DeletedUser14280
For the town of Silverly, 19th century wild west, werewolves had been a menace for a long time.
The thing about these werewolves was, they were normally ordinary men and women in their right minds,
but when they transformed, they became snarling beasts without any concept of morality or ethics.
Every full moon, the human residents of the town had to flee to Fort Crescendo, a nearby fort which even insane werewolves were smart enough to avoid.
This sorry cycle came to an end when a certain Dr. Jonathan Mortis came onto the scene, a couple of generations ago.
Using his sharp mind and his alchemical knowledge, he succeeded in turning lycanthropy from a deadly curse into a almost-harmless medical condition.
How did he do it? The answer is simple: He found a cure.
While Dr. Mortis couldn't cure the actual lycanthropy, he discovered a liquid solution (dubbed "Wolfscold") which suppressed their wolfen insanity (dubbed "Moon Frenzy") with incredible effectiveness.
Taken merely 4 times a year, Wolfscold caused werewolves who took it to keep their right minds all though their transformation.
With this solution, the lycanthropic threat disappeared almost overnight.
People once considered a danger by their neighbours instead became firm friends, entertaining as man until the full moon, then entertaining as wolf.
Silverly became a normal place to live, or at least, a peaceful place to live.
-----=====-----=====-----
Silverly, early 20th century.
"BRIIING, BRIIING!"
The officer on duty at the police station picked up the phone. "Silverly Police Department."
"It's happened again, chief. Our culprit has struck again, this time at the richest place in town."
The officer on duty growled and let out a few unintelligible grumbles. "Please tell me you've found out who he is this time."
"No good, this baddie never leaves much evidence. There's nothing here that can identify him precisely."
With another stream of indecipherable grumbles, the officer put down the phone, and sunk into the desk.
A monster was on the loose in Silverly, and nobody could tell who he (she?) was.
4 people attacked, the 3rd one dead, the only lead the investigative team could find was that the culprit was probably a barghest.
The next full moon was coming up soon; the officer wondered if he could employ a couple of people as sniffer dogs.
-----=====-----=====-----
Did I overdo the introduction? My bad, I just love to write stories.
Anyway, in this RP, you get to play as a perfectly ordinary person in a perfectly ordinary town...except for werewolves!
No plotline required, although you can use the one in the introduction as a main plot point if you like, and I'd prefer it if you had one.
Now, there's afew lot of rules, mostly experimental, that I want you to follow in this RP.
One, definitely fill out a character sheet (see below). It's got nice bits and it'll help the rest of us continue if you're absent for some reason.
Two, comedy. During the RP, you can make your posts as long or as short as you like, but every few posts, you need to make a joke or otherwise do something comedic.
I'm hoping that having laughs in the RP will make it last longer, so at the very least, work a couple of hilarious adjectives in.
For example: "There was a pregnant pause. It gave birth to a lot of little pauses, each one more deeply embarrassing than its parent." (cribbed from Terry Pratchett).
Three, conversations. If two of you got into a conversation with each other and stuck to your own characters, you'd end up making 2 line posts for the length of a page.
So, I recommend that when you get a conversation, put a placeholder in the RP and work out a quick framework via PMing.
Then one of you write in the entire conversation into a post or two, leaving a break for someone to interrupt if you like. If you get the personality wrong, you can always edit it.
Four, Event Points, or EP for short.
Because this RP involves werewolves of the traditional kind, we need some way to make sure the RP is day-to-day rather than hour-to-hour. My solution is Event Points.
Basically, whenever there's an important scene in the RP (a major conversation, a fight, etc.), you deduct an Event Point from the pool. When these EP run out, close the day with an epilogue.
At the start of the next day in the RP, the EP pool fills up again. I say we start with 3 EP per day and see how that goes.
Also, while anything's going on which requires an EP, please don't do anything outside of the scene that requires a point too. The RP could get derailed that way.
Five, hang on, what was it, I'm thinking, I'm thinking...
Oh yes, Five, the full moon.for those of you playing werewolves, the full moon (when it comes around) will cause you to transform.
