DeletedUser31931
The man walked into the room. He was wearing a business suit and it was clear he did not usually belong here, in the room full of forensic evidence teams and officers, whilst the flat was surrounded with police tape. He pulled the forensic gloves on before walking to the other man. This fellow was slightly more appropriately dressed; he wore a black leather jacket with an FBI badge on the pocket and tracksuit trousers. “Identity?” asked the first man to the FBI agent. “Estari Imale, although he went by Rich Brook.” The FBI agent replied “I assume you’ve heard of his work on cancer. He was a Physic Healer, and as such was attempting to find out the source of his powers to turn it into a drug.” The man turned, eyes widened, obviously he had heard of the man, but not of his death. “Cause of death?” He asked the agent.
“Unknown, as of yet, it looks like suicide, but I think there’s foul play on-going here. All eyewitnesses that we’ve spoken to say that he was acting very different for the past two days. There’s also nothing in his personal life that would give him reason to commit suicide. That’s where you come in.” The agent replied coolly, apparently he was used to dealing with the unexpected in his line of work.
“What do you want me for? I suppose you want me to call together a team?” The man asked. The FBI agent nodded. The man left, he would return to his flat and start up the machine. He had finished it a few months ago, and it boosted his telepathic powers, allowing him to hook up to the mobile network and contact people through it using his mind. The FBI agent was obviously a savant and a Physic Shield by the looks of it, considering that he’d had no read on him, it was always useful to have a man on the inside. The man got out a list of people and began contacting them one by one.
Summary: A well-known (amongst the savant community) savant has been found dead in his home. He was working for the FBI on a top secret case and his suicide is being treated as suspicious. You have been called together by a long range telepath to investigate his death.
A Savant is the term for people in the universe who have extraordinary powers. You would have been born into a family of Savants (it’s genetic) and few people outside the Savant community know of its existence. The FBI (and other major organisations in the Western World, I.E. MI6, DGSE, Interpol…) recruit and use savants on a global scale, as their powers make them very useful for fighting crime but only few in each organization who are non-savants know of their existence.
Character Sheet: I borrowed from everywhere here, with a few tweaks of my own.
Savant Name: (All savants take two names, their savant name which they are born with, and they discover at the age of five, and a human name. Two Savants will never have the same savant name)
Human Name: (The alias that Savants normally use e.g. John Smith)
Gender: (Self-Explanatory)
Age: (Self-Explanatory. You’re a government operative remember, so you’re at least 20.)
Appearance: (What do you look like?)
Skills: Everybody starts with 6 points with which to place on skills, each skill can only have a maximum of three points on it and the choice of skills is entirely up to you and can be as broad or narrow as you wish (OP’s Note: If anybody is rash enough to choose “everything” as a skill I will have them shouted to death by the Knights who say Ni in my opening post.) this is how the levels work.
Lvl 0- Average - This is a completely free skill and you may have as many as you like (within reason) these skills represent bare bones knowledge such as basic first aid or a couple of days learning Karate, meaning you might be able to pull off a successful karate chop but try a roundhouse kick and fall over.
Lvl 1- Good – This represent either some kind of formal training or natural talent but could be improved.
Lvl 2 – Advanced – Not only has your character had formal training but is in fact pretty good at this particular skill and so stands a high chance of success.
Lvl 3 – Expert - you are one of the best in your particular field and although failure can still happen it isn’t likely for instance a veteran marine sniper would have a lvl 3 in Marksmanship. You are only allowed 1 Expert, however, your powers are assumed lvl 3 as well. So technically, if you include your powers you can have 2 Experts.
Flaws:
These work in exactly the same way as skills albeit in reverse (-1 minor, -2 major (there is no -3). For obvious reasons there are no lvl 0 flaws) and as such are completely optional. However for each -1 flaw you take you may take an additional 1 skill point.
So for instance if I was to take stupidity as a -2 flaw I could then spend an additional 2 points on something else the down side being that should I find a clue, I might mistake it for a piece of trash and toss it out of a window. Flaws cover everything from disabilities, phobias, character flaws and being just plain rubbish at something.
