eaton's Necktie+1 Charisma
+8 Dodging
+15 Tactics
+0.01 Charisma (per level)
+0.34 Dodging (per level)
+0.42 Tactics (per level)
octoberfest_body_1.png
Frank Eaton's Jacket+1 Dexterity
+1 Charisma
+10 Dodging
+10 Aiming
+10 Tactics
+12 Appearance
+0.01 Dexterity (per level)
+0.01 Charisma (per level)
+0.38 Dodging (per level)
+0.38 Aiming (per level)
+0.38 Tactics (per level)
+0.39 Appearance (per level)
octoberfest_foot_1.png
Frank Eaton's Shoes+2 Dexterity
+2 Charisma
+9 Dodging
+10 Tactics
+0.02 Dexterity (per level)
+0.02 Charisma (per level)
+0.36 Dodging (per level)
+0.38 Tactics (per level)
octoberfest_belt_1.png
Frank Eaton's Belt+15 Dodging
+5 Aiming
+15 Appearance
+0.42 Dodging (per level)
+0.28 Aiming (per level)
+0.42 Appearance (per level)
octoberfest_pants_1.png
Frank Eaton's Pants+1 Charisma
+15 Aiming
+5 Tactics
+10 Appearance
+0.01 Charisma (per level)
+0.42 Aiming (per level)
+0.28 Tactics (per level)
+0.38 Appearance (per level)
octoberfest_neck_4.png
Traditional Bavarian Necktie+1 Mobility
+1 Dexterity
+10 Construction
+5 Reflex
+5 Leadership
+0.01 Mobility (per level)
+0.01 Dexterity (per level)
+0.38 Construction (per level)
+0.28 Reflex (per level)
+0.28 Leadership (per level)
octoberfest_body_4.png
Traditional Bavarian Jacket+1 Strength
+1 Mobility
+10 Health Points
+10 Leadership
+10 Trading
+0.01 Strength (per level)
+0.01 Mobility (per level)
+0.38 Health Points (per level)
+0.38 Leadership (per level)
+0.38 Trading (per level)
octoberfest_foot_4.png
Traditional Bavarian Shoes+1 Dexterity
+1 Charisma
+5 Health Points
+5 Reflex
+5 Hiding
+5 Leadership
+0.01 Dexterity (per level)
+0.01 Charisma (per level)
+0.28 Health Points (per level)
+0.28 Reflex (per level)
+0.28 Hiding (per level)
+0.28 Leadership (per level)
octoberfest_belt_4.png
Traditional Bavarian Girdle+1 Strength
+1 Mobility
+5 Construction
+10 Reflex
+10 Setting Traps
+0.01 Strength (per level)
+0.01 Mobility (per level)
+0.28 Construction (per level)
+0.38 Reflex (per level)
+0.38 Setting Traps (per level)
octoberfest_pants_4.png
Traditional Bavarian Pants+1 Mobility
+1 Dexterity
+5 Toughness
+5 Health Points
+10 Hiding
+5 Trading
+0.01 Mobility (per level)
+0.01 Dexterity (per level)
+0.28 Toughness (per level)
+0.28 Health Points (per level)
+0.38 Hiding (per level)
+0.28 Trading (per level)
octoberfest_cattle.png
Brewery buffalo+1 Mobility
+1 Dexterity
+5 Toughness
+5 Setting Traps
+0.01 Mobility (per level)
+0.01 Dexterity (per level)
+0.28 Toughness (per level)
+0.28 Setting Traps (per level)
octoberfest_yield.png
Oktoberfest Mug+1 Mobility
+1 Dexterity
+5 Construction
+5 Trading
+0.01 Mobility (per level)
+0.01 Dexterity (per level)
+0.28 Construction (per level)
+0.28 Trading (per level)
octoberfest_neck_3.png
King Fisher's Necklace+1 Charisma
+7 Horseback Riding
+8 Shooting
+10 Repairing
+0.01 Charisma (per level)
+0.32 Horseback Riding (per level)
+0.34 Shooting (per level)
+0.38 Repairing (per level)
octoberfest_body_3.png
King Fisher's Jacket+1 Strength
+1 Mobility
+10 Trading
+10 Horseback Riding
+15 Shooting
+15 Vigor
+0.01 Strength (per level)
+0.01 Mobility (per level)
+0.42 Vigor (per level)
+0.38 Horseback Riding (per level)
+0.42 Shooting (per level)
+0.38 Trading (per level)
octoberfest_foot_3.png
King Fisher's Boots+1 Strength
+1 Mobility
+1 Dexterity
+1 Charisma
+10 Vigor
+9 Horseback Riding
+0.01 Strength (per level)
+0.01 Mobility (per level)
+0.01 Dexterity (per level)
