Roadmap 2011 Feedback

Red Falcon

Well-Known Member
I would not like it at all if the 48-hour KO blocks were lifted. If this happened, people would get the idea to duel each other constantly and then no one would have any free time to do jobs and make any money they might have lost during those duels! In fact, unless you're a good dueler and even if you are, if people get the idea to start dueling everyone constantly, then there won't be any hope for anyone to do any jobs or quests without getting knocked out constantly. And while I enjoy a good duel every now and then, I would not want to get dueled constantly and keep losing all the money I would be making on quests and/or jobs. It would be just like Mafia Wars by Zynga. However, Zynga has balanced this out by making jobs easy to do (Just click 'Do this job' and it's done!) and the amount of money those jobs gives you out-weighs the amount of money you can lose by getting attacked by someone. Also, you can buy certain 'Properties' and secure a set amount of hourly income for yourself on games like Mafia Wars. But this is The West...An entirely different game made by an entirely different company. Does anyone get my drift?
 

DeletedUser9470

im looking forward to the 48 hour ko lift
as usual workers cant see past te end of their own noses...
it would be great if people learnt how to read!

New Duel System
The current system (attack zones, dodging) bla blabla.. bla bla... will be available.

It will be balanced so that skills and attributes are equally important to actions. Ranged and close combat will remain comparably strong. The current dueling skills will be less important for the hitting chance and damage calculation, but they will be more important for the dueling actions. Luck will be minimized. The equipment and weapons will take a bit role in the calculation of the earned experience points to constrict duel pushing.

this means you "worker" will have a lot more chances of doing damage to duellers...

if you dont want this then you havent thought it through!
I am more than happy to keep putting you to sleep every 48
;)
 

DeletedUser

What if some worlds had dueling disabled? Like for example I used to play tribal wars and remember that some worlds had archers disabled and paladin weapons disabled(I think). Some had different systems for taking over other villages also. So maybe they can make different world settings like they already do with the premium systems.

A Non-dueling world would be for fort battles and questing for the people who hate being dueled. Personally I just don't join a town if I pick an adventurer for pure hiding or something. But for people who like to be in fort battles and towns they just have to accept being dueled.

Just an idea I had. Not sure if it could work or is even a good idea. I'm sure someone could point out a few problems with it.
 

DeletedUser

why havent they mentioned why the 48 hrs and extra damge is bieng implimented,so they can sell you elixers for nuggets,ko someone ,they can come back for you ,and if you dont spend nuggets for the elixers your done,kinda sleezy that the reasons behind it havent been mentioned,check the dutch roadmap
 

Diggo11

Well-Known Member
im looking forward to the 48 hour ko lift
as usual workers cant see past te end of their own noses...
it would be great if people learnt how to read!

this means you "worker" will have a lot more chances of doing damage to duellers...

if you dont want this then you havent thought it through!
I am more than happy to keep putting you to sleep every 48
;)
I would not expect the system to be precisely measured out to 45% actions, 45% skill and 10% luck or some such formula, but yes, it appears 'actions' will become far more important and tactical than they are now.
 

DeletedUser

well this taking duelling peace away has huge benefits, and for a start its more realistic.

<sarcasm>Well I didn't know it was REALISM we were going for! Obviously they should remove the duelling restrictions as well so y'all can torment low-level characters too! And you should also die permanently and have to start over when you get KO'd!</sarcasm>

Ahem. Okay, what "huge" benefits does it have to non-duellers? Because everything you've listed relates to how awesome it will be for duellers... nothing about game balance or benefits to other classes or anything. I'd like your thoughts on the "huge" benefits to workers... or, since you think they're all whiners, the "huge" benefits to anyone who plays the game in a style different from yours.

In all seriousness, though, the duelling restrictions may be the only possible way to protect non-duelling characters if the 48-hour ban is removed. If the duelling level could be reduced by losses below the character's actual level, eventually they would reach a point where they would have a chance to win even offspec and ungeared. Of course, that would be open to potential abuse as well, but somehow I think few duellers would be willing to take the blow to their epeen required to lose enough duels to prey on lower-level characters.

Of course, I could be wrong.

for sure builders will not like being duelled! nothing new there!

Nobody "likes" being duelled. This isn't about "waaaaaaahhhhhhhhh I don't like being duelled." It's about it becoming absolutely impossible to level or accumulate cash while belonging to a town, without creating a duelling or defensive character.

this no 48 hours means i will always be able to defend our workers if i am responsive enough.

