DeletedUser
There are two threads around regarding hiding in hotels on the first page of the brainfart section. One lost my attention after it had degraded into flaming on the 4th or 5th page of the thread, another is about kicking people out of hotels.
Aim of both initiators of the other threads appears to reducing effects of people that use hit & hide tactics on the game. The 100% protection offered by hotels makes hit & hide tactics viable for people who "don't have a life" or have to much time at hand for other reasons.
My suggestion to reduce the effectiveness of hotels for this tactic is not giving hotel visitors a 100% protection. To deter duelers that seek for easy targets a bit, duelling costs for people who challenge hotel visitors have been increased and gains lowered.
Edit: Below is the table that is used at the moment
Aim of both initiators of the other threads appears to reducing effects of people that use hit & hide tactics on the game. The 100% protection offered by hotels makes hit & hide tactics viable for people who "don't have a life" or have to much time at hand for other reasons.
My suggestion to reduce the effectiveness of hotels for this tactic is not giving hotel visitors a 100% protection. To deter duelers that seek for easy targets a bit, duelling costs for people who challenge hotel visitors have been increased and gains lowered.
This setup might also make it more interesting to use cheap rooms when people are in their home town.Janitor's closet
Recovers 50 energy points, 477 Health point
Dueler needs 75 energy points to attack you and receives 10% of the usual spoils and experience if he wins.
$ 15
Dormitory
Recovers 64 energy points, 536 Health point
Dueler needs 61 energy points to attack you and receives 20% of the usual spoils and experience if he wins.
$ 45
Guest room
Recovers 75 energy points, 596 Health point
Dueler needs 50 energy points to attack you and receives 30% of the usual spoils and experience if he wins.
$ 90
Apartment
Recovers 88 energy points, 656 Health point
Dueler needs 37 energy points to attack you and receives 40% of the usual spoils and experience if he wins.
$ 150
Luxury apartment
Recovers 100 energy points, 745 Health point
Dueler needs 25 energy points to attack you and receives 50% of the usual spoils and experience if he wins.
$ 225
Edit: Below is the table that is used at the moment
Janitor's closet
Recovers 64 energy points, 477 Health point
$ 10
Dormitory
Recovers 72 energy points, 536 Health point
$ 40
Guest room
Recovers 80 energy points, 596 Health point
$ 90
Apartment
Recovers 88 energy points, 656 Health point
$ 160
Luxury apartment
Recovers 100 energy points, 745 Health point
$ 250
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