What if.. They update the "Daily Login Rewards"
Like..
%1 , 3 , 5 , 7 xp instead of %1 , 2 , 3 , 4
And/or
6th and 7th days, giving, 10, 15 nuggets/bonds with little bit Xp.
If 6th and 7th days are added, for 5th day, 5 nuggets/bonds with another %1 Xp.
I agree with you, of all the ideas presented, yours is the most coherent
personally I lost an account with more than 9 years old, so this level increase will resent it a lot,
On the other topic, part of the changes that I think they will have to make in terms of duels would be the following, currently (and I think forever), the range of duel allowed I think is very wide, based on the level of duel (it is 50 duel levels down and 50 up approximately, this is particularly bad when a player level 150 can attack at a level 110 (because they both have their duel level at the same level as their player level), if you increase the maximum levels , you have to consider (as already mentioned before), that all current sets will only be at 75% of their maximum capacity at level 150 if the maximum will be 200),
on fort fights we have actually soldiers with 40k hp, if u increased the level on 50, That implies that we will have 50k hp soldiers and that will not be solved with duelists that do 2k of damage for each normal shot, they should think of something like subdividing the sets (making the low-level sets more powerful and making them cross level barriers like 50, 100, 150 and finally 200 these lose growth to reduce the level gap but still maintain the difference gained in attributes and skills per level (1 atr and 3 skills respectively)
for example, 0 - 50 level the bonus sets raises on x.5, but on the next range 51 to 100 the set only increases on x.4 and on the next range 101 to 150 only gained x.3 and finally on 151 to 200 x.2 (not a uniform rise as we have now, if not one that maintains the advantage of the upper levels but that this advantage is not an exaggeration and is unattainable by the lower levels)
to be more clear:
u gain
1 - 50 (x.5 factor level) range level 25 skills on any skill on some piece set of clothes
51 - 100 (x.4 factor level) u gain 20 skills aditionally to your 25 (45 in total now)
101 - 150 (x.3 factor level) u gain 15 skills aditionally to your 45 (60 in total)
151 - 200 (x.2 factor level) u gain only 10 aditionally to your 60 (70 finally)
This would definitely reduce the negative impact on set point inflation by the new levels but there would still be an acceptable difference and it will give attributes and abilities their deserved place.
In case you have not noticed it yet, in new players the new sets increasingly reduce the importance of the attributes and abilities that they give us at each level, even if you fight without any adjusted attribute and ability, it will only be a small difference of 5k of life in a fort battle because the pure set at level 150 already gives you 12k of life, instead 5 years ago those 5k of life that you had of your own attributes and abilities per level were the most important part of the duel configurations, battles and jobs
and sorry for my dirty English, but all I had to write is too much to sit down and translate manually