Here are some skills that you might want to take into consideration.
Melee: (Unarmed fighting and fighting with melee weapons which is anything from a barstool to a double edged axe.)
Ranged: (How skilled you are with a bow or guns)
Investigation: (Your skills of noticing clues and deduction.)
Strength: (How strong you are)
Athletics: (How fast and agile you are)
Endurance: (Your stamina and vitality)
Sneaking: (How well you can move about without being seen.)
Power: (What power do you have? For a list see below.)
Equipment: (what you carry on you, so weapons, or medical kit or whatever takes your fancy.)
Bio: (Who are you, how did you come to be working as a savant for the government, etc.)
List of Powers:
Physic Shield: Physic Powers don’t affect you, however, you can lower your shields or even extend them to protect other people.
Bio-Control: The power to completely control your own body function. Including, slowing or speeding regeneration, stopping heart rate, breathing, pain response, and so on.
Cyberkinesis: The ability to control technology, e.g. jamming a gun, or unlocking a lock or controlling a car.
Cyberpathy: The ability to access and operate software systems without physical access and break any firewall or password or encryption.
Psychic Healing: The ability to manipulate healing response to extreme degree (Cure diseases, heal major wounds.) Gives understanding of patient physiology and what is wrong with the patient as well. (Controllable)
Psychometry: The ability to see the history attached to objects or people. (Controllable)
Teleportation: The ability to transport yourself and other things with you from one place to different place (either that you can see or that you have visited before).
Pyrokinesis: The ability to start and control fire.
Telekinesis: The ability to move objects of varying weights at varying speeds
Telepathy: The ability to read and project thought, also can serve as a conduit for telepathic conversations (so if they connect to two people at once then those two people can converse through their head). (Controllable)
Invulnerability: You can temporarily absorb all energy and matter that could harm you, e.g. you can take the full force of a rocket launcher.
Adaptability: If you’ve ever seen X-Men: First Class, then think Darwin. If not, then you can change your body to grow gills or cope with extreme cold or extreme heat, you adapt to your surroundings.
Invisibility:You and any clothes you are wearing or anything you are directly holding that is not bigger than yourself will turn invisible for a short period of time. You give a slight shimmer when you walk.
Super Strength: Self explanatory
Mirage: Ability to make copies of yourself or someone else. However, these copies are ghosts and as such will vanish upon impact with anything.
Mental Manipulation: To be able to project illusions and cause people to think they are seeing, feeling or hearing something they are not and to be able to brainwash (requires eye contact to brainwash)
Force Field: Create a force field that saps the energy of the person for every hit it takes. (energy drained is linked to force of the hit).
Energy Drain: The ability to drain a person’s energy. (Controllable).
Mimic: The ability to take on the shape or form (and therefore physique) of any person.
Explosion Inducement: Ability to make things explode, or make a ball of pure energy that explodes.
Super Speed: Self explanatory
Magnokinesis: The ability to control magnetic and/or metal items. (Think Neo’s ability to stop bullets in The Matrix).
Adoptive Muscle Memory: The power to replicate movement after observation.
Pain Inducement: The ability to induce extreme pain on the target. (Note: does not work on Physic Shield)
Emotiopath: The ability to read emotions, such as happiness, sadness, love and even tell if someone is lying.
This is just a list of powers that I made personally. I will of course accept any other powers within reason and with discussion.
Rules:
1. Obey the Campfire Rules
2. For powers such as Clairvoyance or Psychometry, you write a post such as “Sam touched the object and let its history flow through him”, at which point I will describe what the history is etc.
3. I retain the right that should I consider your post god-modding I am allowed to contact Regal and inform him as such with reasons although I will usually PM you first to ask you to edit it.
4. If you’re unsure as to whether your post is god-modding or meta-gaming then you can PM it to me and I’ll tell you.
5. This is modern day, no laser guns or what have you. The only difference is the existence of Savants.
6. You work for the government, act as such, no unjustified killings etc.
7. All character sheets must be approved by me before joining the RP. Just PM me with the character sheet and I’ll say if it’s ok or if I have any issues with it.