There is no way to DEFEND workers. You can RETALIATE against the dueller, the dueller's town, alliance, etc., but your worker has not been DEFENDED. Your worker is still stuck in the hotel, wasting construction/questing/job time – LEVELLING TIME – which makes him LESS VALUABLE TO YOU.

this makes the game more competitive.

If by "more competitive" you mean "there will be more duels," you're right. But the word "competition" implies that both parties have at least a snowball's chance of winning, which a builder specced and dressed for Construction does not, regardless of what you think you read in the Roadmap post – it is simply not specific enough (or well-written enough) to determine whether it will be of any benefit to anyone.

this means you "worker" will have a lot more chances of doing damage to duellers...

Quite frankly, I don't care about doing damage to duellers, because they will always do more damage to me. If you really believed that this would balance things so that all classes and specs have an equal chance to win a duel, you would be squalling to high heaven and you know it.

if you dont want this then you havent thought it through!

You are making a lot of assumptions both about the Roadmap's implementation AND about the people who don't want the ban lifted.
 

DeletedUser9470

<sarcasm>Well I didn't know it was REALISM we were going for! Obviously they should remove the duelling restrictions as well so y'all can torment low-level characters too! And you should also die permanently and have to start over when you get KO'd!</sarcasm> i think thats a good idea. you come duel one of my low levels and see what happens
;)


Ahem. Okay, what "huge" benefits does it have to non-duellers? Because everything you've listed relates to how awesome it will be for duellers... nothing about game balance or benefits to other classes or anything. I'd like your thoughts on the "huge" benefits to workers... or, since you think they're all whiners, the "huge" benefits to anyone who plays the game in a style different from yours.

take a bit of time, read the above posts about the changes.
have you not noticed in HUGE red writing? i thought it was big enough!
ok, what thismeans is for a start a dueller wont inflict as much damage in one go, and he will be more prone to damage too. what does this mean? well for a stat your chances of surviving a duel are greatly improved, not only that you would then duel him back, with a possible win, knowing what "ACTIONS" you need to take. now do you thinkyou wil see thisdueller come back to visit you soon?
NO


In all seriousness, though, the duelling restrictions may be the only possible way to protect non-duelling characters if the 48-hour ban is removed. If the duelling level could be reduced by losses below the character's actual level, eventually they would reach a point where they would have a chance to win even offspec and ungeared. Of course, that would be open to potential abuse as well, but somehow I think few duellers would be willing to take the blow to their epeen required to lose enough duels to prey on lower-level characters.

Of course, I could be wrong.

sorry, I didnt understand what you say here

Nobody "likes" being duelled. This isn't about "waaaaaaahhhhhhhhh I don't like being duelled." It's about it becoming absolutely impossible to level or accumulate cash while belonging to a town, without creating a duelling or defensive character.

nonesense, its a duelling game, if youre not hapy with that, like many have suggested before me: go play sim city.
also, all workers in my town are pretty much protected. and as such dont need the 48 hours to go do some work. maybe you need to communicate with your fellow town-members a bit more?


There is no way to DEFEND workers. You can RETALIATE against the dueller, the dueller's town, alliance, etc., but your worker has not been DEFENDED. Your worker is still stuck in the hotel, wasting construction/questing/job time – LEVELLING TIME – which makes him LESS VALUABLE TO YOU.

I assure you, this isnt a game problem, the problem here is that your duellers are not doing their job properly

If by "more competitive" you mean "there will be more duels," you're right. But the word "competition" implies that both parties have at least a snowball's chance of winning, which a builder specced and dressed for Construction does not, regardless of what you think you read in the Roadmap post – it is simply not specific enough (or well-written enough) to determine whether it will be of any benefit to anyone.

it is obvious to me you are very conservative minded. think about how the change would change things on a whole, and stop moaning about what it might do to you personally. maybe this way you would see how this is actually a good thing for workers.

Quite frankly, I don't care about doing damage to duellers, because they will always do more damage to me. If you really believed that this would balance things so that all classes and specs have an equal chance to win a duel, you would be squalling to high heaven and you know it.

you havent got a clue about how duelling works. alll you know is a dueller comes along and kos you. you think that hitting adueller for a couple of hundred HP has no effect. WRONG.
if a dueller hits a builder he is going for stats. and thus he needs to hit as many people as he can. in this sense it is very important for a dueller to not be hurt. if suddenly builders are doing a lot more damage, duellers will have to change their means and ways.


