omg hope you're kidding...
this game is already way too much unbalanced on the attacking side, and yeah game ratio matters. without balance everything turns out bad.
when you have large alliances, not everyone is able to get equal opportunities to participate or to grow together on the fort battles. I.e
New Trinity Alliance has 32 towns and 769 memebers in
one alliance, when the forts only hold max of 140 attackers per attack.
lately, I have even noticed that many of them don't even attend the battles! Are we missing enthu?
nope, then why not attend? we are too many and we don't always get ranks cuz there are many of us ...what?
This game needs balance. Is balance possible between two opposite alliances ? NO! why...balance between two powers can be hard to maintain and usually turns out to be unstable. It requires a degree of preparedness, which is ultimately intolerable. SO what?
lets limit alliances. Add some sort of cap to limit number of allies in an alliance.
With smaller alliances, there will be more battles, duels, excitment and challenges. By limiting the number, helps towns to be more selective on who they ally with and forces the rest to be more organized when presenting. Look at (twstats.com) in tribal wars, look at the forums. yeah, its exciting and fun. The forums run 24/7 and there is always something to talk about.
By capping the number of allies, we are preventing small towns from slacking off and forcing them to come into their ORGANIZED CLANs. Otherwise, with two sides (weak towns will support one of the the strongest sides of the two). example is world 11, you see towns supporting Legion with the fear of losing their towns. By capping number of allies, we promote a presence in the games, ownership, because everyone is part of it.
This is a war game :shootout:, not west hugging. Even though the west encourages some sort of hugging of a type (you visit kongming2234 and you are happy to see that he thought of you too!... separate ways feeling satisfied.
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