In addition to my previous post, here are some ideas(not only mine) about what to do to
reactivate the players (no way finding others) and the problems might occur.
1)Migration routes from more worlds
Why?
Because most characteristics of the game are based on player interaction(FFs,market,crafting,duels,chatting!!) so many people are trapped in dead worlds and want to go to a more active (activity is not only measured in FFs) so they can actually play. (Those you play for pvm (quest,lvling,collectors,achievements) can do it in every world.)
Of course I dont mean to keep just 3 worlds, but in my opinion the 13 (11 without G,H) are too much, difficult to find sb play actively in so many worlds.
Problems?
1)Many players have already account in almost all worlds 2)Imbalance if old accounts migrate to a very new world
How to solve those problems?
1)Not closing those worlds, or letting people transfer some of their items that they have spent money to obtein, or won in a contest.
2)I have analysed it in previous post in that thread, migration should happen from newer to older worlds or if it will happen in the opposite way, it should be so that imbalances dont occur. For instance, migration from G,H,I,K,L world to Juarez would not cause any imbalance, but from Briscoe to Juarez it might would. However 5+ year servers have not many differences tbh.
2)Make Colorado open for people to migrate TO it.
Why?
It is obvious. It is by far the most active world, many people want to play there but have no time to make a character from scratch.
Problem?
It is not a full prem world.
How to solve the problem?
It is not really a problem. Nobody buys SP ar AP anymore and if they do, there is a limit in 20-30 SPs??It is a funny amount with new levels,new items,repeatable quests etc.
3)Merging Markets
Why?
Firstly because some markets are so dead that even in-market migrations don't help them(if there are 4-5 worlds with the same players, even if they make them 1-2, player base will stay the same). Secondly because .net server will benefit from those players also.
Problem?
To be honest I don't know what problem might occur.
I mean, people from other markets can keep their characters since .net has many wolds, they keep their language version (correct me if wrong) but will just play with more people!! OK, there is the need of planning, but it has already happpened with two small markets, why not with some a bit bigger? (turkish?greek?netherlands? idk. )
Happy to hear what I might have missed!