DeletedUser
sorry for the long title but i could not possibly figure a way to sum up my idea in a single word.
also sorry for the long post that's about to follow. however, if you like reading, then grab a cup of coffee and something to smoke (depending on age and legislation) and go on.
basic info:
at the moment the game has several gameplay problems that become more obvious as you advance. workers become useless for their town once they finished building it. town interaction is at an all time low. and high level grinding is boring everybody to death.
suggestion description:
to make things more dynamic i'm suggesting town attacks. yeah yeah, it's been suggested a million times. i know, but this one is different
each town will be able to create a team of 10 people carefully selected in a specific order (will detail later the reason why) from a menu available to the town mayor.
these 10 people can be sent to attack other towns and they can have 2 types of orders:
1. robbing - where they try to rob money from the town safe
2. arsoning - where they try to burn down buildings from the targeted town
the battle itself will take place between the teams of each town. basicaly 10 duels 1v1. the duels are carried automatically and the pairs are done based on the order decided by the mayors when they made the list (this is the explanation i promised earlier). so the first guy in the attackers list will battle the first one in the defenders list and so on.
each agressor will be able to steal 100$ or demolish 100 points depending on the type of attack selected. (so a total of 100$ and 1000 points in the best case scenario).
the buildings affected by the arsoning attack will be selected randomly but there will be some small limitations:
1. church, saloon and post office can't be attacked ( we do want people to pray receive telegrams and do missions)
2. mortician (to prevent bugs like having somebody order a duel and then lose his mortician. who knows what crap might happen)
3. bank can only be demolished to level 1 (preventing bugs)
4. residences can't be demolished at all (if more people reside in a town than the max allowed by the residences (ie 50 people with lvl 7 residences) then a weird bug happens where you can send unlimited invitations but nobody joins)
the total $ stolen and the total of buildings destroyed will be calculated depending on the results of the 10 individual duels. so basically if the attackers win 6 duels then they will get 600$ or destroy 600 points worth of buildings.
aside from deciding the attacking/defending list the mayor will be the only one that can send such attacks.
also the mayor will be the only one that will know when an attack will happen against his town. then he can quickly talk to the other town members and tell them to get equipped and decide who to put on the defending list based on who's better prepared (health points, weapon, clothes, etc)
if the list is not full (the mayor added only 7 people) or if some of the people on the list are currently dead for 48 hours then they will lose those duels. let's say that there are just 7 people on the list and 3 of those people are dead (and thus can't be dueled) then the open positions and the dead positions will lose (of course if the attacking list is valid)
also the attackers on the attacking list will have to be able to duel (not dead and have enough energy)
if for some strange reason the defending team will consist of players that a too damn weak to be attacked (low level compared to the attackers) then the attackers will be considered winners without the actual duels taking place (to avoid getting 10 greenhorns for your town and use them as defense)
to avoid abuse a limiting system (similar to the duel limits) will be imposed and you can't attack a town that's too big or too small and also a limit of 1 (or maybe more) attack(s) per day will have to be implemented.
optionally to further enhance the idea several class limitations can be implemented
1. only workers can construct/repair buildings (this will also prevent stupid soldiers wasting town money by building something)
2. only soldiers can be used for the defensive team
3. only duelers can be used for the attacking team
also special buildings could appear solely for such confrontations:
1. fortifications. defensive role. gives a bonus to dodging reflex and toughness - does not affect regular duels.
2. ammo depot. offensive role. extra damage for the attack team - does not affect regular duels.these 2 buildings could act as a prerequisite for engaging in town wars. in other words if you don't want to battle don't build them and you won't be able to attack or be attacked.
Advantajes:
1. game becomes more dynamic and people interact more
2. workers are no longer useless for a maxed out town
3. towns will require all classes of players (workers for building, soldiers to defend, duelers to attack, adventurers to get money)
4. diplomacy and alliances will become very important. sending coordinated attacks from several towns will be a great tactic.
5. the mayor becomes more important (as it should)
6. players in the same town will have to communicate more to coordinate their attacks and plan the defense
7. full grown towns will finally have a way to increase their rank by simply attacking other full grown towns to take their place
8. more fun
Disadvantages:
1. probably the game will be a bit more complex than some people might want it to be
Mini FAQ:
Q. Oh no, my little town will be destroyed by big town bullies!!!
A. actually there will be an attacking limit similar to the current duelling limit where no attack is possible if the difference is too big
Q. I'm in a peacefull town with many builders and we don't have any protection. i'm afraid the next time i log in my town will be destroyed
A. actually that's not possible. with a limit of 1 attack per day and a max of 1000 damage points it would take roughly one month to destroy a town (and you won't even destroy it completely). so unless you actually want your town destroyed and do not bother repairing anything for one whole month your town won't disappear
Q. Can't this be abused to destroy your last level of tailor if you don't like your randomly picked clothes?
A. In theory it can but in practice it is almost impossible. The damage is chosen randomly so let's say you want to get rid of your level 10 tailor and ask somebody to attack you, they might actually hit your lvl 10 general store and you lose those items that you had there. or it might actually hit your bank and leave you with a few thousand dollars just waiting to be robbed. also the ammount of possibilities and outcomes could lead to somewhere over 50-60 attacks before you might actually manage to get waht you want in all the stores and not only that means 2 months of constant attacks but it also means thousands of dollars spent on rebuilding and the best part is that after these 2 months you might get some random attacks that once again destroy your shops and you'll have to restart the process all over again.
