I would never request that, asdf. EVERY toon on EVERY server had the same exact opportunity to win it.I won't use it if requested...
They might if it was eggs(without the special offer of course egg with purchase of nuggets)No, no they didn't.
one of the reasons i couldn't stand to play adventures and aim for the 1000 adventures completed achievement. Just takes way too long.
I think these updated skills are still too weak or in most cases it's still better to shoot twice (use regular shooting and snake/quick shot) you will most likely do more damage instead of use inspire/eagle eye. And often it's more important to take heal or snare. Moving at same turn there is really low benefit to use this skills.Da Twista said:Adventure skill balancing
Some adventure abilities appeared to be too weak, so they were chosen very seldom by players. After a lot of testing we have strengthened them as follows:
- Barrel Roll was buffed with a longer duration, but also a higher cooldown time
- Inspire was buffed from 5% damage, increased to 20%
- Eagle Eye was buffed from 50% higher accuracy to 75% and from 20% critical hit chance to 50%
Ah Thanks for that Robert I've seen that post I thought there had been actual rule updates to the adventures which is what we have been asking for.
Before update it was possible to shoot on the mill in some fields at the bank. I didn't notice any change after update as well.am I wrong or did this update not happen "It was not possible to shoot at players on the mill when standing on the bank, but players on the saloon were able to shoot at enemies on the mill. This resulted in a small advantage for team red, because usually its players keep the saloon in the first rounds. We have slightly reduced the obstacle of the carriage's handle in the near of the bank in order to tackle this issue"