For the sake of simplicity (but totally not realism) and getting to transform more often, let's say that the full moon rises every 9 days and lasts for 3, making a 12 day cycle.
Have I covered everything really important so far? I think so. On to the character sheets!
-----=====-----=====-----
Ones marked with an asterix are necessary, thank you!
Name*: Okay, name of your character, fairly simple. One thing I might note, though, most werewolves like to give themselves pet names.
Age: Also simple. If a werewolf, you can note down when you got lycanthropy (although you don't have to).
Gender*: A-duh.
Characteristics*: The very most important details about your character's equipment or appearance.
Equipment: What you carry.
Appearance: What you look like.
Personality: Don't bother too much with this one, we'll see your character's personality when you play him/her.
Profession*: What you do for a living, be it horseshoe making or tax collection or even writing interactive storybooks. Barghests will likely be employed as sheepdogs.
Acquaintances: Any significant people you might have in your life. This is a little more important for werewolves, since they can't open the pantry/fridge too well in wolf form.
NPC behaviour*: A little bit about what your character normally does each day, so that we can play him/her if you can't get here.
Species*: Oh boy, this is tricky. Each species has different criteria.
Humans are just ordinary humans, no transformation at all.
While that makes them a little boring, they have the advantage of keeping their thumbs during the full moon.
Secondary Profession: Since humans don't transform, they have a little more time to work. List any additional professions or hobbies here, if you want.
Werewolves have lycanthropy (of course), which causes them to transform into wolves at the full moon (you know this).
The werewolves in this RP are different in that:
A) When the full moon is in the sky, they stay in wolf form, even during the daytime, for the whole three days. Prowling at night doesn't happen as much as you'd think.
B) Thanks to the Wolfscold Solution, werewolves in the town of Silverly have no bloodlust whatsoever. Werewolves in wolf form think exactly the same way as they do as humans.
Pet Name: As I said before, a lot of werewolves get pet names, typically one syllable. If you have one, put it here.
Wolf Attire*: There's a bit of a question mark over indecent exposure when it comes to werewolves. As a compromise, everyone in wolf form has to wear something, be it an anklet or a cape or just a collar.
Wolf Appearance: What you look like as a wolf, besides attire.
Wolf NPC Behaviour*: Well, you're not going to be doing the same thing as a wolf as you are in human form!
Moon Sensitivity: If you're highly sensitive, you might transform even before the full moon rises. If you're insensitive to the moon, you might only transform at night.
Barghests have a 50/50 chance of being born when two werewolves "get together".
Barghests are like werewolves except that:
A) They're permanantly in wolf form, moon or no moon.
B) That's not all bad, because they have slightly more flexible paws than normal wolves (or werewolves). Unfortunately, no thumbs, so not that special.
C) They can morph into full humans for a short time (no more than half an hour at a time, usually), complete with thumbs, anywhere, anytime, moon not needed.
However, a barghest's transformation is exhausting afterwards, meaning that they can't really do it more than once before needing to rest.
Human Appearance: What you look like in human form.
Barghest Attire*: For the same reason as werewolves.
Willpower: High willpower means that you can transform for longer and more often, while low willpower means you can't stay transformed for long at all, and get tired afterwards.
Also, Alchemy is available.
This is a special profession for those of you who want to create magic potions and curses, although both of those take a lot of time.
I don't recommend that you all be alchemists, there's only so much that can be accomplished through the use of their limited magics.
Specialty*: This is your area of expertise within alchemy, be it divination or froggification potions or something like that.
-----=====-----=====-----
Oh, and there'stwo three rules I haven't mentioned yet:
Six, clothes aren't included in werewolf or barghest transformations. That means that it's not advisable at all to transform in public.
You can carry a backpack in wolf form that holds clothes if you really need to, but it's not exactly a fashion statement.
Seven, rules are made to be broken.
You're entirely welcome to bend any of these rules if you think you can make the story better that way.
Eight, because Johann did it: While barghests/werewolves can't speak English in wolf form, they can still bark, and any werewolf or barghest can translate those barks.
Humans can't understand canine, except with proper training. Proper training is not hard to come by.
That's all (boy, that was a lot!). Enjoy the RP.