+0.01 Charisma (per level)
+0.38 Vigor (per level)
+0.36 Horseback Riding (per level)
octoberfest_belt_3.png
King Fisher's Belt+8 Vigor
+4 Horseback Riding
+15 Shooting
+17 Repairing
+0.34 Vigor (per level)
+0.26 Horseback Riding (per level)
+0.42 Shooting (per level)
+0.46 Repairing (per level)
octoberfest_pants_3.png
King Fisher's Pants+1 Dexterity
+15 Construction
+10 Shooting
+9 Trading
+0.01 Dexterity (per level)
+0.42 Construction (per level)
+0.38 Shooting (per level)
+0.36 Trading (per level)
octoberfest_fort_weapon_3.png
King Fisher's RifleDamage: 250 - 350
+1 Strength
+1 Charisma
+5 Construction
+7 Shooting
+11 Repairing
+5 Leadership
Damage: 250 - 350
+0.01 Strength (per level)
+0.01 Charisma (per level)
+0.28 Construction (per level)
+0.32 Shooting (per level)
+0.39 Repairing (per level)
+0.28 Leadership (per level)
octoberfest_weapon_ranged_3.png
King Fisher's Silver DaggerDamage: 101 - 139
+1 Strength
+1 Charisma
+4 Vigor
+2 Shooting
+4 Repairing
Damage: 101 - 139
+0.01 Strength (per level)
+0.01 Charisma (per level)
+0.26 Vigor (per level)
+0.19 Shooting (per level)
+0.26 Repairing (per level)
octoberfest_weapon_ranged_3.png
King Fisher's FirearmDamage: 101 - 139
+1 Strength
+1 Charisma
+2 Vigor
+4 Shooting
+4 Repairing
Damage: 101 - 139
+0.01 Strength (per level)
+0.01 Charisma (per level)
+0.19 Vigor (per level)
+0.26 Shooting (per level)
+0.26 Repairing (per level)
octoberfest_neck_2.png
George McJunkin's Necktie+1 Charisma
+7 Hiding
+10 Setting Traps
+8 Leadership
+0.01 Charisma (per level)
+0.32 Hiding (per level)
+0.38 Setting Traps (per level)
+0.34 Leadership (per level)
octoberfest_body_2.png
George McJunkin's Jacket+1 Strength
+1 Mobility
+10 Health Points
+10 Dodging
+10 Hiding
+12 Setting Traps
+0.01 Strength (per level)
+0.01 Mobility (per level)
+0.38 Health Points (per level)
+0.38 Dodging (per level)
+0.38 Hiding (per level)
+0.39 Setting Traps (per level)
octoberfest_foot_2.png
George McJunkin's Boots+2 Strength
+2 Mobility
+9 Health Points
+10 Setting Traps
+0.02 Strength (per level)
+0.02 Mobility (per level)
+0.36 Health Points (per level)
+0.38 Setting Traps (per level)
octoberfest_belt_2.png
George McJunkin's Belt+15 Health Points
+5 Dodging
+15 Hiding
+0.42 Health Points (per level)
+0.28 Dodging (per level)
+0.42 Hiding (per level)
octoberfest_pants_2.png
George McJunkin's Pants+1 Mobility
+15 Dodging
+15 Setting Traps
+0.01 Mobility (per level)
+0.42 Dodging (per level)
+0.42 Setting Traps (per level)
octoberfest_fort_weapon_2.png
George McJunkin's rifleDamage: 250 - 350
+2 Strength
+2 Mobility
+5 Health Points
+1 Hiding
+1 Setting Traps
Damage: 250 - 350
+0.02 Strength (per level)
+0.02 Mobility (per level)
+0.28 Health Points (per level)
+0.19 Hiding (per level)
+0.19 Setting Traps (per level)
octoberfest_weapon_melee_2.png
George McJunkin's Hunting KnifeDamage: 101 - 139
+1 Mobility
+1 Dexterity
+4 Swimming
+4 Setting Traps
+2 Leadership
Damage: 101 - 139
+0.01 Mobility (per level)
+0.01 Dexterity (per level)
+0.26 Swimming (per level)
+0.26 Setting Traps (per level)
+0.19 Leadership (per level)
octoberfest_weapon_ranged_2.png
George McJunkin's RevolverDamage: 101 - 139
+1 Mobility
+1 Dexterity
+4 Swimming
+4 Setting Traps
+2 Leadership
Damage: 101 - 139
+0.01 Mobility (per level)
+0.01 Dexterity (per level)
+0.26 Swimming (per level)
+0.26 Setting Traps (per level)
+0.19 Leadership (per level)
independence_neck_2.png
Jeremiah Johnson's tie+1 Mobility
