Well said.
My personal experience is that if the leader is confident, the team gets confident. A confident team is a united team and are more prone to work together for the greater good, instead of individual achievements, and looking after their own backs.
Being a good strategist and micro manager is important as well, but it's no good if people won't follow your orders.
One of my best examples to this is Zobel on W11. One of my favorite FF leaders if I may add. She will from the first round go like this:
"We got this. Do as I say and we will win this easy".
Did we always win? Nah, but looking back at the few losses we've had with her leading, it's mostly been due to minor unpredictable events. But it's always been fun, and id follow any maniac orders she'd give, because if she believes in it, its good enough for me.
So, what makes a bad leader? What makes people less willing to follow your orders?
The first thing that comes to mind is when an attack has failed. For instance, the defenders has a 8k advent tank on the flag, and its 10 rounds left. Then the leader orders everyone to rush, no matter what HP or level.
Everyone knows its pointless, and that they are just gonna die for nothing. But the leader insists and starts naming the players that don't rush.
Orders like that will cost you respect. It's better to just admit defeat, thank your minions for their great attempt and let them get some final exp.
Another thing is blaming players, or even worse, the whole team. Even if your team really did a crappy job, don't tell them that!
That has never ever in FF history helped any leader win anything, and the respect you loose as a leader is a heavy price to pay for a boost to your ego.