Well, here's an update for those concerned about how much migration of World 1 players would disrupt the younger worlds. I checked all worlds from Arizona to Fairbank (for Galveston, Houston, Idaho, Juárez and Kansas you'd have to ask Helen to check those, since she is the only wacko I know that has toons on all worlds and actually plays them all).
1.- Massive XP that would affect the ranking: No need to worry. Our top ranked player would be #5 at best in most of those worlds, falling even way behind to page 5 on Arizona. Told you, we are a bunch of quiet, peaceful, bucolic people enjoying other aspects of the game with zero rushes. A lot of us already have a character in the most active worlds, so I doubt someone would delete their, say Colorado, to move their W1 there. Just as an example, my soldier in Colorado that has been a full-time, hardcore dedicated berry picker for the past 5-6 years, has more XP and earned skills than my adventurer ranked #5 on W1.
2.- Upgraded gear. Again, no worries there. I checked the top 30 players and we mostly wear Madison set or even outdated sets. The more common upgraded sets were speed (some with Miller, and one with Indian set!), Fisherman or those that boost trading. Since we have spent years with limited duels and fort battles, nobody really cared to upgrade those. You'll get a bunch of crafters and full trading, which will be good for the markets.
3.- More skills. A reminder that World 1 is a non premium world, so no skills could be bought. Also, the world may be older than Earth but remained fixed for half the time the game has been running, meaning those new quests that give skills & XP didn't exist back then. If anything, skills earned through new quests, seasonal quests and repeatable quests would amount to the same in Arizona.
We are still very grumpy and unhappy about having to move to other pastures, but it's highly unlikely that we would be a real cause of concern or disruption wherever we land.