+8 Dodging
+15 Hiding
+0.01 Mobility (per level)
+0.34 Dodging (per level)
+0.42 Hiding (per level)
independence_body_2.png
Jeremiah Johnson's waistcoat+1 Mobility
+1 Dexterity
+10 Dodging
+10 Hiding
+12 Setting Traps
+10 Leadership
+0.01 Mobility (per level)
+0.01 Dexterity (per level)
+0.38 Dodging (per level)
+0.38 Hiding (per level)
+0.39 Setting Traps (per level)
+0.38 Leadership (per level)
independence_foot_2.png
Jeremiah Johnson's boots+2 Mobility
+2 Dexterity
+9 Dodging
+10 Setting Traps
+0.01 Mobility (per level)
+0.02 Dexterity (per level)
+0.36 Dodging (per level)
+0.38 Setting Traps (per level)
independence_belt_2.png
Jeremiah Johnson's belt+15 Dodging
+15 Hiding
+5 Leadership
+0.42 Dodging (per level)
+0.42 Hiding (per level)
+0.28 Leadership (per level)
independence_pants_2.png
Jeremiah Johnson's pants+1 Dexterity
+15 Setting Traps
+15 Leadership
+0.01 Dexterity (per level)
+0.42 Setting Traps (per level)
+0.42 Leadership (per level)
independence_fort_weapon_2.png
Jeremiah Johnson's rifleDamage: 250 - 350
+2 Mobility
+2 Dexterity
+5 Dodging
+0.15 Hiding
+0.15 Setting Traps
Damage: 250 - 350
+0.02 Mobility (per level)
+0.02 Dexterity (per level)
+0.28 Dodging (per level)
+0.15 Hiding (per level)
+0.15 Setting Traps (per level)
independence_weapon_melee_2.png
Jeremiah Johnson's hunting knifeDamage: 101 - 139
+1 Mobility
+1 Dexterity
+2 Dodging
+4 Hiding
+4 Setting Traps
Damage: 101 - 139
+0.01 Mobility (per level)
+0.01 Dexterity (per level)
+0.19 Dodging (per level)
+0.26 Hiding (per level)
+0.26 Setting Traps (per level)
independence_weapon_ranged_2.png
Jeremiah Johnson's revolverDamage: 101 - 139
+1 Mobility
+1 Dexterity
+2 Dodging
+4 Hiding
+4 Setting Traps
Damage: 101 - 139
+0.01 Mobility (per level)
+0.01 Dexterity (per level)
+0.19 Dodging (per level)
+0.26 Hiding (per level)
+0.26 Setting Traps (per level)
independence_neck_3.png
Elfego Baca's bandana+1 Charisma
+7 Stamina
+10 Hiding
+8 Shooting
+0.01 Charisma (per level)
+0.32 Stamina (per level)
+0.38 Hiding (per level)
+0.34 Shooting (per level)
independence_body_3.png
Elfego Baca's vest+1 Strength
+1 Dexterity
+10 Stamina
+15 Swimming
+15 Leadership
+10 Trading
+0.01 Strength (per level)
+0.01 Dexterity (per level)
+0.38 Stamina (per level)
+0.42 Swimming (per level)
+0.42 Leadership (per level)
+0.38 Trading (per level)
independence_foot_3.png
Elfego Baca's boots+1 Strength
+1 Mobility
+1 Dexterity
+1 Charisma
+9 Stamina
+10 Leadership
+0.01 Strength (per level)
+0.01 Mobility (per level)
+0.01 Dexterity (per level)
+0.01 Charisma (per level)
+0.36 Stamina (per level)
+0.38 Leadership (per level)
independence_belt_3.png
Elfego Baca's belt+4 Stamina
+17 Hiding
+15 Swimming
+8 Leadership
+0.26 Stamina (per level)
+0.46 Hiding (per level)
+0.42 Swimming (per level)
+0.34 Leadership (per level)
independence_pants_3.png
Elfego Baca's pants+1 Mobility
+15 Vigor
+10 Swimming
+9 Trading
+0.01 Mobility (per level)
+0.42 Vigor (per level)
+0.38 Swimming (per level)
+0.36 Trading (per level)
independence_fort_weapon_3.png
Elfego Baca's rifleDamage: 250 - 350
+1 Mobility
+1 Dexterity
+5 Vigor
+11 Hiding
+7 Swimming
+5 Shooting
Damage: 250 - 350
+0.01 Mobility (per level)
+0.01 Dexterity (per level)
+0.28 Vigor (per level)
+0.39 Hiding (per level)
+0.32 Swimming (per level)
+0.28 Shooting (per level)
independence_weapon_melee_3.png
Elfego Baca's axeDamage: 101 - 139
+1 Strength
+1 Charisma
+4 Hiding
+4 Swimming
+2 Leadership
