DeletedUser
Opening new worlds isn't going to get more people to buy premium! But apparently, Inno doesn't seem to get this!
won't get more people to spend but it might get the same people to spend more
Opening new worlds isn't going to get more people to buy premium! But apparently, Inno doesn't seem to get this!
Well, yeah. So? Not sure what you're getting at.@ Luap - I think that the distribution of players is very much affected by chance, also the fact that the world was made earlier mighthave had an impact.
Already have, and have already answered your question (I prefer simplicity; less to remember).But Luap let me ask you a question: why do you care? If it turns out we do need the middle bracket it shall do its job and all will be fine. If it turns out we don't need it then it shouldn't affect the active players anyway. Just think about that for a while before you post.
Hmmmmmm... having never let a character lapse, I don't know from experience, and don't recall hearing anything about it. If it were stated, where would such statement be? IG help? On here someplace? My few searches turned up nothing but this thread.Now while we are on the subject I think a reminder before your account is deleted is a good addition to the idea. But I have two questions (a) Does it already do so? (b) how long before deletion should the warning be given?
Once we learn how to use them they look like they'll be much easier to handle@Diggo: Nice follow-up graph. I see you used the Excel 2007 default colors as well. I was much better with 2002/2003 graphs, and I haven't used them much in 2007.
ThanksNice summary Diggo.
Erm... ok then.From now on, Diggo's in charge of all summaries, that's perfect.Shouldn't you edit the OP and put it there?[Oops, I see you did.]
I didn't accidentally neg you did I? I used the same comment I used last time, which makes sense in context of the post.
No it wasn't you who negged me, it was either (a) Luap being sarcastic (b) someones finger slipped.
Very objectively summarized.Details
We propose a second deletion time is added to remove these low inactives. (Note that the default time still applies for the remainder of the player base.) Level One accounts would be deleted after 5 days of inactivity. There has also been debate over adding a third period for Level 2-9 accounts of approximately 22 days, but we have failed to reach a conclusion here.
Well, excuse me for being stubborn, but I don't see a "very high level 2-9 total" there.Visual Aids
Below are some stats showing the extent of the problem we are attempting to fix. Note the obvious level one problem, and that very high level 2-9 total!
Heheh. Oh, but... you should probably add a comment that those numbers are in days. Yes, we all know that, but it wouldn't hurt.Also this link will direct you to a table showing all deletion times. Note the middle one is purely OPTIONAL.
I'm skeptical that they need us advising them on making money, but hey, I guess it couldn't hurt to play that card. At worst they'll get a chuckle out of it.Summary
Ultimately the aim of this game is to generate maximum revenue for Innogames. So the less money they spend on new servers due to noob overload the more money they'll make which is in everybody's interests.
Don't know when someone should be negged, but I was negged because someone was of opinion that an idea I had was pointless (it was debated some, but eventually majority felt no, which is fine). Didn't know the purpose of negging was if you disagreed with someone's idea!P.S. Someone accidently negged me, at least I think it was accidental unless the comment was sarcastic
Always a good idea.@ Luap: Yeah I tried to be objective so someone didn't whine
OK that's at least potentially meaningful, but at the risk of seeming obsessed, I must ask: what does "randomly chosen" mean? Is that a chart of averages or did someone actually pick just 1 level from each of those ranges? The averages would be far more useful than picking 1 data point from each set.@ Luap: if we are having a picture war then I'll reintroduce this one:
The top part makes one statement we all agree on followed by a naked assertion on which we don't agree.I think this pic says it all:
Irrelevant, because the amount of any level in a given world must be compared to the amounts of other levels in that world. It's the relative proportions, not the absolute quantities, that are indicative of a buildup problem at a given level or level range.Luap Nor, going on one of your charts, the chart is very misleading because of the scale for the x axis. The scale is by 10,000 for 1 and 5,000 for another.
Depends on the overall population. 100 thugs is a whole lot in a town of 1000, but hardly noticeable in NYC or Paris.Try counting to 5k, and you'll see how many people this actually is. World 2 has probably 7,000 level 2-9s; spread across the world at various places to pick tobacco. 7,000 is a lot; just find a cencus(sp?) done near you and check it out.
You got those backwards. Could be my fault on that; I put W6 first on the one chart because it's newer. I wanted to show the trend over time.World 6 has probabaly 1,500 in the level 2-9 range, considerably smaller than World 2, but still a growing problem.
It's needlessly complicated. Yes, I agree 100% that those are reasonable timetables at each level. But why give people more rules to remember than are needed? KISS.However, here is my proposal:
Make accounts deleted in 5 days the level 1s. 1 week for level 2 & 3. Keep levels 4-9 the same as previously proposed. Making the level 1s fastest will prevent people from logging back on every 2 weeks and setting tobacco for 10 minutes or something dumb like that. This'll decrease the level of 2-9 while we're at it; killing 2 birds with one stone.
I think it'd work pretty good.
Hell no. That's exactly the opposite of simple. Who is going to remember all of that??Okay, we all seem to agree that level 1's pose the biggest problem, because obviously, there are more level 1's than any other low-level of players. And as far as levels 4 through 9, let's make it so that levels 4 to 5 get 9 days, levels 6 to 7 get 11 days, and levels 8 to 9 get 13 days. Levels 10 to 14 will get a month. And levels 15 and above get 45 days. A simple solution to a complex problem, don't you think so?