DeletedUser22685
You're assuming the percentage remains 10% per job, which is highly unlikely.
Aye, which is what we were discussing. I think Harsha has conceded though.
You're assuming the percentage remains 10% per job, which is highly unlikely.
Aye, which is what we were discussing. I think Harsha has conceded though.
No, i haven't conceded - i just said you posed a reasonable argument. In all honesty you're running on assumptions. So, until evidence comes up the question remains open
Theoretically, yes. Energy would be the deciding factor as to which is better, though. Since the exp and cash rewards for 15 second jobs are more than 1/6 of those of one hour jobs, I'm going to assume that item drop rate is as well. That would suggest that 15 second jobs are indeed better for drops, but again I can't be sure.
If my job motivation will drop to 0 that means i also have 0 chances to get an item or it will only affect my exp and cash?
Good question, I'm not completely up on 2.04 yet and wondering about that myself, since everyone says 15 second jobs are best for luck jobs, I wonder if that's no longer true. I found items on two worlds at around the same time with 4% motivation, so it seems like that may no longer be the case.
Well I'm not sure about the drop rate, but this new version is great !!!
I have finally been able to finish off almost all the quests, that have been closed for me for years.
Thanks for the change ;o)
I just checked my jobs for this month.
I did 908 15s jobs.
I found 20 products and 65 items (laundry baskets not included).
I have no items to increase my drop rate.
If you're trying to figure out a drop chance rate on items, I'm afraid it gets even more complicated than this.
While you are able to most likely work out more or less a base number, items are also categorized according to their rarity. If you take for instance Grave Robber, you will also find you will be getting named items out of this job but with these items they have their own separate percentages attached to them.