Damage: 101 - 139
+0.01 Strength (per level)
+0.01 Charisma (per level)
+0.26 Hiding (per level)
+0.26 Swimming (per level)
+0.19 Leadership (per level)
independence_weapon_ranged_3.png
Elfego Baca's revolverDamage: 101 - 139
+1 Strength
+1 Charisma
+4 Hiding
+4 Swimming
+2 Leadership
Damage: 101 - 139
+0.01 Strength (per level)
+0.01 Charisma (per level)
+0.26 Hiding (per level)
+0.26 Swimming (per level)
+0.19 Leadership (per level)
independence_neck_1.png
Will Munny's bandana+1 Charisma
+15 Hiding
+8 Aiming
+0.01 Charisma (per level)
+0.42 Hiding (per level)
+0.34 Aiming (per level)
independence_body_1.png
Will Munny's coat+1 Mobility
+1 Charisma
+10 Hiding
+10 Aiming
+12 Setting Traps
+10 Leadership
+0.01 Mobility (per level)
+0.01 Charisma (per level)
+0.38 Hiding (per level)
+0.38 Aiming (per level)
+0.39 Setting Traps (per level)
+0.38 Leadership (per level)
independence_foot_1.png
Will Munny's boots+2 Mobility
+2 Charisma
+10 Hiding
+9 Aiming
+0.02 Mobility (per level)
+0.02 Charisma (per level)
+0.38 Hiding (per level)
+0.36 Aiming (per level)
independence_belt_1.png
Will Munny's belt+15 Aiming
+15 Setting Traps
+5 Leadership
+0.42 Aiming (per level)
+0.42 Setting Traps (per level)
+0.28 Leadership (per level)
independence_pants_1.png
Will Munny's pants+1 Charisma
+5 Hiding
+10 Setting Traps
+15 Leadership
+0.01 Charisma (per level)
+0.28 Hiding (per level)
+0.38 Setting Traps (per level)
+0.42 Leadership (per level)
independence_fort_weapon_2.png
Will Munny's rifleDamage: 250 - 350
+2 Dexterity
+2 Charisma
+1 Hiding
+5 Aiming
+1 Setting Traps
Damage: 250 - 350
+0.02 Dexterity (per level)
+0.02 Charisma (per level)
+0.15 Hiding (per level)
+0.28 Aiming (per level)
+0.15 Setting Traps (per level)
independence_weapon_melee_1.png
Will Munny's sabreDamage: 101 - 139
+2 Charisma
+4 Hiding
+4 Setting Traps
+2 Leadership
Damage: 101 - 139
+0.02 Charisma (per level)
+0.26 Hiding (per level)
+0.26 Setting Traps (per level)
+0.19 Leadership (per level)
independence_weapon_ranged_1.png
Will Munny's revolverDamage: 101 - 139
+2 Charisma
+4 Setting Traps
+2 Leadership
+4 Hiding
Damage: 101 - 139
+0.02 Charisma (per level)
+0.26 Hiding (per level)
+0.26 Setting Traps (per level)
+0.19 Leadership (per level)
valentin_neck.png
Valentinus' bull ribbon+1 Charisma
+8 Dodging
+15 Trading
+0.01 Charisma (per level)
+0.34 Dodging (per level)
+0.42 Trading (per level)
valentin_body.png
Valentinus' decent shirt+1 Dexterity
+1 Charisma
+10 Stamina
+10 Dodging
+12 Hiding
+10 Aiming
+0.01 Dexterity (per level)
+0.01 Charisma (per level)
+0.38 Stamina (per level)
+0.38 Dodging (per level)
+0.39 Hiding (per level)
+0.38 Aiming (per level)
valentin_shoes.png
Valentinus' boots+1 Strength
+1 Mobility
+1 Dexterity
+1 Charisma
+10 Stamina
+9 Dodging
+0.01 Strength (per level)
+0.01 Mobility (per level)
+0.01 Dexterity (per level)
+0.01 Charisma (per level)
+0.38 Stamina (per level)
+0.36 Dodging (per level)
valentin_belt.png
Valentinus' holey belt+15 Dodging
+5 Aiming
+15 Trading
+0.42 Dodging (per level)
+0.28 Aiming (per level)
+0.42 Trading (per level)
valentin_pants.png
Valentinus' leather pants+1 Dexterity
+5 Stamina
+10 Hiding
+15 Aiming
+0.01 Dexterity (per level)
+0.28 Stamina (per level)
+0.38 Hiding (per level)
+0.42 Aiming (per level)
valentin_rifle.png
Valentinus' long gunDamage: 222 - 338
+3 Strength
+2 Mobility
+9 Dodging
+8 Trading
Damage: 222 - 338
+0.02 Strength (per level)
+0.02 Mobility (per level)
