DeletedUser
You did a pretty good job of completely missing what I said. Let me isolate the entire thought for you:
"or the danger rating of the job doubles as a percentile chance"
I get enough risk from high-danger jobs to be very loathe to make them more unattractive for four-hour shifts. However, giving the danger aspect another use besides simply injuring the worker by stubbing his toe (or worse) isn't necessarily a bad thing and would take advantage of an existing variable, thus making it easier to program into the game.
I fully agree. It's when a player's forced to choose between his role and his class advantages that the problem begins. I said this elsewhere. If an adventurer or worker makes $33 on a two-hour job, then a dueller comes along and takes $11, the job only paid off $22. A dueller doing an honest days' work would make $24 or more off of the same job, thus the whole point of an adventurer or worker is lost. The two classes become invalid as their advantages are moot. They must either give up their job superiority to defend themselves and thus fall behind in income or they must put up with being "pimped" and fall behind in income that way. Yet these two classes exist for the purpose of non-combat income. So if you have a class who's advantage gives them less than a class without that "advantage", is it really an advantage?
Every town I belong to (five total) has their own duellers. Perhaps their levels are all too small to run into this sort of problem, or perhaps they've found an exception. The rules of conduct they generally follow have thus far done nothing to prevent them from continuing to duel successfully:
1. They buy good mounts and often travel far to find opponents without complaint.
2. If a member of our town who's not a fighter is attacked, then we go to war against the offending town, providing plenty of fair game for our fighters.
3. Town alliances give us an even largert range of targets, as attacking an allied town is synonymous with attacking us.
A good fighter will always have targets to fight. It's perfectly acceptable to fire at will during a war, and in peacetime, the fighter should have the best mount they can buy and be travelling all over, using the duelling ranks as a roadmap. It takes a lot of time, yes. But in the end, they gain far more from pursuing their own class than targetting non-fighters who'll eventually just give up or (as you pointed out) leave town for good. Worst case scenario: constant victimisation could end up leading to a shortage of non-fighters as people will simply start quitting the game and/or cease to participate in towns. And then everybody suffers
I understood what you wrote, I did not bold the whole thing because I do not believe the penalty you described with your proposal is good enough.
There needs to be a balance, every feature need to consider the consequences, will it boost this class but also benefit all others so it balance out?
Your proposal allow adventurer class too much advantage. They can simply choose can't be dueled and work on jobs without worry. If the job is dangerous enough then I will do
1. Do that dangerous job last. I usually do transport ammo when my energy is quite low. If I die, not much energy is wasted.
2. Switch off can't be dueled during dangerous jobs.
Right now, in my view, duelers have a slight edge in this game but not by that much.
Duelers rule most of the game, but as smarter workers figured out ways to evade them, avoid being dueled, or quit the game, duelers life has become tougher in some respect. You cannot just take your slice of the west and view duelers as the all evil people, the robbers.
Conversely, I'm sick and tired of duelers who insist on no consequences and duelers have a very tough life. The "tough" life of a dueler tend to be a result of their successful dueling, making good targets scarce as their dueling level disparity increase + some good targets already quit the game (to be fair, being constantly dueled was only one of the reason, there were others such as boredom)
Right now, smart workers can prosper under the current system as they can plan jobs, utilize downtime to focus on my cash job (I got one of my high cash job motivation down to around 80% now as I await another dueler to kill me while I work on less rich jobs or jobs with almost no cash). Some choose townless when it's really bad, it's their choice.
Smart duelers who take care and not to rely on dueling 100% and keep their dueling levels reasonable also prosper. Like I said over and over, in two of the town I was in, the top 2 contributor both contributed over 10,000 to the town treasury and they were duelers.
To be fair, as they level up in W1 and smarter workers who knows how to keep their cash advance while the dumb ones fall further and further behind in level or learn to keep their cash, my dueler friends are considering doing cash jobs themselves as I'm slowly catching up to their in daily cash income.
Duelers due for ranking, duel for cash. Your suggestion will not affect the duelers who duel for ranking much but it'll severely negatively impact those duelers who duel for cash. I don't want that to happen.
If you don't want to be dueled so much this game already provide 2 days for you to avoid being dueled as it is.