https://www.imgur.com/a/OOOMv Warning: Adventures use buffs that have attack/defense. Basics: (Already know the basics? Wanna skip to the tips and tricks?) How to move: In order to move, you hit second button(the steps)and select up to 5 tiles away from toon, if another toon is in the way but you know that one is moving, select one more step further than that toon to move onto its position(sometimes it doesn't work by the way). How to shoot: Click either crosshair button(first button) , venom(snake) shot or double shot button, and select opponent colored toon. Note: You cannot shoot through obstacles. Hovering over bank would give you a red tile, red tiles are obstacles and cannot be walked upon or shoot through. You have 3 buildings, bank, saloon and mill to control. Your team needs to change(capture)a building to accumulate points(To do that, you'll need to set on the white tile if you are on range, if not, move closer to it). You will need 35 points for a win or tie. 35 rounds are there as maximum rounds. Never use inspire like I do, use heal, area heal or snare(note: These three have a range you'll see in blue once you try to use em. Snare has a larger range while the area heal and heal has 5 tiles of range. Heal would need you to select toon your healing.) Your build doesn't effect anything in adventures, it is your own gear. How hp and Damage is calculated in adventures: The rifle's attributes(STR for hp which hammers(lowers)chances to hit/dodge, mobility for chances to dodge, Dex for damage, charisma for chances to critical hits) and rifles own damage is used to calculate the damage range. If it has dex, and other modifiers like attack (like the one you get from venom snake and outlaw set bonus) Defense gives hp with lower penalties to dodge.(Detailed information about the hp formula can be found in the end of the 3'rd post of this thread or by clicking here) You should have a left(blue team) line if you have 3 members so that you'd go 2 mill, 1 bank. Red team would have it to the right line.(if you are going to go to "safe buildings" and have a 5 player team, please set to any spot but the left side or right side) safe building=Saloon or Bank. Red team moves 2'nd in first round but they move first afterwards as it alternates. 1-2-3-4-5-6-7-8-9-A-B-C-D-E-F-G-H-I-J-K-L-M-N-P-Q-R-S-T-U-V-W-X-Y-Z.till 35'th round B-R-B-R-B-R-B-R-B-R-B-R-B-R-B-R-B-R-B-R-B-R-B-R-B-R-B-R-B-R-B-R-B-R-B-R-B-R-B-R-B-R-B-R-B-R-B-R-B B=Blue, R=Red. If a none prioritized player sets first in queue and the prioritized player from the other team set's first and KOes him, queue would for some reason do an akimbo(does his moves twice)i.e.(https://imgur.com/a/Pmjqr this is what I am informing you about but it isn't same due to the other player koing one and me after him, predicting who ever was set in none prioritized team can get you an akimbo but sometimes it is a 50/50 chance to be done.) Items/sets that are useful at adventures: Most useful Equipment:(Sorted to most effective gear to least effective) Wright plane set(=+20attack=more damage/chances to hit) Lucile horsey set(9 attack/defense) Lucille's weapon set(5.5 attack/defense) Venom snake(5 attack/defense) Medal of bravery at sea(2 defense/attack worth of 300 bonds per, can be upgraded up to 3A/D) Bavarian/Dirndl set(up to 11attack/defense)(Please mix it with other more useful gear) Maya scarf(5 defense)>Quest item< Outlaw set(up to 10 attack/defense if complete set) Sam Hawkins knife(need to invite lots of out of game friends to gain it.) Amish horse/cloth set(less effective than bavarian set and no hp bonus.) 5 attack/up to 6 attack) Soldier cloth set(3 attack/defense~coming in next update) Scout cloth set(2 def) Deadwood horsey set(2 defense) Shawnee cloth/weapon set(2 defense<cloth>/2 attack<weapon set bonus>) Natty bumpo cloth set(becomes obsolete once outlaw or bavarian/dirndl set is acquired) Weapons(sorted by how better potentially it is without being upgraded) El Gringo Weapon set Spoiler Lincoln set(12 attribute point) Deputy chef's stuff Lucille weapon set Hawk rifle(8 ap's 350-370) Shepard/shepardess rifle(6 ap's 350-370) Preacher rifle(8 str, 6 dex/char 350-370) Moonshiner rifle(6 str, dex, and 9 char 350-370) Henry Hooker(9 str, 5 mobility, 5 dexterity and upgradable) Event winner prizes(6 attribute point minimmum on all attributes) New golden gun set(6 attribute point, 4 attack/defense 375-395) little britches(6 AP's on all of em and 335-355) mountain farmer(5 mob, dex and 8 char 350-370) Joaquinn/Emiliano rifle (6 mob/char/dex and 350-370) David C.(8 mobility, 8 dex and 3 char) IFBC Rifle(6 attribute point on all AP) William Penn's rifle(6 ap's) Gambler weapon set(6 attribute point on all attributes) raven bow(6 ap's) Dancer Hand fan(useful since 6 ap except for mobility. so you might dodge less in that) Lonesome Cowboy rifle outlaw rifle(3 ap's 335-355 damage) skeletonman's/john rolfe rifle(5 AP's) butch cassidy rifle(5 strength, 6 mobility, 5 dex) Romeo's crossbow(6 str 3 mob) Henry miller's rifle(9 mobility and 3 strength) pat desmond rifle(3 str, 3 mob, 6 char) Bass reeve rifle(3 str, 6 mob, 3 dex) Wesley rifle(6 mobility, 5 dexterity and 5 charisma) shawnee weapon set(3 ap's) Any rifle with 3 ap(has 335-355 damage) Any rifle with 3 AP(has 320-340 damage) Bavarian/Dirndl wine barrel Collin rifle(6 str) aird rifle(6 dex/char) corey's rifle(6 mob/dex) wanderer rifle(6 mob/dex) 3 dex/char 320-340 damage guns or something similar, please never consider these weapons(unless you have it with double the damage) Level longe-range revolvers: [item=44055000](Hamage) [item=44056000](Haim) [item=44054000](Hodge) [item=44053000](Hank) Special section for under level 110: fire and ice set(80-110) Thunder and lightning set(80-110) Golden gun(level 80-110)(232-348)(it is better than level guns at lower levels) Elfego baca rifle(80-90, obsolete if you have upgraded level gun) King fisher rifle(80-90, obsolete if you have upgraded level gun) Jeremiah rifle(level 80-100) Natty bumpo rifle(80-100) George mcj weapon set(80-100) Chingachgook's rifle(80-100) Allan's rifle(80-100) Limited items such as badger, turtle, bear, eagle etc long range revolvers.(level 70 requirement to equip, minimum 64 if premium soldier)(222-338 rifle damage) [item=44040000] (bear 7 strength 3 mobility) [item=44041000] (hawk 3 mobility 4 dexterity 3 charisma) [item=44042000] (Turtle 7 mobility 3 dexterity) [item=44043000] (badger 5 mobility 5 dexterity) [item=44044000] (Eagle 7 dexterity 3 charisma) [item=44045000] (ox 3 mobility 7 charisma) [item=44046000] (bull 5 dexterity 5 charisma) [item=44047000] (Lynx 2 strength 2 mobility 3 dexterity 3 charisma) Best rifle replacement at level 130+ to outlaw rifle for adventures is the Raven bow due to 6 attributes to all.(the only free rifle replacement of outlaw rifle) If you can't get these items, try buying a lower level required gun from your town shop and upgrade em.