You are making a lot of assumptions both about the Roadmap's implementation AND about the people who don't want the ban lifted.
no I cannot accept what you say. i made one assumption: as usual workers cant see past te end of their own noses...
maybe you will proe me wrong?

All in all I am very surprised that builders are here to whine about this duelling change!
it should be duelers doing this.
In fact, i have now changed my mind on this sole point of the update. I DO NOT want this to go through. i much rather go round KOing builders all day.
 

Diggo11

Well-Known Member
I have talked to the Project Manager, who has indeed confirmed the old text for Health Points and Dying Chances is outdated. So far, the only planned change is that work injuries will occur more frequently and/or inflict more damage. All other points listed will more than likely not happen.
 
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DeletedUser25173

I have to agree with -NEO- please folks don't whine at everything!!
Builder characters have lived their life till here. Now the game tries to be balanced!
Always there will be Specialist builds like 10000 HP monster or pure dodge Adventurer or Resistance dueler and we can't do anything about it!
In fact I thought the new system of dueling might help shake the "western worlds a bit"!
Any how this was the road-map but it is not said that it is final so please don't whine so early ;-), but try to be constructive finding defects on the logic so you help developers with valid input!
 
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DeletedUser29831

Any idea when the revised roadmap will be released, Diggo11? And why would they drop poker, since this seems to be the one change everyone liked? ;)
 

Diggo11

Well-Known Member
Any idea when the revised roadmap will be released, Diggo11? And why would they drop poker, since this seems to be the one change everyone liked? ;)
Sorry, I meant the text was outdated only for Health Points & Dying Chances - the rest will most likely come sometime this year or at least early next year :) If you look at the Roadmap again you'll see I have "greyed out" the parts I was referring to.
 

DeletedUser

Health points and dying chances and dueling

sounds good. how much health points is planned to cost on initiating an attacks? if it is well balanced (stamina and health) and depends on the character class and level of player, lets say if attacking builders, (determined based on the allocation of their attribute and skill points) characterless players and low level player cost more hp and resources then it would be better idea.

what are the proposed Actions??


Crafting and Randomised Items

kindly tell us more about the crafting system.

items shall also have levels :rolleyes: and on reaching a certain level the user must be permitted to personalize his item. he can name it and adjust the bonuses on it through crafting.

New Map

good concept, but instead of shifting the job locations completely, consider adjusting the job requirement (less skill points to attempt a job) and outcome (better items and pay) for selected jobs in selected different areas on the map according to the topography .

Dueling :rolleyes:

how about random and changing dueling zones (or arenas) in the map where all the players who wants to duel can travel to, they can receive better experience, no money lose, item rewards, skill boost for pvp or any such benefits on random basis.



:hmf: me apologies for me bad English.
 

DeletedUser

Poker (1.31)
Players can use their cash to participate in a game of poker at any time. (This can presently be tested on the Public Beta.) Great idea, just as long as we can actually WIN and LOSE our in game dollars.

Health points and dying chances
Players hurt themselves more often and worse during work. Why? Players without high HP will pass out more. Whats the point of that? Duels also cost more health points. Passing out will be weakened a bit. Energy will not be lowered as much, the duel block will be lifted. Absolutely not! The 48 "safe time" should never be lifted. Its a good time for players to be able to do other things (jobs, reskill, collect gear, quest) while being safe.

New Duel System
The current system (attack zones, dodging) will be replaced by a new system. Each duel round has one attack and one movement action. The higher the dueling level, the more rounds are fought (3-12 rounds).

Attack action: The attack action is by default a hit/shot. With added skills other actions can be learned.
Movement action: Players to move to the optimal distance to the opponent and by that to cause more damage or to dodge an attack. With added skills other actions will be available.

It will be balanced so that skills and attributes are equally important to actions. Ranged and close combat will remain comparably strong. The current dueling skills will be less important for the hitting chance and damage calculation, but they will be more important for the dueling actions. Luck will be minimised. The equipment and weapons will take a bit role in the calculation of the earned experience points to constrict duel pushing. Dont see anything wrong with the current system, but this may not be a bad idea. Just dont make it where players that are already duelers have to totally reskill to be a dueler again under this system.

