DeletedUser563
I know there is whole topic about placate shaman etc. There is even one about lowering the shaman. Yet I still see no real action. I think that you might think that this forum is really representative of world 1. But I doubt it as I hardly see any serious players of world 1 here. What about other options. Yearly reset with the holiday seasons on the way. I think that the players that want to keep it classic dont keep thread with a couple of issues.
1.Astronomical sp and ap cost is really a pain. My sp is currently at 670 but I have completed most quests. Ap is around 2800 or something.
2. The achievement rewards brings another strain on our funds.
3. Players that really play the game (complete quests, fort fighting, dueling) hardly ever have money as they need to buy the best gear etc. Because of our high level of involvement (high end jobs then fort fighting / xp hunting) we never really explore money making schemes like crafts etc. I for one even hate working on crafts that have little xp as I know the person in front of me wont as well as the player 1 below me in ranking. Hell I hardly ever run to my town before going to a fort battle which means the 4000 or so I made goes into bayonets or whatever is in the market. I probably could buy sp each day but at 670 and rising it just too damn expensive except if your going to do nothing else (no quest / no collectors items) i.e. effect zombie mode.
4. For some of us this is still our main world. So we dont really share these romantic notions some have of the world.
5. Ever diminishing numbers. The tougher the world the lower the numbers. The problem is new players quickly pick up that everything here takes longer. So they rather would join a world that has placate shaman .
6. Why was players allowed to change their dueling skills but quest requirements and achievements is ignored.
7. The longer you keep changes off the more players resent innogames and the developers of the west. This leads to more players breaking the rules etc etc.
I have deleted all my older posts as I see there is a concerted effort by V2/Derek1982 to tank this thread . ALSO PLEASE DO NOT DISCUSS ME DISCUSS THE IDEA. So here in short the other real posters comments:
My answer further motivation:
Even with long term planning you cannot plan for every future occurrence. Lets say in the next update they bring in a quest that requires you to do for instance construct a mission. With the pilgrims set most melee duelers will be able to do it but a person invested into shooting and charisma won't . Lets say that it rewards 10 sp's. Now I can do it. Every player in other worlds can quickly change their skills to do it. But poor you who have zero skills in the jobs will have to seriously start to reskill. It may take you month it may intervere with your real long term plan meaning it will take you a couple of months to return to the status quo you where before the forced respec. Meaning you will have first to return to your former position before going to your real long term plan. But lets say you are completing the quests and they introduce a further quests that ask you to do the same job with say 7 SP'S and a new set item that relieves a lot of problems in your day to day activity. And yes this already happened or did you really think everyone could do breaking up gangs. Then you need a lot of money to get further set items for achievements.
This leads to my mindset atm ." Should I return to my former build and my final build plan""Yes but keep hiding skills drop traveling merchant jobs tradings skills. So now I have 236 in hiding. Ok but I want some of the achievable items in the collectors set as well. But I have zero money as I spend almost 100k in respeccing. So now I cant respec anymore till I complete that. By that time they may introduce another quests. I play a game I want to be able to complete the quests of the game. That means I need to respec with each change that is introduced and I need to do it within an acceptable timeframe. Your not only catering for super patient players are you/hence everyone leaving this world for greener pastures.
So you want to say seriously to me that I should expect months to do this . That this kind of old fashioned thoughts still belong in this game. I disagree and I vehemently disagree. The modern game requires placate shaman in one form or another. Placate shaman makes your build flexible so that you actually wait for it "PLAY THE GAME". I have in the past played this game for about 12 months without being able to complete a quest. I do not want to return to that. Other players advanced at a faster rate than me as I then had only crappy jobs available to me. That changed. So why this desperate clinging to a system that simple does not work in the game. Furthermore you will see I suggest a very expensive placate shaman 200 nuggets. That will bring in for players like me who uses nuggets but sparingly an oppurtunity to from time to time reset their ap and sp cost. It does not make 1 build today and the opposite in the next day possible. That means compromise.
in summary I really think we can no longer put of changes. With achievements , new quests ,duel requirements etc its no longer I think an option that this world should remain on its death knell path.
Here is my proposals:
A. A wold wide in game vote to establish whether most people wants
1 normal placate shaman
2. Lowering of the shaman
3. Expensive placate shaman - 200 nuggets
4.Quarterly or yearly reset.
5. No change
Thereafter with other current proposals they should decide on my proposals if option 5 do not win which would be:
1. Introduce placate shaman at at price of 200 nuggets
2. Yearly or quarterly resets
We are not discussing
1. Normal placate shaman at 18 nuggets. I am also opposed to that.
2. Lowering the cost of shaman. Although I was in support of this idea. That has been fully discussed.
Ok now discuss this without anything clouding your thoughts :laugh:
1.Astronomical sp and ap cost is really a pain. My sp is currently at 670 but I have completed most quests. Ap is around 2800 or something.
