DeletedUser
Together, we can consider the idea to the smallest detail. But the developers change everything. There is no need to argue.
I do not agree gotsman what you will be doing if you leave this idea as is and vote it in , in the hope that the developers clean it up is giving them very mixed signals as two community will have voted in the idea to lose their entire treasury since that is one of the key elements of your idea. I have since started a discussion of this general idea to try and work out all the kinks in what is a vastly complex idea which most Op's fails to grasp.
http://forum.the-west.net/showthread.php?t=50692
I like the idea to rob all the money in the treasury if it unprotected. It's realistic.
I understand your irony.Smallpox is realistic, it doesn't mean it's fun or good for the game. Permadeath is also realistic, but I don't think it should be implemented.
I understand your irony.
I like realism. But without the extremes, of course.
Some players do not like realism.
The truth is in the middle.
I will say from my own experience: two million in the treasury there is only one way: the players leave the game and sell their clothes. Easy money! two million earned by dishonest labor.
I will say from my own experience: two million in the treasury there is only one way: the players leave the game and sell their clothes. Easy money! two million earned by dishonest labor.
look, personally, I agree with Jakkals on this, this would destroy small towns, Gotsman's main argument for justification of emptying of the treasury is that big towns don't need it, well small towns do! this would enable massive towns with HP tank players to farm small towns building up their treasuries as they try to construct their town. ultimately I think this would get all the players in small towns exasperated, and possibly end up with them leaving the game whilst everyone in the big towns sits back and gets free money.
this could work, but it needs a lot of adjustment.
I think that Jakkal's earlier proposition that you could raid the banks of NPC towns is a much better idea, and is the route that this idea should take.
look, personally, I agree with Jakkals on this, this would destroy small towns, Gotsman's main argument for justification of emptying of the treasury is that big towns don't need it, well small towns do! this would enable massive towns with HP tank players to farm small towns building up their treasuries as they try to construct their town. ultimately I think this would get all the players in small towns exasperated, and possibly end up with them leaving the game whilst everyone in the big towns sits back and gets free money.
this could work, but it needs a lot of adjustment.
I think that Jakkal's earlier proposition that you could raid the banks of NPC towns is a much better idea, and is the route that this idea should take.
You are wrong to think that small towns are vulnerable!
First, small towns have a little money.
Big cities are more attractive for the robbery. really do not like the idea of the NPC-towns. Let's abolish the duel between the players, 'cause we have the NPC-characters!
so we have player towns with NPC guards? going to full on NPC towns isn't exactly a big leap is it?Second, a bank in a small town also has a NPC-guard.
There is no need in the NPC-towns, because that game has a job: "Rob a bank"NPC towns would solve a lot of the issues I have with the idea, since it wouldn't be exploitable, it would bring more consistent returns, and towns would be less subject to depredations by those Ned Kellys who are online when everyone else is offline.
Of course not.Wrong, just being a small town doesn't mean that your treasury is empty.
I'm tired of explaining.A:
so we have player towns with NPC guards? going to full on NPC towns isn't exactly a big leap is it?
B: why don't you like it? perhaps you'd like to provide a more concrete suggestion before dismissing an idea.
So, what are you worried?
Time to bring this back to surface Summary:
A small town of what Gotsman meant was a town with players of low levels and the founder with a little higher level than the others. This is why they have less money. He didn't specifically meant a new town. He meant a small town.
Greed is based only on the presence of money in the treasury.If players find a big towns are too attractive, they keep attacking the same old town, greed.
The NPC-guards are in the bank and shoot the nearest attacker.NPC guards are based on their own level and work just like normal players but controlled by automatic.