+0.36 Dodging (per level)
+0.34 Trading (per level)
valentin_melee.png
Valentinus' holey tomahawkDamage: 91 - 139
+1 Mobility
+1 Dexterity
+4 Stamina
+4 Hiding
+2 Aiming
Damage: 91 - 139
+0.01 Mobility (per level)
+0.01 Dexterity (per level)
+0.26 Stamina (per level)
+0.26 Hiding (per level)
+0.19 Aiming (per level)
valentin_gun.png
Valentinus' ivory revolverDamage: 91 - 139
+1 Mobility
+1 Dexterity
+4 Stamina
+4 Hiding
+2 Aiming
Damage: 91 - 139
+0.01 Mobility (per level)
+0.01 Dexterity (per level)
+0.26 Stamina (per level)
+0.26 Hiding (per level)
+0.19 Aiming (per level)
valentin_horse.png
Valentinus' blazoned stallionSpeed: +150%
+1 Strength
+1 Mobility
+1 Charisma
+2 Dodging
+2 Aiming
Speed: +150%
+0.01 Strength (per level)
+0.01 Mobility (per level)
+0.01 Charisma (per level)
+0.19 Dodging (per level)
+0.19 Aiming (per level)
valentin_yield.png
Valentinus' letter bag+8 Stamina
+8 Hiding
+8 Trading
+0.34 Stamina (per level)
+0.34 Hiding (per level)
+0.34 Trading (per level)
xmas2013_neck.png
Winter charm+1 Strength
+1 Mobility
+1 Dexterity
+1 Charisma
+23 Stamina
+22 Horseback Riding
+22 Reflex
+22 Fine Motor Skills
+0.01 Strength (per level)
+0.01 Mobility (per level)
+0.01 Dexterity (per level)
+0.01 Charisma (per level)
+0.55 Stamina (per level)
+0.55 Horseback Riding (per level)
+0.55 Reflex (per level)
+0.55 Fine Motor Skills (per level)
xmas2013_body.png
Winter coat+4 Strength
+4 Mobility
+4 Dexterity
+4 Charisma
+24 Reflex
+23 Hiding
+24 Fine Motor Skills
+20 Repairing
+0.026 Strength (per level)
+0.026 Mobility (per level)
+0.026 Dexterity (per level)
+0.026 Charisma (per level)
+0.56 Reflex (per level)
+0.55 Hiding (per level)
+0.56 Fine Motor Skills (per level)
+0.54 Repairing (per level)
xmas2013_foot.png
Winter boots+2 Strength
+2 Mobility
+2 Dexterity
+2 Charisma
+24 Swimming
+22 Shooting
+14 Animal Instincts
+0.02 Strength (per level)
+0.02 Mobility (per level)
+0.02 Dexterity (per level)
+0.02 Charisma (per level)
+0.56 Swimming (per level)
+0.55 Shooting (per level)
+0.42 Animal Instincts (per level)
xmas2013_belt.png
Winter belt+19 Hiding
+22 Swimming
+22 Animal Instincts
+0.51 Hiding (per level)
+0.55 Swimming (per level)
+0.55 Animal Instincts (per level)
xmas2013_pants.png
Winter pants+4 Strength
+4 Mobility
+4 Dexterity
+4 Charisma
+22 Stamina
+20 Horseback Riding
+22 Shooting
+26 Trading
+0.026 Strength (per level)
+0.026 Mobility (per level)
+0.026 Dexterity (per level)
+0.026 Charisma (per level)
+0.55 Stamina (per level)
+0.54 Horseback Riding (per level)
+0.55 Shooting (per level)
+0.56 Trading (per level)

Old bonusNew bonus
Frank Eaton's Weapons
2 items+3 Charisma
+10 Dodging
+10 Aiming
+20% Speed
+20% Regeneration
+0.02 Charisma (per level)
+0.38 Dodging (per level)
+0.38 Aiming (per level)
+20% Speed
+20% Regeneration
Frank Eaton's Clothes
2 items+10 Tactics
+10 Appearance
+0.38 Tactics (per level)
+0.38 Appearance (per level)
3 items+15 Dodging
+10 Tactics
+10 Appearance
+0.42 Dodging (per level)
+0.38 Tactics (per level)
+0.38 Appearance (per level)
4 items+30 Aiming+0.57 Aiming (per level)
5 items+20 Charisma+0.042 Charisma (per level)
6 items+20% Regeneration+20% Regeneration
Traditional Bavarian Outfit
2 items+1 Strength
+1 Mobility
+1 Dexterity
+1 Charisma
+2 Construction
+2 Toughness
+2 Health points
+2 Reflex
+2 Hiding
+2 Setting traps
+2 Leadership
+2 Trading
+0.01 Strength (per level)
+0.01 Mobility (per level)
+0.01 Dexterity (per level)
