DeletedUser
I do construct since i have fairly high construction.
I was thinking, that the bank, the higher the level, would give a higher defense rating for the town defenders.
Whenever someone trys to rob a towns bank, they could form a group, limited to fellow town members, and then attack the town. Anyone in the town would defend, and everyone would chose someone or some people to duel, and they would have to win every time, all of them, to get to the bank (no healing in the middle). If someone loses, they die and dont get any percentage of the bank winnings. Everyone currently in the town has to be dueled for the robbers to get to the bank.
When they get to the bank, the bank could have spent money on stuff like better walls, better doors, a/some gunslinger(s). The attackers could either try to break down the wall, and skip the gunslinger(s), or try to break down the door and kill the gunslinger(s) to get in the vault. THEN they would have to break that, somehow, and then take like 30% of the cash. The loss is shared evenly between the village people and the gain is shared by the attackers. If the robbers get killed, or could'nt get through something, they fail.
After that, the government would lend the town three super strong sheriffs to the attacked town for 24 hours, and if the attackers try to attack someone else for 12 hours, they would be also confronted by 3 super strong sheriffs before the villagers.
3 you could also set the towns up by lvls based on the lvl of the buildings in their town and then not allow members of a higher lvl town attack any lower lvl towns