Town Roles and Responsabilities

DeletedUser

Here is the structure I see fit for most towns but please post your opinion! This is for a 10 member town.

First of all, a bit of math: At the first level of the hotel you get 64 energy points which means that a builder can build for about 6 hours before he needs to rest again. If for every hour of construction you need 120$ then a town needs about 1/9 builder and 8/9 financiers.

Leaders: Leaders would manage the general direction of the town as well as role assignement, establishing policies and regulations and recruiting.



Gunsligers: Although everyone can duel once you have a mortician, it is essential to have one good, strong fighter in the town to get back at the towns that are attacking your own.



Builders: These are the most important playes in the beginning but they can only work as hard as the support they get. They will build the town 24/7 and work closely with the leaders in order to grow in the direction required. Although they do not get as much experience points or money, their purpose is to ensure continuous growth.



Financiers: The cash cows of the town, they invest money in the town every day to make sure they builders can continue their jobs. It's really important to choose the right financiers since they are often out of town and progress faster under the support of the rest of the town. Loyalty is the key caracteristic that leaders should look for not just a big pocket full of cash.
 

DeletedUser

nice, i like this set up. however people wont like being 'assaigned' any of these duties, so if you are a leader, it is better to invite someone already with those qualities
 

DeletedUser

Absolutely, that is why players need to decide what they want to be in the beginning and orient themselves towards that goal. They need to make themselves appealing for recruiters looking for a specific role.

Motivating the town members is and will be a great challange for the leaders. Leadership, not to be confused with the skill, will play a crucial role in keeping a town together and functional.
 

DeletedUser1105

If the town profile/notice board is implemented, you could advertise the positions you are looking for on there. I.e:

Builder Needed.
Requirements:
Level whatever, certain skills at such and such a level etc.
Prepared to work at least 4 hours a day on the town building.

Then people can apply. If they fail to keep up with the job description you can fire them (kick them out of your town).

This is a good idea.
 

DeletedUser

Agreed! Meanwhile, I think that the best thing to do is scout the forums and see who has the right skills. too bad we can only see the skill rankings for the first 15... We could recruit that way also.
 

DeletedUser

people might get bored doing the same thing over and over everyday

like for example you can switch around the tasks of builders and financers once every month or somthing becuase they may think that building aiont good anymore and could leave your town to go somewear else to de somthing different
 

DeletedUser

I think this is where the industrial age started to take place. I think that anyone with a good history book can predict what will happen here unless some good leadership skills (the real ones) are put in place.
 

DeletedUser

don't forget about the rising seperatios between workers and bankers. The uprise and eventual demise of the working force. The birth of unions and vigilante mobs. the unforseen arrival of a "stable" "fair" government. An elite taking over when everyone else was busy looking in their pockets.

ok, mayb ethis game isn't built to go that far but you can still see a bit of truth in this.
 

DeletedUser

just by saying that - do you not realise how absolutely insane this game would get??!?!?!

riots, protests! power to the people! itll be incredible!!
fight the man!!!
 

DeletedUser

haha, that would be amazing!

wouldn't be too hard to write either, it would mainly be down to players themselves to hcnage the shape of the game, ie set up terrorist groups
 

DeletedUser

No terrorists yet, they where bandits. Bush didn't make the word cool yet...
 

DeletedUser

so each person gets a job?
what if you switched everyday?
like one day your a gunslinger then you become a builder then a money maker then what ever? in a cycle
 

DeletedUser

I think that that is a great idea but...

A builder will concentrate on construction and will not be out much therefore his quests won't go up as fast. A gunsliger will have not a lot of money but high levels and a good weapon while a financier will always be out and upgrading while doing jobs and quests while contributing heavily to the treasury.

It would be hard for a town to prosper fast if they would rotate since the personal objectives are not the same.

The right people in the right spot will be the best thing for any town unless they opt for an inclusive leadership style that will slow down growth but improve town morale.
 

DeletedUser

the problem with specialising you skill so much still remains though: people will get bored. i know i would if my only task all day was just building, i was rubbish at fighting, and i didn't have any money of my own... i would want a mixture of everyhting, which wouldn't really fit with this whole roles idea..
 

DeletedUser

who? me?

i'm just saying i would get obred with just having one set role day after day, i would want change, and a fairly even set of stats, not only strong in one area...

that might just be me though...
 
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