That's all for this intro post. I'm looking forward to this and hope everyone enjoys this as much as I've enjoy preparing the scenarios for it!
EDIT: One final note. All characters must be able to speak English fluently but can be from elsewhere. Be inventive! (With telepaths around they can transfer knowledge of a language so they don't have to be from another country and a linguist).
“Unknown, as of yet, it looks like suicide, but I think there’s foul play on-going here. All eyewitnesses that we’ve spoken to say that he was acting very different for the past two days. There’s also nothing in his personal life that would give him reason to commit suicide. That’s where you come in.” The agent replied coolly, apparently he was used to dealing with the unexpected in his line of work.
“What do you want me for? I suppose you want me to call together a team?” The man asked. The FBI agent nodded. The man left, he would return to his flat and start up the machine. He had finished it a few months ago, and it boosted his telepathic powers, allowing him to hook up to the mobile network and contact people through it using his mind. The FBI agent was obviously a savant and a Physic Shield by the looks of it, considering that he’d had no read on him, it was always useful to have a man on the inside. The man got out a list of people and began contacting them one by one.
Summary: A well-known (amongst the savant community) savant has been found dead in his home. He was working for the FBI on a top secret case and his suicide is being treated as suspicious. You have been called together by a long range telepath to investigate his death.
A Savant is the term for people in the universe who have extraordinary powers. You would have been born into a family of Savants (it’s genetic) and few people outside the Savant community know of its existence. The FBI (and other major organisations in the Western World, I.E. MI6, DGSE, Interpol…) recruit and use savants on a global scale, as their powers make them very useful for fighting crime but only few in each organization who are non-savants know of their existence.
Character Sheet: I borrowed from everywhere here, with a few tweaks of my own.
Savant Name: (All savants take two names, their savant name which they are born with, and they discover at the age of five, and a human name. Two Savants will never have the same savant name)
Human Name: (The alias that Savants normally use e.g. John Smith)
Gender: (Self-Explanatory)
Age: (Self-Explanatory. You’re a government operative remember, so you’re at least 20.)
Appearance: (What do you look like?)
Skills: Everybody starts with 6 points with which to place on skills, each skill can only have a maximum of three points on it and the choice of skills is entirely up to you and can be as broad or narrow as you wish (OP’s Note: If anybody is rash enough to choose “everything” as a skill I will have them shouted to death by the Knights who say Ni in my opening post.) this is how the levels work.
Lvl 0- Average - This is a completely free skill and you may have as many as you like (within reason) these skills represent bare bones knowledge such as basic first aid or a couple of days learning Karate, meaning you might be able to pull off a successful karate chop but try a roundhouse kick and fall over.
Lvl 1- Good – This represent either some kind of formal training or natural talent but could be improved.
Lvl 2 – Advanced – Not only has your character had formal training but is in fact pretty good at this particular skill and so stands a high chance of success.
Lvl 3 – Expert - you are one of the best in your particular field and although failure can still happen it isn’t likely for instance a veteran marine sniper would have a lvl 3 in Marksmanship. You are only allowed 1 Expert, however, your powers are assumed lvl 3 as well. So technically, if you include your powers you can have 2 Experts.
Flaws:
These work in exactly the same way as skills albeit in reverse (-1 minor, -2 major (there is no -3). For obvious reasons there are no lvl 0 flaws) and as such are completely optional. However for each -1 flaw you take you may take an additional 1 skill point.
So for instance if I was to take stupidity as a -2 flaw I could then spend an additional 2 points on something else the down side being that should I find a clue, I might mistake it for a piece of trash and toss it out of a window. Flaws cover everything from disabilities, phobias, character flaws and being just plain rubbish at something.
Here are some skills that you might want to take into consideration.
Melee: (Unarmed fighting and fighting with melee weapons which is anything from a barstool to a double edged axe.)
Ranged: (How skilled you are with a bow or guns)
Investigation: (Your skills of noticing clues and deduction.)
