DeletedUser8627
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The New Job System
Why did we change the system again?
With the last changes of the job system we implemented fix working times in order to simplify the work flow and get rid of the not so cool dropdown menu as well as rewarding activity more. While the system became a lot simpler we and also many of you were not really happy with it. We were reading all the Feedback posts, discussing with you and talking about many many plans internally. We now came up with a new bunch of improvements for the job system which now is a good compromise between your and our wishes, I think.
We are of course looking forward to your feedback and are open for further improvements!
The changes
There will be three different job times, 15 seconds, 10 minutes and 1 hour (Same for all jobs so that you can more easily compare different jobs)
The 15 second job is always the worthiest job to do if you are trying to get experience and money quickly, it costs more energy though.
The two longer job times are locked for new players and are unlocked at level 10 and 20.
The pickaxe indicator. On the top left of the job screen you can see 5 pickaxe icons. These icons show you how good you are in this specific job. The pickaxes go from bronze 1 to gold 5. After 5 bronze pickaxes are full, you will go to 1 silver pickaxe. The more labour points you bring into a specific job the higher the pickaxe bar will be. The bar is not there for comparing different jobs, it only indicates how good you are at this specific job.
The bar right below shows you how many labour points you need to the next pickaxe level.
There is a new motivation caluclation, too. On the bottom left you see two circle bars. The right one of the two shows your motivation for this job. Each bubble represents 25%. So if there were 3 bubbles, your current motivation is 75%. When point your mouse over the circle bar you will see the exact current motivation value. Each day at midnight, your motivbation goes back to 100% on ALL jobs. For a one hour job you lose 12% motivation.
The danger calculation has not changed, it is just displayed in a circle menu now. The system calculates a value out of the damage height and the danger chance and displays it with bubbles then. The more bubbles you see the more dangerous a job is.
Experience dollar and luck calculations will stay the same.
Unlocking jobs
As we have announced many weeks ago, we want to introduce the possibility to unlock jobs via character level with 2.04. This feature will come and it's especially important to give all players the possibility to finish all quests. Before the problem was that you had to reskill over and over again to be able to do all the jobs and even in early stages of the game there were quests (Do you remember the hunting turkey quest?) that could only be completed by a few percentage of players who skilled "correctly". So now each job will be unlocked at a certain level. Still, labour points will influence your job values like experience, salary and luck. By skilling for certain jobs you are able to increase the values a lot. So it is still worth it to skill for jobs. Furthermore, the product finding chance will be smaller if you unlocked a job but don't have any labour points for it.
To give those players who want to specialize on a certain way of skilling to reach certain jobs earlier than others still the possibility to be better in those jobs than everyone else, we will additionally keep the system that allows you to unlock jobs when reaching the needed number of labour points.
So unlocking a job can be done in two ways:
1. By reaching the required level
2. By getting the needed labour points
FAQ
Q: How does the job system improvements affect the quests?
A: We have gone through all the quests again and changed many of the requirenments. So now there are quests again that require you to do a specific job for a certain amount of time. Even though, we still kept a few of the "Do job x for y times" quests in order to have a bigger variety of quest reuqirenments.
Q: And what about the daily quests?
A: They were also adjusted (Note for the Beta: Or will be in the next days )
Q: Do silver and gold jobs still work the same?
A: Yes, they do!
The New Job System
Why did we change the system again?
With the last changes of the job system we implemented fix working times in order to simplify the work flow and get rid of the not so cool dropdown menu as well as rewarding activity more. While the system became a lot simpler we and also many of you were not really happy with it. We were reading all the Feedback posts, discussing with you and talking about many many plans internally. We now came up with a new bunch of improvements for the job system which now is a good compromise between your and our wishes, I think.
We are of course looking forward to your feedback and are open for further improvements!
The changes
There will be three different job times, 15 seconds, 10 minutes and 1 hour (Same for all jobs so that you can more easily compare different jobs)
The 15 second job is always the worthiest job to do if you are trying to get experience and money quickly, it costs more energy though.
The two longer job times are locked for new players and are unlocked at level 10 and 20.
The pickaxe indicator. On the top left of the job screen you can see 5 pickaxe icons. These icons show you how good you are in this specific job. The pickaxes go from bronze 1 to gold 5. After 5 bronze pickaxes are full, you will go to 1 silver pickaxe. The more labour points you bring into a specific job the higher the pickaxe bar will be. The bar is not there for comparing different jobs, it only indicates how good you are at this specific job.
The bar right below shows you how many labour points you need to the next pickaxe level.
There is a new motivation caluclation, too. On the bottom left you see two circle bars. The right one of the two shows your motivation for this job. Each bubble represents 25%. So if there were 3 bubbles, your current motivation is 75%. When point your mouse over the circle bar you will see the exact current motivation value. Each day at midnight, your motivbation goes back to 100% on ALL jobs. For a one hour job you lose 12% motivation.
The danger calculation has not changed, it is just displayed in a circle menu now. The system calculates a value out of the damage height and the danger chance and displays it with bubbles then. The more bubbles you see the more dangerous a job is.
Experience dollar and luck calculations will stay the same.
Unlocking jobs
As we have announced many weeks ago, we want to introduce the possibility to unlock jobs via character level with 2.04. This feature will come and it's especially important to give all players the possibility to finish all quests. Before the problem was that you had to reskill over and over again to be able to do all the jobs and even in early stages of the game there were quests (Do you remember the hunting turkey quest?) that could only be completed by a few percentage of players who skilled "correctly". So now each job will be unlocked at a certain level. Still, labour points will influence your job values like experience, salary and luck. By skilling for certain jobs you are able to increase the values a lot. So it is still worth it to skill for jobs. Furthermore, the product finding chance will be smaller if you unlocked a job but don't have any labour points for it.
To give those players who want to specialize on a certain way of skilling to reach certain jobs earlier than others still the possibility to be better in those jobs than everyone else, we will additionally keep the system that allows you to unlock jobs when reaching the needed number of labour points.
So unlocking a job can be done in two ways:
1. By reaching the required level
2. By getting the needed labour points
FAQ
Q: How does the job system improvements affect the quests?
A: We have gone through all the quests again and changed many of the requirenments. So now there are quests again that require you to do a specific job for a certain amount of time. Even though, we still kept a few of the "Do job x for y times" quests in order to have a bigger variety of quest reuqirenments.
Q: And what about the daily quests?
A: They were also adjusted (Note for the Beta: Or will be in the next days )
Q: Do silver and gold jobs still work the same?
A: Yes, they do!
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