Now Diggo, first I'd like to say thank you for giving me an awesome quote for my sig. Here comes the
part.
What was suggested was restrictions put in place for new players to overcome before they could start a town. First it was reaching a certain level, then it was 200 hours play time, then games or a quest. I don't think it is unreasonable to ask what are you going to teach them about running a town. No one has answered that question yet. You must agree there is more than one way to have a successful town.
First you must define successful. No one is ever going to agree on a definition for that. Then you must have a guide for being successful. Where to put it? It can go on the forums but not everyone reads the forums. It can go in the Help File but not everyone reads that as we have so painfully witnessed by the questions on this forum.
The only possible way to do any of that is to have a screen pop up when you are founding a town. There is no guarantee that anyone will pay attention to that. Even if they do we are still stuck with what to put in the guide. It's an impossible task and you can not teach common sense.
I ask again...what is the harm in letting anyone with $300 start a town.