Strength: (How strong you are)
Athletics: (How fast and agile you are)
Endurance: (Your stamina and vitality)
Sneaking: (How well you can move about without being seen.)
Power: (What power do you have? For a list see below.)
Equipment: (what you carry on you, so weapons, or medical kit or whatever takes your fancy.)
Bio: (Who are you, how did you come to be working as a savant for the government, etc.)
List of Powers:
Physic Shield: Physic Powers don’t affect you, however, you can lower your shields or even extend them to protect other people.
Bio-Control: The power to completely control your own body function. Including, slowing or speeding regeneration, stopping heart rate, breathing, pain response, and so on.
Cyberkinesis: The ability to control technology, e.g. jamming a gun, or unlocking a lock or controlling a car.
Cyberpathy: The ability to access and operate software systems without physical access and break any firewall or password or encryption.
Psychic Healing: The ability to manipulate healing response to extreme degree (Cure diseases, heal major wounds.) Gives understanding of patient physiology and what is wrong with the patient as well. (Controllable)
Psychometry: The ability to see the history attached to objects or people. (Controllable)
Teleportation: The ability to transport yourself and other things with you from one place to different place (either that you can see or that you have visited before).
Pyrokinesis: The ability to start and control fire.
Telekinesis: The ability to move objects of varying weights at varying speeds
Telepathy: The ability to read and project thought, also can serve as a conduit for telepathic conversations (so if they connect to two people at once then those two people can converse through their head). (Controllable)
Invulnerability: You can temporarily absorb all energy and matter that could harm you, e.g. you can take the full force of a rocket launcher.
Adaptability: If you’ve ever seen X-Men: First Class, then think Darwin. If not, then you can change your body to grow gills or cope with extreme cold or extreme heat, you adapt to your surroundings.
Invisibility:You and any clothes you are wearing or anything you are directly holding that is not bigger than yourself will turn invisible for a short period of time. You give a slight shimmer when you walk.
Super Strength: Self explanatory
Mirage: Ability to make copies of yourself or someone else. However, these copies are ghosts and as such will vanish upon impact with anything.
Mental Manipulation: To be able to project illusions and cause people to think they are seeing, feeling or hearing something they are not and to be able to brainwash (requires eye contact to brainwash)
Force Field: Create a force field that saps the energy of the person for every hit it takes. (energy drained is linked to force of the hit).
Energy Drain: The ability to drain a person’s energy. (Controllable).
Mimic: The ability to take on the shape or form (and therefore physique) of any person.
Explosion Inducement: Ability to make things explode, or make a ball of pure energy that explodes.
Super Speed: Self explanatory
Magnokinesis: The ability to control magnetic and/or metal items. (Think Neo’s ability to stop bullets in The Matrix).
Adoptive Muscle Memory: The power to replicate movement after observation.
Pain Inducement: The ability to induce extreme pain on the target. (Note: does not work on Physic Shield)
Emotiopath: The ability to read emotions, such as happiness, sadness, love and even tell if someone is lying.
This is just a list of powers that I made personally. I will of course accept any other powers within reason and with discussion.
Rules:
1. Obey the Campfire Rules
2. For powers such as Clairvoyance or Psychometry, you write a post such as “Sam touched the object and let its history flow through him”, at which point I will describe what the history is etc.
3. I retain the right that should I consider your post god-modding I am allowed to contact Regal and inform him as such with reasons although I will usually PM you first to ask you to edit it.
4. If you’re unsure as to whether your post is god-modding or meta-gaming then you can PM it to me and I’ll tell you.
5. This is modern day, no laser guns or what have you. The only difference is the existence of Savants.
6. You work for the government, act as such, no unjustified killings etc.
7. All character sheets must be approved by me before joining the RP. Just PM me with the character sheet and I’ll say if it’s ok or if I have any issues with it.
That's all for this intro post. I'm looking forward to this and hope everyone enjoys this as much as I've enjoy preparing the scenarios for it!
EDIT: One final note. All characters must be able to speak English fluently but can be from elsewhere. Be inventive! (With telepaths around they can transfer knowledge of a language so they don't have to be from another country and a linguist).
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