Since I never responded to some of the questions due to being in Russia for a couple weeks...
Great information. Thanks.
However, I have on question, did you factor in class specific items? For example, I don't use much adventure specific item, if at all on jobs. However, soldiers and workers both have some decent items for jobs, such as the trumpet, utilizing the weapon slot and gives quite a bit of +charisma boost.
Yes, I treated each class and gender separately to do the calculation in my spreadsheet. I have the spreadsheet setup to look for the best combo of weapon, headgear, neckband, clothing, shoes, product, and animal (keeping in mind every possible combination for the item sets) for each job and then just altered skill points until all were jobs available. As pointed out later though, some jobs only have a labor point of 1, so it would be a bit dangerous to do some jobs at level 89.
what about the worker class whats the stats for them ?
Male Worker:
Code:
Attribute Points:
Strength: 0
Mobility: 0
Dexterity: 36
Charisma: 60
Total: 96 (90 + 6 from quests)
Skill Points:
Vigor: 1
Stamina: 111
Reflex:1
Hiding: 79
Swimming: 37
Shooting: 68
Tactics: 1
Extra: 3
Total: 301 (89*3 + 34 from quests)
Female Worker:
Code:
Attribute Points:
Strength: 0
Mobility: 0
Dexterity: 36
Charisma: 60
Total: 96 (90 + 6 from quests)
Skill Points:
Stamina: 110
Hiding: 76
Swimming: 41
Shooting: 72
Extra: 2
Total: 301 (89*3 + 34 from quests)
As a side note, if anyone finds any problems with my calculations, please let me know. The spreadsheet I'm using is about 2.68mb of inputted values and formulas, so there is plenty of room for error. Thankfully, no problems have presented themselves so far.