2. The achievement rewards brings another strain on our funds.
3. Players that really play the game (complete quests, fort fighting, dueling) hardly ever have money as they need to buy the best gear etc. Because of our high level of involvement (high end jobs then fort fighting / xp hunting) we never really explore money making schemes like crafts etc. I for one even hate working on crafts that have little xp as I know the person in front of me wont as well as the player 1 below me in ranking. Hell I hardly ever run to my town before going to a fort battle which means the 4000 or so I made goes into bayonets or whatever is in the market. I probably could buy sp each day but at 670 and rising it just too damn expensive except if your going to do nothing else (no quest / no collectors items) i.e. effect zombie mode.
4. For some of us this is still our main world. So we dont really share these romantic notions some have of the world.
5. Ever diminishing numbers. The tougher the world the lower the numbers. The problem is new players quickly pick up that everything here takes longer. So they rather would join a world that has placate shaman .
6. Why was players allowed to change their dueling skills but quest requirements and achievements is ignored.
7. The longer you keep changes off the more players resent innogames and the developers of the west. This leads to more players breaking the rules etc etc.
I have deleted all my older posts as I see there is a concerted effort by V2/Derek1982 to tank this thread . ALSO PLEASE DO NOT DISCUSS ME DISCUSS THE IDEA. So here in short the other real posters comments:
I disagree. By introducing any changes that would lessen the costs of sp's or ap's would result in the world no longer being 'Classic'.
In world 1 there has always only been two ways to radically change your characters stats:
1 - Spend a long time and a lot of money to change your skills one by one; or
2 - Reset your character and start again.
For the sake of the players who have had to do these drastic steps in the long history of world 1 there should be no changes.
My answer further motivation:
Even with long term planning you cannot plan for every future occurrence. Lets say in the next update they bring in a quest that requires you to do for instance construct a mission. With the pilgrims set most melee duelers will be able to do it but a person invested into shooting and charisma won't . Lets say that it rewards 10 sp's. Now I can do it. Every player in other worlds can quickly change their skills to do it. But poor you who have zero skills in the jobs will have to seriously start to reskill. It may take you month it may intervere with your real long term plan meaning it will take you a couple of months to return to the status quo you where before the forced respec. Meaning you will have first to return to your former position before going to your real long term plan. But lets say you are completing the quests and they introduce a further quests that ask you to do the same job with say 7 SP'S and a new set item that relieves a lot of problems in your day to day activity. And yes this already happened or did you really think everyone could do breaking up gangs. Then you need a lot of money to get further set items for achievements.
This leads to my mindset atm ." Should I return to my former build and my final build plan""Yes but keep hiding skills drop traveling merchant jobs tradings skills. So now I have 236 in hiding. Ok but I want some of the achievable items in the collectors set as well. But I have zero money as I spend almost 100k in respeccing. So now I cant respec anymore till I complete that. By that time they may introduce another quests. I play a game I want to be able to complete the quests of the game. That means I need to respec with each change that is introduced and I need to do it within an acceptable timeframe. Your not only catering for super patient players are you/hence everyone leaving this world for greener pastures.
So you want to say seriously to me that I should expect months to do this . That this kind of old fashioned thoughts still belong in this game. I disagree and I vehemently disagree. The modern game requires placate shaman in one form or another. Placate shaman makes your build flexible so that you actually wait for it "PLAY THE GAME". I have in the past played this game for about 12 months without being able to complete a quest. I do not want to return to that. Other players advanced at a faster rate than me as I then had only crappy jobs available to me. That changed. So why this desperate clinging to a system that simple does not work in the game. Furthermore you will see I suggest a very expensive placate shaman 200 nuggets. That will bring in for players like me who uses nuggets but sparingly an oppurtunity to from time to time reset their ap and sp cost. It does not make 1 build today and the opposite in the next day possible. That means compromise.
in summary I really think we can no longer put of changes. With achievements , new quests ,duel requirements etc its no longer I think an option that this world should remain on its death knell path.
Here is my proposals:
A. A wold wide in game vote to establish whether most people wants
1 normal placate shaman
2. Lowering of the shaman
3. Expensive placate shaman - 200 nuggets
4.Quarterly or yearly reset.
5. No change
Thereafter with other current proposals they should decide on my proposals if option 5 do not win which would be:
1. Introduce placate shaman at at price of 200 nuggets
2. Yearly or quarterly resets
We are not discussing
1. Normal placate shaman at 18 nuggets. I am also opposed to that.
2. Lowering the cost of shaman. Although I was in support of this idea. That has been fully discussed.
Ok now discuss this without anything clouding your thoughts :laugh:
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