DeletedUser
I think he meant he said it was good, not 200 hours is too much. (i agree on both points)
He never said either one, that I can see.I think he meant he said it was good, not 200 hours is too much. (i agree on both points)
i would like to see the standard raised but how long does it take the best players to have 300$ and are ready to build a town 300hours?
Then simply make one that can.I don't think any of the quests prepare you for running a town. On the other hand there can be new players that come to this game that can start and successfully run a town right away because of past experience on other games.
You're probably right (just like you were that one time when you quoted me in your sig, LOL), buuuuut OTOH I've played many a game where I couldn't do something until I'd done something else, or reached a certain level, or whatever. Can't think of any I quit over that; it usually makes me dig in all the more just to prove I've got what it takes. When I reach a plateau like that, I always stop and smell the sweet, high air and admire the view for a minute before heading back to the grind again. It's good to earn somethings.We already have a mechanism in this game for solving the problem of too many small town with not enough players: Ghost Towns.
And why shouldn't anybody be allowed to start a town, regardless of their experience? I joined World 3 myself specifically to do that, with no idea what I was getting myself into and nothing like 200 hours game experience. If "dying" towns make the game lose players, so too will anything that says from the outset that players cannot be autonomous.
Apart from that, who is to say that all those players in small towns which are growing at a snail's pace are going to leave? My mother and sister have a sad little town on World 5 which they have no intention of inviting anyone else to join. Because they can't be bothered with managing a community.
People are drawn to the game for a variety of reasons. And creating a town is definitely one of the big ones. Making that goal so far in the future for new players will do more damage than good.
You're probably right (just like you were that one time...
I agree that having to work toward something is actually a good game component. But in this case, many people are not interested in other aspects of the game. Some people just like to play it like Sim City.I've played many a game where I couldn't do something until I'd done something else, or reached a certain level, or whatever. Can't think of any I quit over that; it usually makes me dig in all the more just to prove I've got what it takes. When I reach a plateau like that, I always stop and smell the sweet, high air and admire the view for a minute before heading back to the grind again. It's good to earn somethings.
We covered that in another thread. It suffers from the same objections people raise to my suggestion in this thread, plus it would cause pileups at the starter towns for a long time in every new world, which my suggestion wouldn't.perhaps you need to get past level 10/15