DeletedUser
VOTING: 2 weeks to vote yes or no. If poll reaches magic # of 80% of positive yes vote then it will be sent on to developers to decide.
No more changes will be allowed to post #1 unless authorized by Good Feather or other Mod.
Proposal:
implementing a way of using the current system of levels in an already existing hotel, so that the lower stars are not redundant for the town members.
Current Workaround:
People for now have to to manually stop their sleep (especially if the town your in doesn't have a fort) in order to get to the place where they have to be (forts, quest givers, foreign town..) by a certain time (be it when you will be online, when a fort battle begins, or some other deadline), and while this works perfectly if can afford to be online 24/7, there are certain (many) instances where one would wish this possible.
Details:
When you have a 5 star hotel built in your town, who of the town members is EVER going to sleep at one of the lower levels? and why would they when they can sleep at 5 stars?..
There has already been several threads on shorter sleeping, and I appreciate that fact, however, none of them (as far as I know) have made this suggestion, with an elaboration:
-the hotel stars remain the SAME for any NON town members (prices same, nothing changes).
-for the town members the stars represent shorter sleeping periods equal to the existing energy revival rate of the stars, in the time that it would be revived at 5 star sleeping:
so 1 star = 64 energy points = 5.12 hours sleep (approx.307 mins)
2 star = 72 energy points = 5.76 hours sleep (approx.345 mins)
3 star = 80 energy points = 6.40 hours sleep (exactly 384mins)
4 star = 88 energy points = 7.04 hours sleep (approx. 422 mins)
and of course
5 star = 100 energy points = 8.00 hours sleep
Premium system will also need to be made for 150 energy but it will be consistent with the 100 point scale as the game currently works, the mins of sleep is the real issue.
this way the hotel stars will actually have purpose for the the town members, who, lets face it, use it the most anyway.
Abuse Prevention:
o.k so what happens when you have a level 1,2 3,4 hotel?
1 star= 64 energy points = 8 hours (as usual)
2 star= 72 energy points = 8 hours (as usual) then 1 star would be 7.11 hours (426 mins)
3 star= 80 energy points = 8 hours 8as usual) then 2 star would be 7.20 hours (432 mins), and 1 star would be 6.40 hours (384 mins)
4 star= 88 energy points = 8 hours (as usual) then 3 star would be 7.27 hours (436 mins), and 2 star would be 6.45 hours (393 mins), and 1 star would be 5.81 hours (349 mins)
5 star is already stated above.
Visual Aids:
this is what a fully built hotel would look like.
(this character has a total health of 1540)
Summary:
Use of the current 1,2,3,4 stars of the already built 5 star hotel for a town member to ANY extent!
hm, Inno: It definitely adds to game-play as the current system is redundant, as for ways to profit off of this, I will leave that up to you guys (I can't see a way to make people pay for this advantage, but does that fact make it inadmissible?)
Administration
I'm pretty sure it meets the guidelines, and I didn't see anything on the list that remotely resembles this proposal.
No more changes will be allowed to post #1 unless authorized by Good Feather or other Mod.
Proposal:
implementing a way of using the current system of levels in an already existing hotel, so that the lower stars are not redundant for the town members.
Current Workaround:
People for now have to to manually stop their sleep (especially if the town your in doesn't have a fort) in order to get to the place where they have to be (forts, quest givers, foreign town..) by a certain time (be it when you will be online, when a fort battle begins, or some other deadline), and while this works perfectly if can afford to be online 24/7, there are certain (many) instances where one would wish this possible.
Details:
When you have a 5 star hotel built in your town, who of the town members is EVER going to sleep at one of the lower levels? and why would they when they can sleep at 5 stars?..
There has already been several threads on shorter sleeping, and I appreciate that fact, however, none of them (as far as I know) have made this suggestion, with an elaboration:
-the hotel stars remain the SAME for any NON town members (prices same, nothing changes).
-for the town members the stars represent shorter sleeping periods equal to the existing energy revival rate of the stars, in the time that it would be revived at 5 star sleeping:
so 1 star = 64 energy points = 5.12 hours sleep (approx.307 mins)
2 star = 72 energy points = 5.76 hours sleep (approx.345 mins)
3 star = 80 energy points = 6.40 hours sleep (exactly 384mins)
4 star = 88 energy points = 7.04 hours sleep (approx. 422 mins)
and of course
5 star = 100 energy points = 8.00 hours sleep
Premium system will also need to be made for 150 energy but it will be consistent with the 100 point scale as the game currently works, the mins of sleep is the real issue.
this way the hotel stars will actually have purpose for the the town members, who, lets face it, use it the most anyway.
Abuse Prevention:
o.k so what happens when you have a level 1,2 3,4 hotel?
1 star= 64 energy points = 8 hours (as usual)
2 star= 72 energy points = 8 hours (as usual) then 1 star would be 7.11 hours (426 mins)
3 star= 80 energy points = 8 hours 8as usual) then 2 star would be 7.20 hours (432 mins), and 1 star would be 6.40 hours (384 mins)
4 star= 88 energy points = 8 hours (as usual) then 3 star would be 7.27 hours (436 mins), and 2 star would be 6.45 hours (393 mins), and 1 star would be 5.81 hours (349 mins)
5 star is already stated above.
Visual Aids:
this is what a fully built hotel would look like.
(this character has a total health of 1540)
Summary:
Use of the current 1,2,3,4 stars of the already built 5 star hotel for a town member to ANY extent!
hm, Inno: It definitely adds to game-play as the current system is redundant, as for ways to profit off of this, I will leave that up to you guys (I can't see a way to make people pay for this advantage, but does that fact make it inadmissible?)
Administration
I'm pretty sure it meets the guidelines, and I didn't see anything on the list that remotely resembles this proposal.
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