PS: my first post here is a long one (so i probably bored to death a lot of folks) and i already advised people to drink and smoke (so i pissed off most of the remaining ones). hopefully at least some people will think nicely of me
PPS: sorry if my english might seem sluggish. it's not my native language and on top of that it's 4.33 am here so some of my brain cells have already gone to sleep while others have gone on strike because of overtime
also sorry for the long post that's about to follow. however, if you like reading, then grab a cup of coffee and something to smoke (depending on age and legislation) and go on.
basic info:
at the moment the game has several gameplay problems that become more obvious as you advance. workers become useless for their town once they finished building it. town interaction is at an all time low. and high level grinding is boring everybody to death.
suggestion description:
to make things more dynamic i'm suggesting town attacks. yeah yeah, it's been suggested a million times. i know, but this one is different
each town will be able to create a team of 10 people carefully selected in a specific order (will detail later the reason why) from a menu available to the town mayor.
these 10 people can be sent to attack other towns and they can have 2 types of orders:
1. robbing - where they try to rob money from the town safe
2. arsoning - where they try to burn down buildings from the targeted town
the battle itself will take place between the teams of each town. basicaly 10 duels 1v1. the duels are carried automatically and the pairs are done based on the order decided by the mayors when they made the list (this is the explanation i promised earlier). so the first guy in the attackers list will battle the first one in the defenders list and so on.
each agressor will be able to steal 100$ or demolish 100 points depending on the type of attack selected. (so a total of 100$ and 1000 points in the best case scenario).
the buildings affected by the arsoning attack will be selected randomly but there will be some small limitations:
1. church, saloon and post office can't be attacked ( we do want people to pray receive telegrams and do missions)
2. mortician (to prevent bugs like having somebody order a duel and then lose his mortician. who knows what crap might happen)
3. bank can only be demolished to level 1 (preventing bugs)
4. residences can't be demolished at all (if more people reside in a town than the max allowed by the residences (ie 50 people with lvl 7 residences) then a weird bug happens where you can send unlimited invitations but nobody joins)
the total $ stolen and the total of buildings destroyed will be calculated depending on the results of the 10 individual duels. so basically if the attackers win 6 duels then they will get 600$ or destroy 600 points worth of buildings.
aside from deciding the attacking/defending list the mayor will be the only one that can send such attacks.
also the mayor will be the only one that will know when an attack will happen against his town. then he can quickly talk to the other town members and tell them to get equipped and decide who to put on the defending list based on who's better prepared (health points, weapon, clothes, etc)
if the list is not full (the mayor added only 7 people) or if some of the people on the list are currently dead for 48 hours then they will lose those duels. let's say that there are just 7 people on the list and 3 of those people are dead (and thus can't be dueled) then the open positions and the dead positions will lose (of course if the attacking list is valid)
also the attackers on the attacking list will have to be able to duel (not dead and have enough energy)
if for some strange reason the defending team will consist of players that a too damn weak to be attacked (low level compared to the attackers) then the attackers will be considered winners without the actual duels taking place (to avoid getting 10 greenhorns for your town and use them as defense)
to avoid abuse a limiting system (similar to the duel limits) will be imposed and you can't attack a town that's too big or too small and also a limit of 1 (or maybe more) attack(s) per day will have to be implemented.
optionally to further enhance the idea several class limitations can be implemented
1. only workers can construct/repair buildings (this will also prevent stupid soldiers wasting town money by building something)
2. only soldiers can be used for the defensive team
3. only duelers can be used for the attacking team
also special buildings could appear solely for such confrontations:
1. fortifications. defensive role. gives a bonus to dodging reflex and toughness - does not affect regular duels.
2. ammo depot. offensive role. extra damage for the attack team - does not affect regular duels.these 2 buildings could act as a prerequisite for engaging in town wars. in other words if you don't want to battle don't build them and you won't be able to attack or be attacked.
Advantajes:
1. game becomes more dynamic and people interact more
2. workers are no longer useless for a maxed out town
3. towns will require all classes of players (workers for building, soldiers to defend, duelers to attack, adventurers to get money)
4. diplomacy and alliances will become very important. sending coordinated attacks from several towns will be a great tactic.
5. the mayor becomes more important (as it should)
6. players in the same town will have to communicate more to coordinate their attacks and plan the defense
7. full grown towns will finally have a way to increase their rank by simply attacking other full grown towns to take their place
8. more fun
Disadvantages:
1. probably the game will be a bit more complex than some people might want it to be
Mini FAQ:
Q. Oh no, my little town will be destroyed by big town bullies!!!
A. actually there will be an attacking limit similar to the current duelling limit where no attack is possible if the difference is too big
Q. I'm in a peacefull town with many builders and we don't have any protection. i'm afraid the next time i log in my town will be destroyed
A. actually that's not possible. with a limit of 1 attack per day and a max of 1000 damage points it would take roughly one month to destroy a town (and you won't even destroy it completely). so unless you actually want your town destroyed and do not bother repairing anything for one whole month your town won't disappear
Q. Can't this be abused to destroy your last level of tailor if you don't like your randomly picked clothes?
A. In theory it can but in practice it is almost impossible. The damage is chosen randomly so let's say you want to get rid of your level 10 tailor and ask somebody to attack you, they might actually hit your lvl 10 general store and you lose those items that you had there. or it might actually hit your bank and leave you with a few thousand dollars just waiting to be robbed. also the ammount of possibilities and outcomes could lead to somewhere over 50-60 attacks before you might actually manage to get waht you want in all the stores and not only that means 2 months of constant attacks but it also means thousands of dollars spent on rebuilding and the best part is that after these 2 months you might get some random attacks that once again destroy your shops and you'll have to restart the process all over again.
PS: my first post here is a long one (so i probably bored to death a lot of folks) and i already advised people to drink and smoke (so i pissed off most of the remaining ones). hopefully at least some people will think nicely of me
PPS: sorry if my english might seem sluggish. it's not my native language and on top of that it's 4.33 am here so some of my brain cells have already gone to sleep while others have gone on strike because of overtime
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