...Ah, one last thing. How about gathering at the post office to start, 2 days to full moon?
The thing about these werewolves was, they were normally ordinary men and women in their right minds,
but when they transformed, they became snarling beasts without any concept of morality or ethics.
Every full moon, the human residents of the town had to flee to Fort Crescendo, a nearby fort which even insane werewolves were smart enough to avoid.
This sorry cycle came to an end when a certain Dr. Jonathan Mortis came onto the scene, a couple of generations ago.
Using his sharp mind and his alchemical knowledge, he succeeded in turning lycanthropy from a deadly curse into a almost-harmless medical condition.
How did he do it? The answer is simple: He found a cure.
While Dr. Mortis couldn't cure the actual lycanthropy, he discovered a liquid solution (dubbed "Wolfscold") which suppressed their wolfen insanity (dubbed "Moon Frenzy") with incredible effectiveness.
Taken merely 4 times a year, Wolfscold caused werewolves who took it to keep their right minds all though their transformation.
With this solution, the lycanthropic threat disappeared almost overnight.
People once considered a danger by their neighbours instead became firm friends, entertaining as man until the full moon, then entertaining as wolf.
Silverly became a normal place to live, or at least, a peaceful place to live.
-----=====-----=====-----
Silverly, early 20th century.
"BRIIING, BRIIING!"
The officer on duty at the police station picked up the phone. "Silverly Police Department."
"It's happened again, chief. Our culprit has struck again, this time at the richest place in town."
The officer on duty growled and let out a few unintelligible grumbles. "Please tell me you've found out who he is this time."
"No good, this baddie never leaves much evidence. There's nothing here that can identify him precisely."
With another stream of indecipherable grumbles, the officer put down the phone, and sunk into the desk.
A monster was on the loose in Silverly, and nobody could tell who he (she?) was.
4 people attacked, the 3rd one dead, the only lead the investigative team could find was that the culprit was probably a barghest.
The next full moon was coming up soon; the officer wondered if he could employ a couple of people as sniffer dogs.
-----=====-----=====-----
Did I overdo the introduction? My bad, I just love to write stories.
Anyway, in this RP, you get to play as a perfectly ordinary person in a perfectly ordinary town...except for werewolves!
No plotline required, although you can use the one in the introduction as a main plot point if you like, and I'd prefer it if you had one.
Now, there's a
One, definitely fill out a character sheet (see below). It's got nice bits and it'll help the rest of us continue if you're absent for some reason.
Two, comedy. During the RP, you can make your posts as long or as short as you like, but every few posts, you need to make a joke or otherwise do something comedic.
I'm hoping that having laughs in the RP will make it last longer, so at the very least, work a couple of hilarious adjectives in.
For example: "There was a pregnant pause. It gave birth to a lot of little pauses, each one more deeply embarrassing than its parent." (cribbed from Terry Pratchett).
Three, conversations. If two of you got into a conversation with each other and stuck to your own characters, you'd end up making 2 line posts for the length of a page.
So, I recommend that when you get a conversation, put a placeholder in the RP and work out a quick framework via PMing.
Then one of you write in the entire conversation into a post or two, leaving a break for someone to interrupt if you like. If you get the personality wrong, you can always edit it.
Four, Event Points, or EP for short.
Because this RP involves werewolves of the traditional kind, we need some way to make sure the RP is day-to-day rather than hour-to-hour. My solution is Event Points.
Basically, whenever there's an important scene in the RP (a major conversation, a fight, etc.), you deduct an Event Point from the pool. When these EP run out, close the day with an epilogue.
At the start of the next day in the RP, the EP pool fills up again. I say we start with 3 EP per day and see how that goes.
Also, while anything's going on which requires an EP, please don't do anything outside of the scene that requires a point too. The RP could get derailed that way.
Five, hang on, what was it, I'm thinking, I'm thinking...
Oh yes, Five, the full moon.for those of you playing werewolves, the full moon (when it comes around) will cause you to transform.
For the sake of simplicity (but totally not realism) and getting to transform more often, let's say that the full moon rises every 9 days and lasts for 3, making a 12 day cycle.
