DeletedUser26820
Bam, Bam, Boom, Boom.... Still playing at least one adventure a day for a win and daily task. See you fellas there.
I don't see the point to adventures anymore as some of the guys rifles are just to strong. They have upgraded the outlaw rifle at least twice. Which means they have at least 9 outlaw rifles. i can't last for more than 1 round with them and i'm a lvl 146. so whats the point. Thanks in advance. Olchain.
I had worked so hard for rank 1 outlaw rifle, now working harder to get rank 2 outlaw rifle.
so, what is the problem if we worked so hard to get em in the first place?
I still think adventures need to have the ability to set lower quality of buildings etc for better performance.
The problem is that it discourages new players from playing. Even I, with around 3000 health points and Golden Gun, isn't having especially much fun because I'm often the underdog in the encounter. What's the fun of running around the mill trying to not get hit by the players with a upgraded The Outlaw set? There isn't much fun in that, and therefore I'm just choosing to do something else. I'm not alone in this, I'm sure there's a lot of people that wants to play it but can't really enjoy it when they mostly acts as canon fodder for their opponent. The end result of this is that the adventures will basically die out and only being played by the elite group that has all the right stuff.
As far as some other adventure feedback, then there's a lot of it. The adventures are repetitive, bugged and unbalanced. There's one map, one single map. It's basically the same procedure all the time, two goes to the mill while one takes the Bank/Saloon. The bug I've encountered the most is that the lines that shows where your team mates are heading often disappear. It's extremely annoying, I'm not too found of shooting my friend in the back just because I can't see where he's going.
There's a couple types of unbalance. The first one is that the teams often doesn't get even and you can often see what team is going to win from the start as long as everyone does there job. Then there's the moving priority which is a huge deal. Red is always moving first and this is obviously a huge advantage. They're the ones that gets the first shot of and they're the ones that are able to escape before the shot.
I'd still like to see a Novice relative to Professional option when signing into an Adventure..... Higher rewards or more veteran points in the Pro Room.... Level 100 minimum....
If you think outlaw rank 1's were bad, than I wonder what you'd think about credit card weapons....
Red moves first, however, I had used that as a disadvantage for reds in some occasions.
Blue moves last, means if your being haunted down, you could counter after a few rounds, via double shooting two rounds or double shooting than running next round.
These "credit card weapons" you're talking about are also completely crazy. The same applies to heavily upgraded weapons such as Precise single shot rifle in level 5. It's absolutely ridiculous that you can kill someone with 2-3 shots from full health with a weapon like this. What's the fun in it? Pretty much: "Pang, pang, dead. Yey, never going back to adventure again".
There's small advantages of going second, definitely. They're not even close to making up the severe disadvantages you get though. Red will always be able to avoid the first shot, they can easily make the opponent shoot each other by moving behind the enemy and so on. It's absolutely ridiculous how InnoGames ever thought that this would be fair and just shows how lazy they're as a developer. No thought process what so ever, just rush an unfinished feature out.
These "credit card weapons" you're talking about are also completely crazy. The same applies to heavily upgraded weapons such as Precise single shot rifle in level 5. It's absolutely ridiculous that you can kill someone with 2-3 shots from full health with a weapon like this. What's the fun in it? Pretty much: "Pang, pang, dead. Yey, never going back to adventure again".
Your argument was the same for builders. We used to get more xp for building before people complained it was unfair. Even though we worked hard building in town.I had worked so hard for rank 1 outlaw rifle, now working harder to get rank 2 outlaw rifle.
so, what is the problem if we worked so hard to get em in the first place?
I still think adventures need to have the ability to set lower quality of buildings etc for better performance.
Can the win 1 adventure for daily task be changed back to play 1 adventure? It's just complete nonsense being in a weaker team game after game. Took me over 9 hours to get that " win 1 adventure " for just one day. Change it back to play 1 adventure but you need to play the entire adventure for the daily task to be achieved.