+0.01 Charisma (per level)
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3 items+1 Strength
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4 items+1 Strength
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5 items+1 Strength
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6 items+1 Strength
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7 items+1 Strength
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+1 Charisma
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8 items+2 Strength
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King Fisher's Clothes
2 items+10 Construction
+10 Horseback riding
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+0.38 Horseback riding (per level)
3 items+10 Shooting
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4 items+15 Vigor
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5 items+5 Strength
+5 Mobility
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+0.026 Strength (per level)
+0.026 Mobility (per level)
+0.026 Dexterity (per level)
+0.026 Charisma (per level)
6 items+10% Experience from jobs, duels and fort battles+10% Experience from jobs, duels and fort battles
King Fisher's Weapons
2 items+1 Strength
+1 Mobility
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+1 Charisma
+23 Vigor
+5 Leadership
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+20% Money from jobs and duels
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George McJunkin's Clothes
2 items+10 Health points
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3 items+10 Health points
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4 items+10 Hiding+0.38 Hiding (per level)
5 items+10 Strength
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+0.042 Mobility (per level)
6 items+25.000000 Resistance (Fort battle bonus)+25.000000 Resistance (Fort battle bonus)
George McJunkin's Weapons
2 items+1 Strength
+1 Mobility
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+10 Health points
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+3.000000 Multiplayer Defense (Fort battle bonus)
+2.000000 Multiplayer Defense (Fort battle sector bonus)
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Jeremiah Johnson's clothing
2 items+10 Hiding
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+0.38 Setting traps (per level)cv
3 items+15 Hiding
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+0.42 Leadership (per level)
4 items+20 Dodging+0.54 Dodging (per level)
5 items+10 Mobility
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+0.042 Dexterity (per level)
6 items+35.000000 Resistance (Fort battle bonus)+35.000000 Resistance (Fort battle bonus)
Jeremiah Johnson's weapons
2 items+1 Mobility
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+1 Charisma
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+10 Leadership
+25.000000 Resistance (Fort battle bonus)
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Elfego Baca's clothing
2 items+10 Vigor
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+0.38 Shooting (per level)
3 items+10 Stamina
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4 items+20 Hiding
+10 Swimming
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5 items+5 Strength
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+0.026 Mobility (per level)
+0.026 Dexterity (per level)
+0.026 Charisma (per level)
6 items+25% Money from jobs and duels+25% Money from jobs and duels