Have I covered everything really important so far? I think so. On to the character sheets!
-----=====-----=====-----
Ones marked with an asterix are necessary, thank you!
Name*: Okay, name of your character, fairly simple. One thing I might note, though, most werewolves like to give themselves pet names.
Age: Also simple. If a werewolf, you can note down when you got lycanthropy (although you don't have to).
Gender*: A-duh.
Characteristics*: The very most important details about your character's equipment or appearance.
Equipment: What you carry.
Appearance: What you look like.
Personality: Don't bother too much with this one, we'll see your character's personality when you play him/her.
Profession*: What you do for a living, be it horseshoe making or tax collection or even writing interactive storybooks. Barghests will likely be employed as sheepdogs.
Acquaintances: Any significant people you might have in your life. This is a little more important for werewolves, since they can't open the pantry/fridge too well in wolf form.
NPC behaviour*: A little bit about what your character normally does each day, so that we can play him/her if you can't get here.
Species*: Oh boy, this is tricky. Each species has different criteria.
Humans are just ordinary humans, no transformation at all.
While that makes them a little boring, they have the advantage of keeping their thumbs during the full moon.
Secondary Profession: Since humans don't transform, they have a little more time to work. List any additional professions or hobbies here, if you want.
Werewolves have lycanthropy (of course), which causes them to transform into wolves at the full moon (you know this).
The werewolves in this RP are different in that:
A) When the full moon is in the sky, they stay in wolf form, even during the daytime, for the whole three days. Prowling at night doesn't happen as much as you'd think.
B) Thanks to the Wolfscold Solution, werewolves in the town of Silverly have no bloodlust whatsoever. Werewolves in wolf form think exactly the same way as they do as humans.
Pet Name: As I said before, a lot of werewolves get pet names, typically one syllable. If you have one, put it here.
Wolf Attire*: There's a bit of a question mark over indecent exposure when it comes to werewolves. As a compromise, everyone in wolf form has to wear something, be it an anklet or a cape or just a collar.
Wolf Appearance: What you look like as a wolf, besides attire.
Wolf NPC Behaviour*: Well, you're not going to be doing the same thing as a wolf as you are in human form!
Moon Sensitivity: If you're highly sensitive, you might transform even before the full moon rises. If you're insensitive to the moon, you might only transform at night.
Barghests have a 50/50 chance of being born when two werewolves "get together".
Barghests are like werewolves except that:
A) They're permanantly in wolf form, moon or no moon.
B) That's not all bad, because they have slightly more flexible paws than normal wolves (or werewolves). Unfortunately, no thumbs, so not that special.
C) They can morph into full humans for a short time (no more than half an hour at a time, usually), complete with thumbs, anywhere, anytime, moon not needed.
However, a barghest's transformation is exhausting afterwards, meaning that they can't really do it more than once before needing to rest.
Human Appearance: What you look like in human form.
Barghest Attire*: For the same reason as werewolves.
Willpower: High willpower means that you can transform for longer and more often, while low willpower means you can't stay transformed for long at all, and get tired afterwards.
Also, Alchemy is available.
This is a special profession for those of you who want to create magic potions and curses, although both of those take a lot of time.
I don't recommend that you all be alchemists, there's only so much that can be accomplished through the use of their limited magics.
Specialty*: This is your area of expertise within alchemy, be it divination or froggification potions or something like that.
-----=====-----=====-----
Oh, and there's
Six, clothes aren't included in werewolf or barghest transformations. That means that it's not advisable at all to transform in public.
You can carry a backpack in wolf form that holds clothes if you really need to, but it's not exactly a fashion statement.
Seven, rules are made to be broken.
You're entirely welcome to bend any of these rules if you think you can make the story better that way.
Eight, because Johann did it: While barghests/werewolves can't speak English in wolf form, they can still bark, and any werewolf or barghest can translate those barks.
Humans can't understand canine, except with proper training. Proper training is not hard to come by.
That's all (boy, that was a lot!). Enjoy the RP.
...Ah, one last thing. How about gathering at the post office to start, 2 days to full moon?
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