1 Bad Wolf
Well-Known Member
edit. Those that aren't being controlled do have their own say. Those that are being controlled have to do as they are told.
To be fair starting this thread by stating "I wont take names or create drama" and then in the same post suggest names and ask for bans is not the best way to have a solution oriented or egoless discussion.To be honest, it looks like you found out exactly what new worlds are. You clearly have picked up on what player motivation is into joining those worlds.
And when new worlds are opened every year, it further drains the previous worlds into a wasteland. There's no way I'm starting a new char on a new world for it to end up in a year just in the same place I am, and with fewer gear/xp/etc.The fewer people play, the easier it is to get unbalanced fights and the more important (and harder) it is to agree on some basics.
Could a territorial agreement be honored? Let the top two leaders draw an imaginary line on the map. On each side agree that forts within a region belong to the two strongest alliances who have made an agreement not to attack each other. It would allow for weaker alliances to challenge. However making rules of engagement (like the spamming rule) only inhibit weaker town/alliances from attacking the over powering ones? I suppose for the sake of consistent battles there could be a virtual no mans land between the two territories where the strongest could push each others boundaries?I think the general problem is that ffs have some cooperative gameplay component that requires both sides to partly work together. Which is a bit counterintuitive because you also have to "fight" against each other.
But it's not like 10 years ago when both sides could easily fill their side and cherry pick who gets a rank.
The fewer people play, the easier it is to get unbalanced fights and the more important (and harder) it is to agree on some basics.
I currently play on a german world and it's essentially the same: more and more unbalanced fights -> people lose interest -> less frequent and even more unbalanced fights -> etc.
Only difference is it's with less drama and accusations.
That is the situation on most worlds and has been for a long time. It is the rule rather than the exception.Good point, these players hold others hostage and force others to play a certain way just as much as implementing a rule stopping them would.
Prime time is always contested as these are multi national worlds. And people will want to dig at different times or dig different sized forts for many many reasons. With good or bad intentions.
Honestly on Arizona we're at a complete standstill, no one wants to swap sides but one side is simply much weaker. While I'd hate to be forced to play any way other than my own way, an all powerfull 3rd party forcing balance if none can be found untill things naturally settles would honestly be welcome and would without a doubt improve the world & activity.
Though both options suck and situation should never be this bad, It's only like this for most worlds because there's too few players, incentives are bad and battles themselves aren't well optimised. Activity these days is almost purely drama driven because the main game is so desperately in need of fixes, balances & updates, so you can't be shocked when drama becomes a problem.
That is the situation on most worlds and has been for a long time. It is the rule rather than the exception.
On AZ your alliance in general and you as one of the main protagonists compounded the problem by repeatedly dueling people who were fort fighting with you, so they switched sides. You made your own side weaker than it would have been through your own actions.