That link google translated:
The new year begins, and with it the countless resolutions that you make yourself. InnoGames has also for
the year in 2013 and revealed exclusively for the TWTimes explosive information.
A major point of the Roadmap 2013 will be a new balancing and skill system. Even in the old year
did the game designers to develop InnoGames started new concepts and test. The current
Skill system is criticized by many players and also for most beginners too complex. Also
the operating-system problem is very confusing and not transparent. As the game
come on all these basic systems, moreover, the character classes and Craftingberufe - those are
Factors have a significant influence on the game. But as a newcomer, especially one has little
Chance to see through all this to get skillen useful or to make the right decisions.
The community manager Joony proclaims: "Our aim is to provide a simpler, cleaner and
to build comprehensible system, without loss of variation and depth of the game. " It is contemplated that the
Work should be independent of the skill points and you only attribute points needed to get a work
can make. Operating points are then eliminated in general. The other considerations are that the
Skills, in future, only a "passive" bonus and more like a skill tree are constructed. When the
Skill system is fundamentally altered, are also objects, Fort battles, crafting, quests and achievements
readjusted.
Exact details are currently not yet clear, the plans are currently under development. "A
is a general rebalancing of the game, I think, "not wrong to Joony expressed with regard to the TWTimes.
Until there are changes in the current version, but it will take several months.
Recently, InnoGames has a center of community managers and teams of all markets
sought worldwide. Many of these improvements will be implemented in the next versions.
Another point of the roadmap is to improve the tutorial and the start-up phase. Although version
2.0 very much at the start-up phase and improves the tutorial has been redesigned, is the bounce rate of new
Players are still quite high. To counter this problem, InnoGames is performing analyzes
collect ideas and plans to implement them in a timely manner.
In addition to the viral marketing to be strengthened *. There are friends commercials especially
Character banners and the like can be improved in order to market them attractive.
If the roadmap still has capacity for this year, will also be strengthened further fights. The
Fort battles are "a unique feature and one of our coolest features" manifests itself InnoGames.
The plan here is to take the system in its current form, as to simplify and multiplayer instances
(Also PVE) in the game in addition to integrate. The normal progression fights will also be expanded, improved
and are rebalanced.
The TWTimes InnoGames thanks for this very detailed information on the expected
appearing in spring roadmap 2013th
* Viral marketing is in social networks and media with unusual or cryptic
News attention to a particular product to make