Towns
Certain buildings will have unlimited construction levels, offering some (but minimal) advantages and something to do for builders. Constructing buildings above level three will consume resources. These high level buildings will deteriorate over time. Definitely do not make buildings deteriorate! I, and many others, live in a town by ourselves and are NOT builders. I do not want to have to become a builder just to keep my town up. I am a pure dueler and do not want to join another town or have people join my town. Bad idea.

Higher Character Class Bonuses
Character class bonuses will be improved. We are considering creating 'so many' bonuses per class and allowing them to select one upon reaching every tenth level. More diversity and balance will be created. Very good idea. Anything to help customize our characters to our playing styles.

Newspaper
A newspaper will be released every 3-7 days. It will hold statistics, a horoscope and short player statements. To read the newspaper a symbolic payment has to be paid.
Statistics: Fort battle results, finished towns, Players that have reached a milestone level, best dueler, etc.
Player statements: Player can write short statements into the newspaper. There is a limit to the amount of statements posted. Each player offers a certain dollar amount for each article. The players with the highest bids are printed. Not a bad idea.

For 2011:

Crafting
Players can use recipes to craft new items. Characters can specialise for crafting purposes. Possibility of the introduction of skill trees. Could be a good thing. Just balance the power and usefulness of the new items.

New Screendesign
A fresh new design will be included for both the game frame and windows. It will optimise the UI for ease of use and less clicks, plus it will appear more aesthetically pleasing through the use of free floating elements. I like the current GUI, but I am open to making things look better. I like this idea.

Content (Balancing)
The levels and requirements for various elements of the game will be adjusted so the follow one progression curve. Things seem to be in balance already, so try not to mess it up too much. Maybe make it easier for lower levels to get to level 20 or so faster regardless of the route the choose.

Town Customisation
The town page will be redesigned. It will allow for free positioning of both existing and new buildings and miscellaneous items such as statues, trees, etc. The layout of the town may provide different advantages and disadvantages. Great idea. Make the game look more realistic. I like it. Great graphics in that pic BTW.

Randomised Items
Existing items, new and unique items can be found or created with random bonuses. This will generate a far greater diversity of equipment. Great idea, just keep items in balance with power and usefulness.

New Map
A new map will be created, based upon the real US topography. Jobs will be zoned and location dependant to reflect where different types of work would be available in the real Old West. Multiple jobs will be available from more sparse "works" locations. Good idea in general. Just have to make travel faster and more balanced to reflect the greater distances to be traveled.

Character Customisation
It will be possible to customise character appearances, ie avatars. Possibly done through the use of sliders to alter hair, scars, eyes, etc. Again, great idea for player customization.

In general, I like the new changes. Just be sure to balance everything. Dont make us have to reskill our current characters just to keep up with the new changes. Keep weapons and items within realistic ranges. Keep travel at a reasonable rate. Do not make buildings deteriorate. Do not lift the 48 hour KO safe time.
 

DeletedUser

With the town customization, will you be able to see the residences?
 

DeletedUser

I'll follow Rayve's example :)

Poker (1.31)
Players can use their cash to participate in a game of poker at any time. (This can presently be tested on the Public Beta.)
No criticism about this one. Just beautifull. It keeps the game fun, and it provides another way to watch the time go by :p

Health points and dying chances
Players hurt themselves more often and worse during work. Duels also cost more health points. Passing out will be weakened a bit. Energy will not be lowered as much, the duel block will be lifted.
Ehm.. Good update, but don't make the hits in a duel higher please... If you get hurt more often and worse during jobs, your HP will probably be lower each time u are duelled, just because most of the time you are working ;)

New Duel System
The current system (attack zones, dodging) will be replaced by a new system. Each duel round has one attack and one movement action. The higher the dueling level, the more rounds are fought (3-12 rounds).

Attack action: The attack action is by default a hit/shot. With added skills other actions can be learned.
Movement action: Players to move to the optimal distance to the opponent and by that to cause more damage or to dodge an attack. With added skills other actions will be available.

