DeletedUser14280
I had that idea myself.
Maybe increase that time though, to 10 minutes or half an hour.
Maybe increase that time though, to 10 minutes or half an hour.
As already pointed multiple times by lots of people, the simplest solution would be:
just add x minutes delay before your actual sleep
Example: (x=5)
When you press that "Sleep" button in a town where your character currently stand, the countdown timer will start at 08:05:00 (ie. 8h 5 min). Your actual sleep will start at 07:59:59. Lets call that 5 min delay as booking-procedure or something.
I guess additonal five minutes window is more than enough for group of fighters to challenge the campers, and waiting five minutes to sleep in your own hotel is not long enough to make you complain either.
Developers just need to add x minutes in the starting countdown, just like they add travelling-time when a player is intended to sleep in far-away hotel.
I can't think any simpler & more practical solution other than this.
Maybe it should just be made that sleeping doesn't interrupt a duel in progress.
This might be the best idea yet. Is you make the challenge running to the hotel will not protect you. But once in the hotel you can no longer be challenged.
Let me explain this to make sure everyone understands it. If you are not sleeping and someone challenges you for the next 10 minutes it don't matter what you are doing or where you go the duel will complete even if you run to the hotel to sleep. Once in the hotel and sleeping no one can challenge you until you wake up.
I'm pretty sure all the duelers who miss out on a duel, thanks to you sleeping, think you're a despicable dodger.Whilst that is a good idea to help against camping, it is also a disadvantage to non-duellers being attacked.
I've had numerous duel reports where I am sleeping, and have missed being duelled by a matter of minutes. This change would take that away.
It would have to be several hours to give people who can only login twice a day a chance.
I'll repeat what I've said before about thi line of solutions:
It only helps those who don't have a life and those who have to much time on their hands. Login every X minutes for up to 8 hours to be able to fight someone is compulsory behaviour. The solution is appalling to me, because it narrows the group of people who are able to play this game without any chance to outgrow the pack. In a good game, as it is now (with some minor flaws), every player with decent skills has that opportunity.
that wouldnt work in practice , you are forgetting that its rarely the "civilians that shoot the campers back.
It would be easier to implement a cooldown after a duel as mentioned in another thread to allow a window of oppertunity.
However there is rumoured to be a new system going to be coming in where you need to be in the same location to duel someone.
When that occurs and how that will affect things is anyones guess
that wouldnt work in practice , you are forgetting that its rarely the "civilians that shoot the campers back.