DeletedUser
According to items: I decided to leave this to the developers
As for the skills: Yes those vary, but are always percent changes:
let us say there is a recipe requiring wool, cotton (some kind of jacket)
these are common products from low skill jobs and so: the percentage is like that:
60% for 1 skill bonus 10 points max
25% for 2 skill bonus 10 points max in each skill
14% for 3 skill bonus 10 points max in each skill
1% for 4 skill bonus 10 points max in each skill
and the other recipe requiring buffalo skin along with other products, since it is muchg harder to get buffalo skin than wool the percentage should be changed into:
35% for 1 skill bonus 10 points max
30% for 2 skill bonus 10 points max in each skill
20% for 3 skill bonus 10 points max in each skill
15% for 4 skill bonus 10 points max in each skill
this proves you can, with lots of luck, create an item with 4 skill bonus from wool (1%) but if you gain recipe requiring "better" products your chances of getting better items increase (in this example to 15%).
That doesn't really make logical sense in a real-world way (why would buffalo skin give you more skills than wool?) but then, neither does the present color/skill system make any sense at all. :nowink: So, evaluating it only in terms of its effect on game play, I'd say you have a good idea there.