It will be balanced so that skills and attributes are equally important to actions. Ranged and close combat will remain comparably strong. The current dueling skills will be less important for the hitting chance and damage calculation, but they will be more important for the dueling actions. Luck will be minimised. The equipment and weapons will take a bit role in the calculation of the earned experience points to constrict duel pushing.
I like the duellingsystem that we have now.. It's easy, it's logical, it's good. Maybe change a bit in the skills or so, change the advantage that melee duellers have, but don't change the complete package.
I like the idea of melee duellers having to get close to hit though.. but doesn't this increase the advantage for shooters too much? :rolleyes:

Towns
Certain buildings will have unlimited construction levels, offering some (but minimal) advantages and something to do for builders. Constructing buildings above level three will consume resources. These high level buildings will deteriorate over time.
I like the idea, but no unlimited construction levels. In that way a town could get first place ranking with a town which has 200,000 points or so when they have like 30 contructors and 20 cash gatherers.. It makes the fortbattles less interesting for some towns, and maybe even give some groups the opportunity to take all forts because other towns fail in taking a fort, and so they just go building their town up to 200,000 points or so, instead of taking and building forts.

Higher Character Class Bonuses
Character class bonuses will be improved. We are considering creating 'so many' bonuses per class and allowing them to select one upon reaching every tenth level. More diversity and balance will be created.
Great idea. :)

Newspaper
A newspaper will be released every 3-7 days. It will hold statistics, a horoscope and short player statements. To read the newspaper a symbolic payment has to be paid.
Statistics: Fort battle results, finished towns, Players that have reached a milestone level, best dueler, etc.
Player statements: Player can write short statements into the newspaper. There is a limit to the amount of statements posted. Each player offers a certain dollar amount for each article. The players with the highest bids are printed.
Good idea, but i doubt if there is enough competition towards eachother to write a short statement. Maybe in the beginning of the newspaper, and sometimes when a town or group is looking for members who wanna join. But this will get less and less, and i doubt if players take their time to read it every week again ...

For 2011:

Crafting
Players can use recipes to craft new items. Characters can specialise for crafting purposes. Possibility of the introduction of skill trees.
Just be carefull players can't make their PERFECT gear. And keep it realistic please :)

New Screendesign
A fresh new design will be included for both the game frame and windows. It will optimise the UI for ease of use and less clicks, plus it will appear more aesthetically pleasing through the use of free floating elements.
Do not change TOO much. Keep the main idea and body intact as much as possible, but with a nice new touch.

Content (Balancing)
The levels and requirements for various elements of the game will be adjusted so the follow one progression curve.
No comment :)

Town Customisation
The town page will be redesigned. It will allow for free positioning of both existing and new buildings and miscellaneous items such as statues, trees, etc. The layout of the town may provide different advantages and disadvantages.
Good initiative, ugly pic :eek:

Randomised Items
Existing items, new and unique items can be found or created with random bonuses. This will generate a far greater diversity of equipment.
Be cafefull not the 'create' the PERFECT gear ;)

New Map
A new map will be created, based upon the real US topography. Jobs will be zoned and location dependant to reflect where different types of work would be available in the real Old West. Multiple jobs will be available from more sparse "works" locations.
I like the simple, rectangular, look-like-nothing map :unsure:

Character Customisation
It will be possible to customise character appearances, ie avatars. Possibly done through the use of sliders to alter hair, scars, eyes, etc.
Thumbs up! :D


Conclusion: Do not change TOO much. Please keep the old, trusted The-West Browsergame and 'Browsergame of the year 2008' in the back of your head. Don't forget about the main idea which brought The-West into my browser :D
 

DeletedUser29831

Poker (1.31)
Players can use their cash to participate in a game of poker at any time. (This can presently be tested on the Public Beta.) The faster, the better. :)

Health points and dying chances
Players hurt themselves more often and worse during work. Maybe a percent chance is better than a fixed limit. Duels also cost more health points. Passing out will be weakened a bit. Energy will not be lowered as much, the duel block will be lifted. I'm so not touching this. ;)

New Duel System
The current system (attack zones, dodging) will be replaced by a new system. Each duel round has one attack and one movement action. The higher the dueling level, the more rounds are fought (3-12 rounds).

Attack action: The attack action is by default a hit/shot. With added skills other actions can be learned.
Movement action: Players to move to the optimal distance to the opponent and by that to cause more damage or to dodge an attack. With added skills other actions will be available.

It will be balanced so that skills and attributes are equally important to actions. Ranged and close combat will remain comparably strong. The current dueling skills will be less important for the hitting chance and damage calculation, but they will be more important for the dueling actions. Luck will be minimised. The equipment and weapons will take a bit role in the calculation of the earned experience points to constrict duel pushing. Don't care, but if the duellers like it, why not.

