DeletedUser
Just a thought to encourage the promotion of incentive in building up a town's various buildings...
If each building were to have a certain percentage of proceeds derived from each sale of service (i.e. purchase of an item, sale of an item, stay in a hotel) whereby the percentage was automatically deposited into the town treasury it would promote larger initial buildups of towns as opposed to getting a town, "Fort ready". In essence imposing a sales tax to show some benefit as opposed to simply having the money vanish into the wasted depths of void internet with each transaction. From this point the proceeds (whatever percentage) could thereby be directly posted to the town's treasury, or could be re-distributed to the members of the town. (If it were a higher percentage, a distribution to town-members would make more sense as the overall yield would be miniscule. A lower percentage, say 50% could be directly deposited back into the town treasury in a lump sum which could then be used to further the town's growth.)
Just something a few friends and I have batted around with one another. The programming could be melded with the existing fairly easily and, I believe, would enhance the game immensely to the point of encouraging others to join the game to the end of building up a town together.
Thanks for reading!
- Ksigdoughboy from Westlake
If each building were to have a certain percentage of proceeds derived from each sale of service (i.e. purchase of an item, sale of an item, stay in a hotel) whereby the percentage was automatically deposited into the town treasury it would promote larger initial buildups of towns as opposed to getting a town, "Fort ready". In essence imposing a sales tax to show some benefit as opposed to simply having the money vanish into the wasted depths of void internet with each transaction. From this point the proceeds (whatever percentage) could thereby be directly posted to the town's treasury, or could be re-distributed to the members of the town. (If it were a higher percentage, a distribution to town-members would make more sense as the overall yield would be miniscule. A lower percentage, say 50% could be directly deposited back into the town treasury in a lump sum which could then be used to further the town's growth.)
Just something a few friends and I have batted around with one another. The programming could be melded with the existing fairly easily and, I believe, would enhance the game immensely to the point of encouraging others to join the game to the end of building up a town together.
Thanks for reading!
- Ksigdoughboy from Westlake