Elfego Baca's weapons
2 items+1 Strength
+1 Mobility
+1 Dexterity
+1 Charisma
+5 Shooting
+23 Leadership
+11 Trading
+100 labor points
+0.01 Strength (per level)
+0.01 Mobility (per level)
+0.01 Dexterity (per level)
+0.01 Charisma (per level)
+0.28 Shooting (per level)
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+0.39 Trading (per level)
+100 labor points
Will Munny's clothing
2 items+10 Hiding
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3 items+10 Hiding
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4 items+30 Leadership+0.57 Leadership (per level)
5 items+20 Charisma+0.05 Charisma (per level)
6 items+35.000000 Damage (Fort battle sector bonus)+35.000000 Damage (Fort battle sector bonus)
Will Munny's weapons
2 items+3 Charisma
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+0.38 Leadership (per level)
+15.000000 Damage (Fort battle sector bonus)
Valentine's clothing set
2 items+15 Dodging
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3 items+10 Aiming
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+0.42 Trading (per level)
4 items+15 Stamina
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5 items+5 Strength
+5 Mobility
+5 Dexterity
+5 Charisma
+0.026 Strength (per level)
+0.026 Mobility (per level)
+0.026 Dexterity (per level)
+0.026 Charisma (per level)
6 items+10% Regeneration+10% Regeneration
Valentine's gear
2 items+1 Strength
+1 Mobility
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+1 Charisma
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+0.01 Mobility (per level)
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+0.01 Charisma (per level)
3 items+4 Stamina
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4 items+1 Strength
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Winter Gear
2 items+10 Stamina
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+0.38 Hiding (per level)
3 items+10 Reflex
+10 Swimming
+0.38 Reflex (per level)
+0.38 Swimming (per level)
4 items+10 Fine motor skills
+15 Repairing
+20 Trading
+0.38 Fine motor skills (per level)
+0.42 Repairing (per level)
+0.54 Trading (per level)
5 items+5 Strength
+5 Mobility
+5 Dexterity
+5 Charisma
+0.026 Strength (per level)
+0.026 Mobility (per level)
+0.026 Dexterity (per level)
+0.026 Charisma (per level)
6 items+15% Experience from jobs, duels and fort battles+15% Experience from jobs, duels and fort battles
bug.png

Quest "Bread for the dead"
As an old bug some players weren't able to finish repeatable version of this quest any more. We have made adjustments and from now the problem should be solved.



We hope you like the changes this update brings to the game. As always we are looking forward to your feedback!

Best regards,
Your The West Team
 

iulianp

The West Team
In-Game Supporter

Additional change 2.214


We have decided to implement changes in adventures on speed servers. From now on all speed servers from all markets will be connected together, which means that you can meet new players in the game. This change will allow you to play adventures not only with players from your market, but also with players from all around the Wild West Speed territory. During adventures you won't meet players who plays on normal worlds. Are you excited about this change?

Would you like to participate in international Adventure speed server? Leave your comments in the discussion topic.
 
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