most of the questions bellow have already been answered, but of course it's hard to read carefully and try to understand when all you can think of is how to refuse this idea. but i'm being nice and i'll tell you the answers once again.
If an adventurer is specced pure dueler (happens more often than you might think) and goes up against a dueler with the same gear and they are at the same level, using the same gun, it all comes down to how they are specced. Has nothing to do with character class. They both have an even chance. Soldiers only have advantages in dueling when they are on the defending side. So same scenario with a soldier attacking an adventurer then again, its an even chance and depends on specs. But that isn't even the point of your post.
an adventurer that goes against a soldier with identical weapons clothes and specs will lose because of the soldier's advantage in defence.
I believe your correction to Luap's concern was that only maxed towns may be attacked. As Luap stated, what happens when that maxed town has been attacked and is no longer 'maxed'. They are not able to be attacked or to attack then? Sort of makes the entire idea not worth it. It's not only optional now, but you can only attack one town one time and then have to wait until they build back up again to use the system.
you missread. i said towns can build the prerequisite buildings after they are maxed. once they build those they can simply attack away. if somebod takes down your hotel then you can still attack cause you have the prerequisite buildings.
You said that the max a town can be damaged is 1000 points and only one time per day. You say it will take a month to completely destroy a town. Is that just a one on one battle? If 3 towns gang up on one town then isn't the defending town able to receive 3000 points of damage in one day? Wouldn't that make the town completely destroyed in under 2 weeks? Five towns versus one town with 5000 points damage done completely destroys a town in 8 days. That is not an absurd scenario. There are lots of towns that have alliances with 3-5 other towns in their area.
well assuming you have 5 angry towns against you you still would have a hard time playing being dead all the time.
however let's take this as a realistic scenario.
if 5 towns gang up on you and attack, chances are they'll also take down your prerequisite buldings in the process. so basically after the first day you can't attack and can't be attacked either. so you just rebuild what they destroyed, except for the prerequisite buildings.
You say that 10 soldiers would defend and 10 duelers attack in coordinated efforts. Would this not mean that out of a town of 40 residents half of them have to be online at the same time to take part in this? That is unrealistic. Try to get 20 members online at the same time, then coordinate them. It's a nightmare. Even try to do it with 10. Still a pain in the butt.
nope they don't have to be online. already pointed that thing. they are put on a list and then the mayor carries out the attack.
So as the mayor of a town I would decide if we are going to attack someone? Most towns are run democratically. I highly doubt 20 people will want to be told what to do and when to do it based on the whim of their mayor.
it's still a democracy, simply debate with your town members and chose what to attack. everybody can decide but only the mayor can push the button. just like town invitations. everybody can say XXX is worth an invitation bot only the mayor and couselor can invite him.
What if 2 maxed towns go at it. One of the maxed towns has an average membership level of 60, the other at 40. How do you compensate for difference in these levels? Obviously the town with the higher leveled players has a distinct advantage. How do you stop that stronger town from bullying the other town?
already mentioned i need to sort that problem. any advice is welcome
Your plan calls for the mayor to choose 10 people from his town in a certain order. Those 10 people are then paired up against the other town based on the order they were chosen. You have just taken those 10 peoples choice away on how they want to play the game and who they want to fight. I for one am not a pawn to be moved about. I'm sure most fighter classes (and all other classes) would feel the same.
actually you haven't taken anything away from them. if they want to participate then they are put on the list. if they don't then you don't put them. and if you put them on the list against their wish then they'll leave.
when you and your townmembers do coordinated attacks on the enemy don't you talk and make plans and those looking for action post in the forum they want to participate? well, this is the same only it's easier cause you don't have to be online.
Say these 10 soldiers are defending the town against 10 duelers and all 10 soldiers lose. That is 1000 points off the town as I understand it. Possibly the Hotel has just been taken down from level 5 to level 4. Now those 10 soldiers have way less health. They need to rest. They have to rest longer because the hotel has been knocked down. What if the soldier already had low health when they battle began and they get KO'd? Now they are not able to defend their town for 2 days.
exactly. and the point is?
also if you choose low health people to defend the town then you're a poor leader and tactician
What happens when one of these battles starts and your fighters are off doing a job? Are they magically transported back to town, thereby canceling their job? Don't you think that is a bit intrusive on those players? I can see that happening on the defenders side. After all, I'm sure the attacking town won't send a nice telegram to their target saying 'Be prepared, we will be attacking you at 3:00". Will the soldiers/defenders have time to change into their dueling gear?
it's simple. the attacks require only the energy for a duel, their jobs aren't canceled, they don't have to move and their program is not changed at all. oh, and i already mentioned that the defending mayor gets a warning regarding the attack so he can setup the defenses.
If your soldiers aren't magically transported back to town and only the people currently in town are able to defend against the attack then how would that be fair? What if there aren't 10 people left in the town? What if the town has 3 builders, 3 adventurers, 2 soldiers and 2 duelers in town as the attack starts? Is that supposed to be our line of defense?
read above.
What happens if an attack starts and several of your players you chose to defend your town are currently KO'd. Are they allowed to fight in the battle?
i already pointed that all invalid positions on the attacking/defending list are counted as a loss.
What happens if an attack starts on your town and some of your defense team is currently sleeping in the hotel, or another towns hotel? Are they yanked out of their hotel and magically transported home to defend? What if they paid good money for a foreign hotel and only got to sleep for an hour? Do they get reimbursed?
read above
Can you please answer these questions instead of dismissing or ignoring them. I think these are all valid concerns.
yes i can repeat the answers for those questions.
the real concern here is if you can pay more attention to the thread and not ask things that have already been answered
Unless of course they stop working on it and switch to an entirely different system, i.e. this one, in which case they would be starting from scratch on a new plan which would be implemented even later.
or there's another option.
they aren't even concerned about that deadline, i mean think about the sheriff, how long has passed since that feature was promised? half a year? more?