Towns
Certain buildings will have unlimited construction levels, offering some (but minimal) advantages and something to do for builders. Constructing buildings above level three will consume resources. These high level buildings will deteriorate over time. Maybe have a base level the buildings don't deteriorate below? Otoh, this will force duellers to make friends with some workers. Maybe a test world is in order?

Higher Character Class Bonuses
Character class bonuses will be improved. We are considering creating 'so many' bonuses per class and allowing them to select one upon reaching every tenth level. More diversity and balance will be created. Yes! More variety instead of all the same builds

Newspaper
A newspaper will be released every 3-7 days. It will hold statistics, a horoscope and short player statements. To read the newspaper a symbolic payment has to be paid.
Statistics: Fort battle results, finished towns, Players that have reached a milestone level, best dueler, etc.
Player statements: Player can write short statements into the newspaper. There is a limit to the amount of statements posted. Each player offers a certain dollar amount for each article. The players with the highest bids are printed. Why not?

For 2011:

Crafting
Players can use recipes to craft new items. Characters can specialise for crafting purposes. Possibility of the introduction of skill trees. Looks interesting. Will they be able to craft items with bonuses?

New Screendesign
A fresh new design will be included for both the game frame and windows. It will optimise the UI for ease of use and less clicks, plus it will appear more aesthetically pleasing through the use of free floating elements. Just don't overdo it

Content (Balancing)
The levels and requirements for various elements of the game will be adjusted so the follow one progression curve. Please do this very carefully

Town Customisation
The town page will be redesigned. It will allow for free positioning of both existing and new buildings and miscellaneous items such as statues, trees, etc. The layout of the town may provide different advantages and disadvantages. OK

Randomised Items
Existing items, new and unique items can be found or created with random bonuses. This will generate a far greater diversity of equipment. Yes, makes it more interesting to keep on working

New Map
A new map will be created, based upon the real US topography. Jobs will be zoned and location dependant to reflect where different types of work would be available in the real Old West. Multiple jobs will be available from more sparse "works" locations. Really not sure about this one. Maybe have jobs spread out, but if you travel to the "specialized" zone you get better pay/items?

Character Customisation
It will be possible to customise character appearances, ie avatars. Possibly done through the use of sliders to alter hair, scars, eyes, etc. Nice.
 

DeletedUser

Overall good except for my
favourite activity...
DUELING.
You have ruined dueling like you did with 1.29.
Overall, good.
Building thing a good idea.
 

DeletedUser

Its really good,can't wait to play in it.Best features were Town Customization,Avatar Customization,New Layout.:D:D

But I think more energy for duels isn't a good idea it will completely change the game if the duels cost more energy,then i think what is fair is to take out 45 minute period.That will make it good for all.

Can't wait for Poker...:):p
Love the Crafting feature....:cool::cool::cowboy:

P.S: I think the duelers are gonna kill Zet..:mad::shootout::shootout:


 

DeletedUser

As I have stated several times before, I accept the duelling system as it is today. I don't like it, but I accept it as part of the package for playing fort fights. But if the 48-hour blockis lifted, it no longer is the game I signed in for. My comment about let duellers just duel duellers was just my wet dream, nothing I seriously expect. But I expect a poll about several of this sugestions before implementation.

I hate to tell you this, but as long as they keep changing/improving the game, it won't be the game anybody signs up for for very long. When I started, the "ads" said it was a game where you could be whatever you wanted to - if you liked PVP, you could duel other players, if you enjoyed quests, you could do that, if you enjoyed building things, you could build your town, etc. Now it's being sold as a Wild West based fighting game. Give it another 2 years, and it might be something totally different.

That said, I like seeing the changes, even though I gave up on pretty much everything except quests long ago. I'm waiting for the day that they add an option for 24 hours of sleep being just one 'job' so I only have to log in every 3 days instead of every day to ruin my 'neighbors' fun! I think all of the changes mentioned in the road map sound like they could be interesting, but I'm not sure that any of them are enough to make me work on more than quests anymore.

I think the devs have been doing a great job of listening to suggestions and coming up with ideas of their own. It's nice to see some of the additions are expanding the possibilities for the game while others just enhance what's already here.
 
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