DeletedUser
That could also be a good thing, but we could also downgrades with a percentage in stead of a whole level.
Yet you are still here playing the game even though you can not see the end goal
Another no vote from me ,if you want to go knocking buildings down go back to TW
I know the game is only a loose idea of the wild west but I don't remember a lot of town v town wars going on back then ,feuds maybe betweenfamiliesbutthat'sabout it
You still haven't tolled me the end goal
And about the history thing... well a lot of thing do not fit in "the wild west reality" (trust me I study history )
i think that town vs town thing is very important, cuz it will give some importance for the dullers and the soldiers in this game, we really need that.
and we also needs something to happened to town, cuz think about it what will happen if all the buildings in the town is maxed what will builders do ?
Not war. Like they said, tribalwars are for tribalwars.
Does anyone ever figure that they still haven't finished everything?
There are gonna be more quests, and more stuff coming out. Right now destroying buildings WOULD probably destroy the town, I figure that most towns like mine only have three buildings of anylevel, the most being bank residence and general store.
It would have to be so minor of a hit that it wouldn't really be noticed, and the work to alter that in the programming would probably take another week to fully catch all the ramifications and weigh the actual uses for this.
Destroying buildings outright would be ridiculous. I see at most it takes a few levels off of the building in relation to the buildings current level. Meaning if it was a low level building, only 1 level, higher levels maybe 2 or 3. Also, perhaps it could shut the building down for 12-24 hours.
But honestly, destroy buildings outright? The strongest town in the game would within a short time wipe every other town out in an attempt to eliminate the competition.
Perhaps a sustained campaign could reduce buildings way down to a very low level, but in a single shot? no
Building cost so much that if an attack could do much damage noone would bother building much of a town.
If you make it an item hard to require, this would ensure that towns are not burnt down to pieces: i.e. a player needs a combination of items (bottle, cotton, alcohol, match), a certain level, and a home town with a high level mortician (or shop).
But if there are no real threats to builders, what's the joy in being a builder? That you are safe and can go on building you're little town without ever worrying that someone or something might come and destroy the town?
Players loose money in duels, why wouldn't builders loose buildings in fights?
Hey all,
I also play the game TW and in that game we got one goal; destroying other players. I haven't seen a goal in this game. I think it would be good if towns could destroy buildings in other towns (like burning a level down or something like that). This way we do not only grow, there would also be a competition in the game.