Some feedback about new adventure updates.
I didn't found any update related feed back topic, is there one?
Da Twista said:
Adventure skill balancing
Some adventure abilities appeared to be too weak, so they were chosen very seldom by players. After a lot of testing we have strengthened them as follows:
- Barrel Roll was buffed with a longer duration, but also a higher cooldown time
- Inspire was buffed from 5% damage, increased to 20%
- Eagle Eye was buffed from 50% higher accuracy to 75% and from 20% critical hit chance to 50%
I think these updated skills are still too weak or in most cases it's still better to shoot twice (use regular shooting and snake/quick shot) you will most likely do more damage instead of use inspire/eagle eye. And often it's more important to take heal or snare. Moving at same turn there is really low benefit to use this skills.
I would use these updated skills only special cases and will continue to advice new players not to use these because there is 3 better alternative skills to choose.
-Eagle eye only if I need to go to bank/saloon and to try to snipe people at mill.
-Inspire to use only at lower level/HP person who has bad gun and he needs to go to mill. He/she should stay at hidden and boost his team mates.
-Barrels I have use only once, there is potential to use it as movent blocker but i think it it's still too weak.