DeletedUser
The most active players in the game have no problems in finding a "good town" to join. A "good town" being one with a large fort, or even a medium or small fort. This is because the best towns in the west NEED active players in order to defend their forts, retake other forts, duel impostors, and other things that only the most active players can do.
All townsfolk of such towns (and their allies), they get to sleep in a fort and get 80-100% regeneration for only 6 hours.
The suggestion in this thread is "pro" those players who are not as free with their time as they'd like to be, cannot afford to be active as much as they'd like to be, and therefore are not "good town" material. Therefore such players are bound only to 8hrs sleep, whereas the more active players have a choice of either 6 or 8 hrs.
So, for now, active players CAN manage their sleeping time, and the less active cannot.
This idea gives EVERY player, active or not, the ability to manage their sleeping time. However the active players keep their well deserved advantage, as sleeping in a fort (regardless of its size) remains BY FAR the most effective way of regaining energy and health.
It is my belief that if it is true that this will enhance the play of the non-active players, this would only be more beneficial to the active players (higher-leveled non-active players to duel, greater competition for a place in the "good towns" - some non-active become active). Furthermore, even the most active players can find some situations where this new system would be beneficial, regardless of their ability to sleep in forts.
I'm not going to kid you and say that this is a major thing when it's not. The difference is very slight when it comes to the enhancement of the less active player, and the active player will use this once in a while, but that doesn't mean this wouldn't be an improvement to the status hotels have now.
Thanks to everyone that believes this would be an improvement to the game, and voted yes.
Also thanks to all of you who have showed us potential problems that this system may have, and voted no.
All townsfolk of such towns (and their allies), they get to sleep in a fort and get 80-100% regeneration for only 6 hours.
The suggestion in this thread is "pro" those players who are not as free with their time as they'd like to be, cannot afford to be active as much as they'd like to be, and therefore are not "good town" material. Therefore such players are bound only to 8hrs sleep, whereas the more active players have a choice of either 6 or 8 hrs.
So, for now, active players CAN manage their sleeping time, and the less active cannot.
This idea gives EVERY player, active or not, the ability to manage their sleeping time. However the active players keep their well deserved advantage, as sleeping in a fort (regardless of its size) remains BY FAR the most effective way of regaining energy and health.
It is my belief that if it is true that this will enhance the play of the non-active players, this would only be more beneficial to the active players (higher-leveled non-active players to duel, greater competition for a place in the "good towns" - some non-active become active). Furthermore, even the most active players can find some situations where this new system would be beneficial, regardless of their ability to sleep in forts.
I'm not going to kid you and say that this is a major thing when it's not. The difference is very slight when it comes to the enhancement of the less active player, and the active player will use this once in a while, but that doesn't mean this wouldn't be an improvement to the status hotels have now.
Thanks to everyone that believes this would be an improvement to the game, and voted yes.
Also thanks to all of you who have showed us potential problems that this system may have, and voted no.